Pokémon TCG: Sword and Shield—Brilliant Stars

2008-5-04 Claydol - GE 015/106

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Alright heres the dealio. This card IS the best tech in the format. No "almost best", or "one of the best", but this IS the best tech in the format. Claydol was pretty muchly the end of Absol for starters. It can be used to constantly get you cards, AND it can be used to shuffle extra cards you don't need into your deck, even if for no cards. True, this format is also a little hard on Claydol. Many a time, if something is played or used that makes me switch Pokemon and the opponent gets to choose, he/she will choose Claydol. Its one card that you would think takes a low priority compared to other cards in a person's deck, but this card can be the only thing circulating the person's supporters. Yes, many other things are hard on this card too. True, there is CC, but with Pachirisu ALSO in just about every deck, and Windstorms being played a lot, contrary to what people think, CC isn't really played that much anymore. Even with new ways to slaughter this card being presented with the new set, I think this card will continue to be a leader when it comes to highly wanted cards. Okay bottom line. Unless we have some new deck being ran as much as Plox/G&G when word got out, that totally kills Claydol's every meaning to be in a deck, which is it's Power, than I think Claydol will be a popular tech until better ones come out.

10/10
 
I'd give 6/10 in unlimited.

Good draw, and fighting type. It can't beat Cleffa, but it can beat Delcatty.
 
This card is broken. Or, I really want to say it is, because then I could have complained about it; but I don't think it is. It's just a riducoulus good card. 'Nuff said.

10/10
 
This card is amazing. Period. Passive card drawing is just the tip of the iceberg on this guy. Claydol cycles through your deck, much like Metagross (DS) did last season to find the important cards. It combines with TGW like no other card. Makes opposing hand disruption futile. Late in the game it can replenish your deck to prevent decking out if your hand size is large enough. It protects against your opponent hitting on a big Copycat, by keeping your hand size down. It's attack can even be used in a pinch. Baltoy is an OK starter if the deck is built to suit what it does. The downside is the 80 HP which is within range of Blaziken and Empoleon X and the 2 retreat cost.

On a side note I don't think of this as a tech card. This is a draw/support card and only a 1-1 line is asking for trouble.

9.5/10
 
Honestly, 80 is no big deal guys. Nobody should use Empo X's attack and Blaziken isn't as ubiquitious as people think. I think if the card is below 100 HP, then it has problems, but for a Stage 1 it's no big deal. The main problem is the easy lock, but virtually most good support cards get eaten up by PLOX or other forms of locking(Glaceon X comes to mind), but probably still the best draw card out there right now. Probably up there with Pachi as the best cards from GE. I would prolly play this with Pachi, and pull out Baltoy, your main attacker's basic/basics and maybe a secondary/tech line. Probably a high-priority card, as you want to get Claydol out T2 or T3 max to fuel your draw.

Over 9000/10
 
The way that it was designed to be used 10-10
The way that it is commonly used 8-10

please tell us, how are we not using it to its fullest potential?

this card was made with the staple stamp on its forehead.

From personal experience, getting a 2-2 line in a pass draft is auto-win. (which i did.. PM me if you wanna see that draft list, was AMAZING!!) GG techs this guy, Mag and Feraliloser run this as their refresher, 90% of the good rogues run him, i would say he makes a bigger impact than Pidgeot from FR/LG, you can stack his ability, and he doesn't get locked down by battle frontier or luna-rock. 80hp is pretty solid for a S1, and honestly, if you were expecting a 1 retreat cost on claydol, you're deluded. the pre-evo while most of the time you dont want to start with, ISNT that bad. 1 energy to do a scientist? i'll take that. it's not like starting with the pidgey or skitty andbasically folding, unlike those, you can get set-up with its pre-vo AND itself. If fear of sniping is your reasoning of not running it, you're crazy, Empoleon/Mag/Blaze may be able to shoot it, and gardevoir may be able to lock it, but without claydol, you're deck is hosed.

Modified 10/10
Limited 13/10- experience FTW (got it in a draft AND in a prerelease, won both undefeated :p)
Unlimited 6/10 some may like pidgeot better, but this thing can't stand up to Muk BS, or LM if any1 were to use him, and GoW can bring him up and leave you high and dry for a turn or make you waste a Dbl Colorless on him.
 
Do I NEED to say why it's amazing? IMO, it's the best Pokemon in the format... Gardevoir is the only competion here, and maybe Magmortar. Anyway, CC isn't played much, if they want to beat you and lose to all the other decks, fine, 'cause Pachi and Windstorm are played, and both get rid of CC. Plus, Claydol decks can also play Pachi/Windstorm. Blaze can KO it... but it wastes a turn, and by that time you should be set up with a Gardevoir set up, ready to pwn. Magmortar X can also KO it, but by that time, Claydol isn't needed as much as it is early game, so if they want to waste a turn doing that, go ahead. Aerodactyl, Gardevoir, and Glaceon Lv.X hurt it quite a bit, but more draw helps here.

10/10
 
It has ALREADY been stated, this card is just...AWESOME!!!
I have ran it in a Few decks, MY Empoleon and Flygon EX d decks just to name a couple.
Simply, at LEAST a 9/10!!!
 
you never "waste" a turn by flame kicking a claydol. it takes 3 turns for gardevoir to KO blaziken back, and by that time you should be able to get off a 2nd flame kick. and Mag lvX technically CAN snipe as soon as T2-3 (scramble energy + fire) or manually by T4 if you start w/ magmar.
 
8/10 Modified.
Despite popular belief, Claydol should not be used in every deck. A 1-1 line is risky and a 2-2 line takes up too much space for some decks, it normally wastes 2 turns of set-up to get out, and is easily shut down or sniped. Also, Delcatty and Bronzong are occasionally more useful, if you need to discard something. Overrated IMHO.
 
simply put,this is the most powerful draw engine in the current format. no need to attack with it if you dont already play fighting energy,just use it for the power and even baltoy's draw attack seems to be useful at times. having said that.

modified 10/10
limited 10/10
unlimited 5/10

-spaz
 
be careful with this awesome little card drawer: it can be sniped ko'd in two rounds, and will easily deplete your draw pile mid game if you've had him bench-side for a while.

as it was said: gardevoir locks him down.

but this card, especially when used in conjunction with supporters (or supporters and telepass) you can have an enormous amount of cards flow through your hand.

modified: 9/10
 
It's hard to describe just how good this card is unless you play with it.

Great support and amazing with the fishing engine.

10/10
 
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