We're doing 2 different Machamps from 2 different sets why...?
Well, start with the SF one first I guess. SF Machamp is solid with 130 HP, +30 Weakness to
sychic: (not good since Gengar/Dusknoir are popular), no Resistance, and :colorless:colorless to retreat. His first attack, Take Out, does an excellent 40 damage for :fighting:, and as an added bonus, if the Defending Pokemon isn't evolved, it gets KOed instantly! This is why so many Basic-oriented decks are running Unown G, just in case. Hurricane Punch is yet another flashback from previous Machamps, but this time it costs a mere :colorless:colorless for 30x the number of Heads (4 flips); it is flippy, but cheap. Rage is expensive at :fighting::fighting::colorless:colorless for 60 damage, but it also gains 10 damage for each damage counter on Machamp, maxing out at a possible 180 damage.
Modified - 8.5/10 (A great card that should see some use over the season)
Limited - 9/10 (Very cheap and good attacks, if you can bring this guy out you've pretty much won)
Unlimited - 1/10 (Yeah...Machamp isn't played here)
DP Machamp, on the other hand, has a bit of history behind it, for those who remember the whole MARIO/it's not a deck controversy. It has 130 HP, +30 Weakness to
sychic: (again, not good) no Resistance, and costs :colorless:colorless:colorless to retreat. Revenge is a fun, cheap attack for :fighting:, dealing 20 initially, but growing up to 70 if this attack is used if your previous active was KOed the turn before. Dynamic Punch is ok at :fighting::fighting::fighting: for 60, but with a flip of a Heads, it turns into 90 damage and Confusion for your opponent.
Modified - 7/10 (Still has its uses, but is overshadowed by the new SF one)
Limited - 8/10 (If you can get him out, Revenge is a great attack for getting in KOs)
Unlimited - 1/10 (See above Machamp rating)
So overall, for the Machamp-centered deck, what do you use? Obviously, 1 Lv X is a must, and I would persaonlly go either 3 SF Machamps or 2 SF and 1 DP. Easy enough to figure out.