DarkStar20
Front Page Editor
Out of the 3 Dusknoir Cards to choose from, DP Disknoir with Dark Palm is easily the most annoying of the
bunch, and the best, I would put this card in 3rd place just below the Supreme command SF Dusknoir. But honestly
all of them are pretty decent in the format.
This card has the potential to do great things, but with the competition between the dusknoir line, it's not likely to
see a whole lot of play, expecially since it doesn't work particuarly well with the LVX card. The Idea of the lvlX is
to get it knocked out, and activate the LVX's power, this card takes damage off of dusknoir....which could be good
I suppose, but it's counter-entuitive to the idea of the deck.
All in all, if you can get all 3 on the field with the Supreme Command dusknoir as the lvlx, you are in good shape, not
only because it's a good combo on the field, but if another stadium get's played, the lvlx will come back to your hand,
allowing you to level it up again. I wouldn't be a bad idea to have one of each, one to Dark Palm, This one to dissrupt
the players hand, and the supreme command one to set up, and snipe/get KO'ed for the lvlx.
Dusknoir deck: Tear 2
This card: 85/100
-Jason
dark::colorless20)
bunch, and the best, I would put this card in 3rd place just below the Supreme command SF Dusknoir. But honestly
all of them are pretty decent in the format.
This card has the potential to do great things, but with the competition between the dusknoir line, it's not likely to
see a whole lot of play, expecially since it doesn't work particuarly well with the LVX card. The Idea of the lvlX is
to get it knocked out, and activate the LVX's power, this card takes damage off of dusknoir....which could be good
I suppose, but it's counter-entuitive to the idea of the deck.
All in all, if you can get all 3 on the field with the Supreme Command dusknoir as the lvlx, you are in good shape, not
only because it's a good combo on the field, but if another stadium get's played, the lvlx will come back to your hand,
allowing you to level it up again. I wouldn't be a bad idea to have one of each, one to Dark Palm, This one to dissrupt
the players hand, and the supreme command one to set up, and snipe/get KO'ed for the lvlx.
Dusknoir deck: Tear 2
This card: 85/100
-Jason
dark::colorless20)