Pokémon TCG: Sword and Shield—Brilliant Stars

2009-6-17 Mow Rotom RR RT4

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Yet another rotom I have no idea what to do with ._.

Good art though, but I don't like the foil job at all. Mow downs a nice attack too I guess, though I just don't see it beinng very practical to use.
 
I love this card. The second attack doing 50 for 3 energies is okay but getting heads would completely mess up anyones strategy. i give this card a 7 /10
 
YAY ROTOM!!!! yeah i agree with pikabolt getting heads with the second attack can be devestating.
some what ok attaks + just being rotom= 8/10
 
I dont know how you guys can like the artwork on these rotoms, it makes me want to throw up.

Anyway 90 hp is very good for a basic, the retreat cost is a little high but it shouldnt hurt too bad.

Not many pokemon are weak to grass right now, so the pokepower is not great.

First attack, nothing

Second attack, 3 energies for 50 damage, not that good, but if you flip heads you get to discard an energy from each of your opponents pokemon. While this is not enough to save this card, this could be really good. If you get it two times in a row and your opponent has a lot of guys warming up in the bull pen, it could set him back a couple turns. But the downside is that you gotta flip and if the opponent is not warming up a bunch of pokemon and has all the energies he needs on the active one, he can just attach another energy to him next turn. With everyone running 4 roseannes now, its not hard ot find energies.

So the second attack makes this card decent, but still 3 energies for 50 damage is not worth it, and I dont build decks on coin flips. 5/10
 
Amazing teck in a sceptile deck !
50 for 1 grass + another energy and can discard an energy on each pokemon !

9/10
 
This is a very viable grass type. Mainly for the above mentioned sveptile GE and this card combo. However nothing more than a tech tho. As a solo card its bad but in the right deck it can provide the extra umpft that those decks ten d to need. Its only good attack is the second one because discarding an energy from all is nasty especcially if say a speed champ comes up with two or three champs that have one energy then you jsut walk up flip heads and really slow them down. However bein a basic makes it highly vunerable.

I say this card gets a 6/10 for usable but not great and the fact its Rotom
 
Again, awesome Holo gets it points, and mow down is one of the better Rotom attacks(not that is significant :lol:), but it still takes at least 2 energy to power up, and is a 2HKO for every meta deck.

4/10
 
I really like Mow Down, since some decks don't run very many Energy. I have an idea for a combo with this, but maybe it would fall flat on its face...
 
the only thing interesting about this pokemon is mow down. if you think about the arceus that may come, this card can mess that deck up. the corlerless arceus take 6 energy and attach to each arceus. then a mow down can discard 6 energy cards, and that is good against a deck that already need about 20 energy.
 
This Rotom's actually kinda good. An upper energy would help him out a lot. I like the idea of setting your opponent back many turns and energies with one coin flip, seeing as how decks hardly play any energies at all these days. I'd use this card in a grass deck as a way to stall, however, there are definitely cards out there that would be much more efficient at doing this. Mow Rotom gets a 9.5 for collection status, 5.5 for actual game play use.
 
8/10 its first attack and retreat cost kinda stink but a heads on mow down and the artwork are rockin'
 
This Rotom's actually kinda good. An upper energy would help him out a lot. I like the idea of setting your opponent back many turns and energies with one coin flip, seeing as how decks hardly play any energies at all these days. I'd use this card in a grass deck as a way to stall, however, there are definitely cards out there that would be much more efficient at doing this. Mow Rotom gets a 9.5 for collection status, 5.5 for actual game play use.
See, that's the thing. You'd have to be pretty late in the game to use this tech. Even that, you'd have to make sure you have a good heavy hitter. But I agree w/your assessment.
 
Probably one of the better features is because of Pokemon TCG's type structure, :lightning/:grass: is an excellent combination, allowing you to hit almost all :water: with their weakness and getting the drop on Lightning-resistant :fighting: pokemon.
 
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