Pokémon TCG: Sword and Shield—Brilliant Stars

2008-11-24 Poke Drawer + SF 89/100

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First post again xD

I just got 3 of these unbelievably broken babies today.
Only draw back playing 2 copies at once but this isn't always a draw back. This really helps when there's that one card you can never seem to get and that's not search able. A must play in most competitive decks.

9/10
 
Very good card especially when you take one from your discard with marley's request and you have another one in hand.

What I do is luxury ball or pokedrawer ?
 
*predicts the next two are Poke Blower + and Poke Healer +*

Anyways, Poke Drawer + is probably one of the best trainers to come around for a while. It has 2 different effects, one where you play one to draw a card, or one where you play two at the same time to search your deck for two cards and add them to your hand. Obviously, the effect where you play two at the same time is best, but the trick is getting two in your hand in the first place. It's best to run 4 to maximize your chances of getting two (and of course, so you can do it twice in any given game).

Modified - 9/10 (Not for every deck, but it works well for most decks. Free Furret attacks are always good)
Limited - 5/10 (Likely you'll only get one from your boosters, but if you get two, bump this rating up to 10/10)
Unlimited - 3/10 (It's ok, but there are still better Trainers here than loading your deck with these)
 
Extremely versatile card, let's you pull out awesome combos out of nowhere.

Single copy also acts as an extra draw in pinch, but double computer search is what makes this amazing.

The only real problem is that this takes place of 4 potential draw supporters, so this is not autoplay in every deck.

8½/10.
 
I can't help but worry that if I play this card I'll be put into a situation where I need something to win, so I play the 1 PokeDrawer I have in my hand only to draw a 2nd :mad: Right now I have Pokedex Handy910s in my decks just because one of those lets me see more cards than one Poke Drawer+

6/10
not a bad card but I'll pass for now
 
t1: Draws, attach energy, roseanne's for baltoy and uxie, plays uxie, plays two pokedrawer, candies into kingdra, extends hand....sounds good.

10/10
 
It's okay. I just had 3 of these cards in my prize cards and only 1 in my hand and the extra draw was just an energy. :nonono:

Bah, I will give it a 4/10
 
I'm already seeing a new trainer engine built around four of these, 4 Pokedex, 2 Marley's, Luxury Ball, and the draw Supporter of your choice. Never let your opponent have the Drawer+ when he/she plays the Marley's.
 
I haven't had a chance to test them out yet, but i'd like to. It seems ok...if only we had a reliable way to search for them.
I'll give it 7/10, because it seems too hard to CONSISTENTLY pull off.
 
graet in turn one donk decks like matchamp and kingdra but if you dont get 2 or there prized its just a single deck thinner if your lucky play it if your not still play it it helps but not good in everydeck 8/10
 
I've played decks with this card, and without this card-- maybe it depends on the decks, but I feel like I'm still performing better by replacing the 4 trainer spots it takes up with other trainers. Extra warp points/switch, pokeradar, balls (great/dusk/master/it's all good), night maintenance, etc are good trainers that I seem to need more instead of pokedrawing. However, I've also seen this card become a monster in a deck that runs a low amount of supporters and maxes out on a trainer engine+claydol, so I guess it's usage strictly depends on the deck. I can't see anybody running copies other than 4 of this-- if you don't get the search 2 cards effect it's really just a worse version of pokedex.
Modified-- 7.5/10
 
i dont like this, most of teh time its useless since you only get one unless you use like keen eye or some search thing, if you can get 2 by lucksacking, its good but not really skillz.

6/10
 
I am a huge fan of this card.

I have a AMU deck, which as we all know, between Uxie's Set up, and Uxie LVX's Trade off, (Plus the 28 OTHER
trainers besides 4 of these) it makes for an easy job drawing two of these. Their play-ability in focus decks like
AMU is limitless. Granted, you must run 4 of them or none, but no other trainer card in the format is going to let
you search for that Rare Candy, or that Time Space Distortion, or that warp point. It's just another great option
among search cards. Granted, it's certainly not best for every deck, but most certainly can benifit from it!

My usage Stats:

-I have yet to have the battle where I didn't draw two of these together within the first 4 turns of the game.
-I have yet to play a game lasting over 10 turns where I didn't play all 4 Poke Drawer + in the sets of 2.
*Patients is the key to this cards success, and the ability to have other things to draw, you can't depend on it
but it is a huge enhancment of any deck. (Don't play one alone unless you have no other options, lol.)


99/100 (They've yet to create the perfect card...sorry. lol.)

-Jason
:)dark::colorless20)
 
This card is terrible.. 2/10

Many complain about cards they can't search for, and declare this card as their solution. Ironically, this card is also, unsearchable. Early game, having two cards of the same name that are unsearchable, is unreliable, and inconsistent. Sure, late game you clog your hand full of cards anyway, but why waste 3-4 deck slots for that purpose? Especially when, in that late of the game, most cards that you would need are either A) searchable or B) already been used.
 
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