Pokémon TCG: Sword and Shield—Brilliant Stars

2010-1-19 Unown K SW 68/132

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MrMeches

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[gal=31916] 2010-1-19 Unown K SW 68/132 [/gal]​
 
What a Useless Poke-Power
1 for 20 is decent but not good enough, any unown without a decent body or power is useless.

3/10
 
The poke power can help in the following situations:

You are running regigigas and you need to heal them so you can do maximum damage.
You have a lock going on (with sandtomb trapinch / memory berry or gliscor) and you are ahead on prizes. With unown k you can continually heal your opponent, keeping them locked forever.
 
6/10

Situational, but gawd is it good at what it does! Gliscor decks based around legally stalling via Paralyze would never work without this. Beyond Gliscor, I can't think of many other reasons to ever run this. I would give it a higher rating, but its virtually unusable outside legally stalling, and most decks can't really pull off stalling. Being basic makes it playable, 60 HP is just enough to get around Sableye donks, and 1 retreat is expected.
 
Ehhh.....I kind of have mixed feelings of this card.

60 HP is great for Unown K, but it is the poke-power Kind that makes it both good and bad. Removing 2 damage counters from the defending pokemon will certainly make you think, "Whoa, what a bad poke-power; I don't want to heal my opponent." Indeed, removing two damage counters from the defending is not good, but it can also have positive effects: Keeping the Lock! In Glistomb, this card helps to keep your opponent locked and in a tight spot, but do this if your ahead of prize cards.

The attack is not bad actually. For a single :psychic: energy, you do 20, making this concept similar to Machop DP. The weakness isn't the best however.

Overall 2/10 in modified

Yeah, not the best unfotunetly. What really "saves" this Unown is the potential to continue the lock in Glistomb decks. That's why it can be good.
 
One guy used this against one of my friends at Nats to heal his own Pokemon. After the game, I told him and he went back to tell the guy. Game 2 he tried to use it again against another woman and she called him out on it.

One more reason to READ CARDS.

Anyways, I see your points about Flytrap and Glistomb, though there are bigger fish to fry I think, and I probably would play other cards over this.

2.5/10
 
This is a great card for Flytrap. I ran Flytrap, and with this, it makes your opponent's Claydol trapped FOREVER!

But other than Flygon, I think there are other unown that do more damage if the opponent has less damage, but I'm not sure.

5/10
 
Unown K for Korny. Unown are used only for their Poke-Powers. This card is pretty much a potion. Only diff is that you don't waste a potion trainer for a healing. But then it's also occupying a spot in your deck that could be used for better Pokemon cards. In a speed deck, you don't use healing cards.
 
It is not like a potion. You can't heal yourself with it.. That would be Unown S (selfish)!! It is a good tech in Flytrap as mentioned.
5/10

Back to back posts merged. The following information has been added:

The only reason it says 1 of the defending pokemon is because it is referring to the ever so popular team battles...
 
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Today's CotD (and first posted from my PSP) is Unown K from SW, kind of an oddball for sure. Statwise, 60 HP is good for a Basic, +10 Weakness to :psychic: is ok, no Resistance is common, and :colorless: to Retreat is cheap. Kind is just a weird Poke-Power; healing your opponent's Defending Pokemon for 2 damage counters is worthless for you 99% of the time. Hidden Power incidently deals 20 for a cheap :psychic: lol.

Modified - 1.5/10 (Worthless in all but a select few decks)
Limited - 2/10 (OK attack, just don't use that Poke-Power)
Unlimted - 1/10 (Worthless much?)
 
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What a Useless Poke-Power
1 for 20 is decent but not good enough, any unown without a decent body or power is useless.

3/10
unown g, unown r, unown q are just to name a few

1/10 (has it's uses, but even those are extremely hard to find and there are better alternatives)
 
lol

Magnazone X with expert belt, 4 special metal energy, and 4 unown K's on your bench....nah, I just don't see this card
being that useful in the format.

Serious modifes players: 1/10
Beginners: 5/10

-Jason
:)dark::colorless:20)
 
Hahaha, K-lock.

