Magnezone Review:
HP:
Same, 130 has become a little more standard, so it's sad to see the bulky bath tub not getting 130-140, but it's pretty solid nontheless.
Artwork:
The metal one looks more realistic, and has more appeal to me personally then the splotchy cartoon artwork of the elctric one.
Type:
The metal Magnezone hits Glaceon and Froslass hard and can have Special Metal energy's stacked on him to offset his sub-par HP. The electric Magnezone hits Kingdra most notebly, while putting a dent in most Flying and Water Pokemon in the format.
Poke-Power:
Magnetic Search is a great power for setting up Magnezone. Get your Mites, Tons, Zone, Electivire's etc. a 1-0-1 tech of this guy would be interesting to see, though overall it doesn't seem that useful outside of its own deck. Super Conductivity on the other hand, supports the energy needs of Zone X and his common partners, while still be useful in decks with Pokemon that have high energy attacks, like placing damage counters, or discard energy. It can also keep your Special Metal cards on your active pokemon, making it great with a metal type partner.
Attack(s):
Speed Shot is nice for that extra damage on bulky Pokemon that can escape Zone and Zone X's attacks. Crush Volt is annoying, because this Magnezone's metal typing. Due to the electric energy cost, and the discard requirment, you have to either discard your defense, or an electric energy and hope you get another one. Super Conductivity is a nice support for him though... Overall, 80 for 3 is somewhat standard given the discard, feels a little on the weak side, but variety is nice. Gyro Ball is a pretty good attack, allowing you to keep Magnezone off the front lines, disrupt your opponent, while hitting for decent damage. 3 for 60 is a little weak, but given his ability to offset his retreat cost, or hide behind something like Mr. Mime, it balances out.
Weakness:
Fire is still strong despite the rise in Water Pokemon. Heatran X should keep Magmortarman in full swing, while there aren't enough Fire types to make Zone boil upon playing. Fighting weakness is a bit more favorable, because other then Machamp's possible return to fame, fighting types aren't usually played.
Resistance:
Steel types? Magnezone, the occasional red face paint Steelix...yeah. Metal Resistance is good for other Zone decks, assuming they play one of the Metal Zones as a main attacker. Other then that, duck that fat Bastidon and move on. Psychic ressitance on the other hand is quite sexy. AMU, mewtwo, Gardevoir-the-ever-living-loser etc. all shudder at doing 20 less damage, with Metal energies making it up to a 40 damage reduce 9without exceeding his energy cost). makes Speed Shot a much cooler option.
Retreat Cost:
3 < 2. Who says I suck at math?
Overall: The Metal Zone gets Resistance, Retreat Cost and Artwork. Electric one gets Weakness, Attack, Poke-Power while Type and HP are a tie.
Metalzone: 7.7/10
Magnezap: 8.4/10