Pokémon TCG: Sword and Shield—Brilliant Stars

2010-09-09 UD Houndoom 005

Dark Pokemon

  • Great Card

    Votes: 4 12.9%
  • Good Card

    Votes: 12 38.7%
  • League and Fun Card

    Votes: 13 41.9%
  • Collectible Card

    Votes: 2 6.5%

  • Total voters
    31
  • Poll closed .
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MrMeches

New Member
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[gal=50595]
2010-09-09 UD Houndoom 005
[/gal]​
 
weird name for an attack that counters fighting pokemon but, pretty good card. second attack is OK but the first attack is where it's really good.

8/10

FIIIIIIRRRRRRSSSSSTTTTTT!!!!!!!!!!!!
 
houndoom, judge, bunch of the new weavile with disrupting spy chatot! sounds fun :D

thats what this card is though, fun/league

4/10
 
A pretty decent Dark Pokémon... Weakness to Fighting is neither good nor bad... Resistance to Psychic is ok... Retreat cost is nice.

First attack is nice if you end up going against a Machamp Deck, but it would have been better last season (with all the Claydols floating around).

Second attack is decent. 2 Energies for 50 damage PLUS you discard a card from your opponents hand, and possibly mess up a play.

I'll give this a 6/10 since its main attack power is dependent on the opponent.
 
This would have been good last format with Claydol being so ubiquitous, but its pretty trash now.
 
<-- was out of town again with no internet access :(

So, yesterday's CotD was Houndoom from UD, yet another good example of a waste of holofoil. Statwise, 90 HP is average for a Stage 1, x2 Weakness to :fighting: is meh, -20 Resistance to :psychic: is nice, and :colorless: to Retreat is cheap. Fire Counterattack is decent at :dark: for 20, and dealing an additional 60 if your opponent has any :fighting: Pokemon out is good. Dark Roar is ok at :dark::dark: for 50 and making your opponent discard a card from their hand. So, why is is this bad? First of all, not every deck you play will have :fighting: Pokemon in it anymore (since Claydol is axed), and without Fire Counterattack (which btw is pretty misleadingly named, at least make this card a :fire: type as well to match it, not everyone knows Houndoom is :fire:/:dark: in the videogame) dealing its max of 80, the overall damage output of this card is subpar at best. Stacking special :dark: is bad also, as the low 90 HP means he can be OHKOed pretty easily by anything decent.

Modified - 2/10 (Better Pokemon to use or build a deck with. Even if your metagame is swarming in Machamp and Donphan decks, note this dude is also weak to :fighting:, meaning they OHKO you anyways)
Limited - 8/10 (Respectable stats and attacks)
Unlimited - 1/10 (No use here, bad attacks and low HP)
 
I do not understand why it would be so good against claydoll.
I think that the potential of 90 for 2 energy (expert and 2 special darks) is not bad and the discard is good.
Team it with Giratina x and other discard effects. 7/10
 
With Claydol in every deck, Houndoom would have done 80 all the time.

Still pretty nice. It's Mew Prime's Machamp counter, and the main attacker of any hopeful Weavile hand control deck.
 
I do not understand why it would be so good against claydoll.
I think that the potential of 90 for 2 energy (expert and 2 special darks) is not bad and the discard is good.
Team it with Giratina x and other discard effects. 7/10

It woulda been good due to the first attack. For :dark: it does 20 + 60 if your opponent has a :fighting: Pokemon in Play. Everyone (Almost) played Claydol, so 80 for one :dark: would have been easy!
 
Both of its attacks could do some damage, but are reliant on your opponent. Fire Counterattack is interesting, but since it hits for more when your opponent has Fighting-types in play, that's bad news for Houndoom (would have been great if this card were printed last year, since everyone's deck included Claydol). Dark Roar can do potentially 70 damage and force a discard from the opponent's hand, but since your opponent chooses the card, just like with Team Rocket's Trickery, the comment applies.

Its top and bottom stats are reasonable.
 
OK, this card is somewhat decent from looking at it already.

90 HP is great for a stage 1. Fighting weakness is a pain, the psychic resistance is fine, and the retreat cost is average.

Houndoom's first attack seems to make up the fighting weakness. For only one dark energy, you can do 20, but if the opponent has any :fighting: Pokemon out, then it will do 80. You can actually increase the damage with special darks and Expert Belts, so that seems pretty interesting. Its second attack , for two darks, does 50, and your opponent discards a card from his or her hand. Again, there are ways to make the attack even more effective, and since it offers some disruption, that does make it kind of usable.

Overall 3/10 in modified, 8/10 in modified, and 2/10 in unlimited

In modified, to be honest, this card is a bit below average. Sure it can hit for some high damage if any :fighting: Pokemon around, and it can cause some nice disruption, but there are ways this card can be countered now. Regardless, a Donphan can easily sweep a Houndoom, as well as many other good :fighting: cards, like Machamp. The HP isn't that convincing too. Thus, I don't think its that good right now, but it could be good for fun.

In limited, this card is actually pretty good, and to be exact, this is where this card shines. There aren't that many real good fighting types in UD, so Fire Counterattack has the potential to hit for some nice damage, and so does Dark Roar. Comboed with special darks, you can really be hitting for some pretty good damage. Moreover, Dark Roar can be annoying for the opponent since it forces them to discard a card from their hand. Indeed, Houndoom can make a nice addition to any :dark: deck here.

In unlimited, lets face it, this card isn't going to do a lot. Again, it has some nice attack coverage overall, but the HP is a bit lacking in a format like this, and many good fighting types can take it down easily. Despite this, I still see some nice use with this card here, especially when against the not-so-good fighting types.
 
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