I would like to just make this post important to the thread:

UNOWN K HEALS YOUR OPPONENT'S POKEMON. NOT YOURS.
thank you
 
Crowd: *gives Kayle a standing ovation*

Hmm. Outside the aforementioned Flytrap, this card has little to no use, other then being an Unown card in an Unown deck. It has nice hp at 60, okay weakness of +10 from psychic, okay retreat at one colorless, and the typical resistance of none.

2/10?

Indecently, the aforementioned combo is unown to me, *chuckles at his word-play there* Would any care to explain it?
 
"Indecently, the aforementioned combo is unown to me, *chuckles at his word-play there* Would any care to explain it?"

(This is an example adapted from a tournament a few weeks ago)
I'm playing FlyTrap facing a very angry Charizard AR deck. Charizard had a troubled child hood and is hitting for 120 every turn. My only chance is to equip my Flygon with "Memory Berry" and use "Inviting Trap" to bring up his lovable Claydol. In between turns he is discarding cards due to "Wind Erosion", and I keep using "Sand Tomb" to prevent him from retreating and hoping he doesn't draw a Warp Point. Now, every time Claydol is stuck in the active position, Charizard gets angrier and angrier. After 8 turns, Claydol will be knocked out from "Sand Tomb" and Charizard will be promoted and KILL EVERYTHING IN SIGHT.
So, to prolong this horrible fiery death, you use Unown K to HEAL your opponents Claydol, effectively buying yourself 2 more turns of life and HOPEFULLY decking your opponent in the meantime for the win. And that's how I won. (His Warp Point was prized)
 
Crowd: *rolling on the floor and laughing*

That sounded like some game. Thanks for that!
 
"Indecently, the aforementioned combo is unown to me, *chuckles at his word-play there* Would any care to explain it?"

(This is an example adapted from a tournament a few weeks ago)
I'm playing FlyTrap facing a very angry Charizard AR deck. Charizard had a troubled child hood and is hitting for 120 every turn. My only chance is to equip my Flygon with "Memory Berry" and use "Inviting Trap" to bring up his lovable Claydol. In between turns he is discarding cards due to "Wind Erosion", and I keep using "Sand Tomb" to prevent him from retreating and hoping he doesn't draw a Warp Point. Now, every time Claydol is stuck in the active position, Charizard gets angrier and angrier. After 8 turns, Claydol will be knocked out from "Sand Tomb" and Charizard will be promoted and KILL EVERYTHING IN SIGHT.
So, to prolong this horrible fiery death, you use Unown K to HEAL your opponents Claydol, effectively buying yourself 2 more turns of life and HOPEFULLY decking your opponent in the meantime for the win. And that's how I won. (His Warp Point was prized)

-Off topic- Best example ever, thanks for that laugh ^____^

-On topic- I personally dislike the card. That being said, I cant rate
it just because I dont like it. The card has seem to have found 1 good use.
So to me serving 1 purpose and 1 purpose alone, I just cant rate it high.
Its sole purpose isnt even a much needed thing in alot of cases. Stalling
can only get you so far most of the time.

~~~~~ 3/10 ~~~~~
 
I would nominate this card for "The Most Evil Pokemon Created" award if there was one. So it only does one thing, and that one thing just happens to WIN round after round at premiere events... I think the people who have actually faced the card hate it so much they are rating it low.

9.5/10 only because it gives your opponent an easy prize if you are stuck starting with it or if they have the opportunity to Shadow Room.
 
Not only is this card bad (or is it?) but EVERYONE I know says, "Play this instead of Blissey!" So make sure you understand it IS your opponent before you post.

Anyways, 5/10

May seem bad, BUT can be good in decks like Glistomb or Flygon. Of course it isn't too good though, and Flygon has betteroptions.
 
Azelf + Psychic Energy + This vs. Spiritomb.

Much laughter for all.

In the end though, its uses ARE limited to keeping a lock in place (Be it Drapion, Gliscor or vs Spiritomb) so it doesn't see much use. But what it does it does good. Therefore a ??/10 as its niche is just too odd to truly rate.
 
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