Pokémon TCG: Sword and Shield—Brilliant Stars

2010-11-12 TM Yanmega 098

Grass Pokemon

  • Great Card

    Votes: 15 23.1%
  • Good Card

    Votes: 35 53.8%
  • League and Fun Card

    Votes: 13 20.0%
  • Collectible Card

    Votes: 2 3.1%

  • Total voters
    65
  • Poll closed .
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MrMeches

New Member
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[gal=51075]
2010-11-12 TM Yanmega 098
[/gal]​
 
1st!!!!!!!!!

good resistence
bad weakness
free retreat is nice
Insight is handy with a Judge combo
Attacks aren't very good unless they cost no energy


7.5/10
has potential, but we'll have to see how it does in the current format
 
EDIT: second dang it

it's good with Judge and Bronzong SF and free retreat

7/10

dropped cause of pokebody which DGX can destroy
 
This is a card that I feel will be very good in a future format, but not our current one. Weakness to electric (especially x2 weakness) is pretty bad in our current format. The best thing about this card is it's potential to do 70 for no energy with a Stage 1. However, there are other cards in our current format that do that same thing, but better. Donphan Prime is the most obvious, but Kingdra is also in the same boat (the latter has the same bad weakness, however). So, could this card be good? Yes, in the future. Is it now? No.
 
Gyarados does 90 for free
so lets get a new 'mon that does 70 for free and autolosse to Dialga!

Gyarados requires 3 Magikarp in the discard pile to do said damage. Yanmega has Free retreat as well as only 1 supporter use or none (depending on in game situation) to do damage.

8/10 because of Dialga G X
 
Hmmm

This is 1 of the interesting prime in Triumphant, It's definetely useful but in this format, Lightning weakness sucks. and also DGX is a pain, BUT in a HgSs-on format this will prosper as copycat is HgSs and Judge is Unleashed. It'll make a pretty good donk deck, and I has good health for a stage 1

In this format
7/10, It's just not that good, It'll be 70 for 1 turn then you have to depend on having a Judge or Copycat in hand, Could be risky

In a HgSs format
8.5/10, 110 Hp, Stage 1, Free Retreat, Resistance to Donphan, Great body, This card will have a future, Quote me on it.
 
So it loses to Dialga and Luxray.
If you're so worried, put in 2 Fire energy and 2 Psychic Energy(Can be used for Azelf too!).
2-2 Blaziken
1 Promocroak
Problem Solved.
9 cards that would have been energies anyways(since yanmega doesn't req any) in any other T2 deck,

Yanmega has potential
7/10
 
Today's CotD is Yanmega Prime...you know, that ridiculously overhyped Prime in TM? Granted, it's not a bad card by any means, but it's definitely been ridiculously overhyped...anyways, statwise 110 HP is great for a Stage 1, x2 Weakness to :lightning: sucks, -20 Resistance to :fighting: is nice, and no Retreat Cost is great. Insight is a great Poke-Body; getting Yanmega Prime to attack for free as long as you and your opponent have the same number of cards in your hands is definitely a nice effect. However, that is also a fatal flaw with it; what if you don't have the same number of cards as your opponent? Sure, you can Copycat and Judge all you like, but after those 8 cards are gone, then what? To me, there's no way you can always mimic the same hand size as your opponent, and as this deck runs little to no Energy...well, that will be its downfall. Linear Attack deals a decent 40 damage snipe for :grass::colorless: (or of course, free with Insight). Sonic Boom is ok at :grass::grass::colorless: for 70 and damage unaffected by Weakness or Resistance, but of course better when it's free with Insight.

So there's another problem for one to consider...70 damage is decent at its peak, but it falls woefully short by 10 damage from being able to naturally OHKO most SP Pokemon, forcing a reliance on outside cards like Expert Belt or Plus Power. 110 HP is also kinda frail for a main attacker as well, plus the :lightning: Weakness does it no favors against the ever-dominant Luxchomp. So unless you hit them fast and hard early on with Insight-boosted attacks, I can't see this being so hot in the late game.

Modified - 6/10 (It's a decent card, but the Weakness is horrible, plus the mentioned part about hand mimicry...unless you're preparing to go all out to try and match up hands, Insight will fail you if you over-rely on it)
Limited - 8/10 (Technically it's harder to get Insight working here, but the fairly priced attacks and great HP make it useful regardless)
Unlimited - 2/10 (Sure, it's theoretically far easier here to mimic the opponent's hand size, but the attacks are still kinda eh)
 
One of the better cards in the set, IMO. As everyone has said, this is not Yanmega's format. Luxray hits its weakness hard, Dialga shuts down its body, and the increased appearances of Umbreon might give it trouble. For a card (usually) not needing much energy, you can probably splash in a few techs. Relicanth comes to mind as a card that can even out your SP match-up, cover your weakness, and potentially take care of Umbreon.

I think people are going about boxing up Yanmega in a gimmicky deck. Yeah, you can Copycat and Judge, but it just seems like a giant gimmick. Not only that, but you take up your turn's supporter and you can mimic their hand size so many times. Don't get me wrong, Copycat and Judge are great cards for the deck, just don't rely on attacking for free every turn. I think Yanmega would be better off using those supporters for an explosive start, and then as you draw into energy you can supply it to attack with Linear Attack and Sonicboom. Playing no energy would be foolish, IMO. Maybe next format when Dialga isn't around, Yanmega can play trainer based decks a bit more freely (only being cautious of Spiritomb), so that playing Copycat/Judge for a turn won't shut it off from its resources (and you're free to play all of your Communications etc). Of course, a trainer lock is only one of Dialga's threats lol. Also, trainers can help manipulate hand sizes.

It's a shame we didn't get a Yanmega with Fire weakness to play alongside the prime. Even the prime's attacks aren't that amazing. Free is great, but it'll have a tough late game when it has no choice but to pay for attacks. Linear Attack will probably be used most often when Insight isn't turned on, and it cleans up nicely if your opponent retreats after a Sonicboom. Sonicboom should have been DCE'able =/ Nothing is even resistant to Grass, and hardly anything is weak to it so it's sort of a slap in the face. Lame effect.

I think it's also worth mentioning that Yanmega has some very safe basics to play with. The older 70 HP Yanmas are a tough donk.

6.5/10 - Good card, just lots of issues to work on
 
i can see a yanmega deck working with 4 sableye, to grab early jude/copycat.

Very interesting, but like it was already stated before, it's a risky play for this format.
This format: 7.0
Next format: 8.5
 
I think this might make a great speed/donk deck, but (like pretty much everyone already said) not in this format. The pokebody makes it an interesting attacker in a disruption-based deck. 4 Judges is basically a disruption engine by itself, and with the reasonable damage output of sonicboom + cyrus's initiative and playing cards to adapt your own hand size, it might work. If you play this, your main goal should be preventing your opponent from setting up, because if they get setup, most decks in this format just steamroll this badass bug.

7/10 : Interesting and powerful, but has too many issues to deal with
 
Okay, I feel like I need to post here to clear up some of the doubt. Was Yanmega Prime overhyped? Yeah probably. Is it as bad as everyone else in the thread is saying? I don't think so.

To start off, Yanmega Prime's HP is at a solid 110, a decent amount for a stage one. As for the naysayers, 110 HP is not only above average for a stage one, but plenty for a main attacker *cough cough, Luxray gl x, garchomp c x cough cough*It's attacks are both mediocre, sniping 40 for two, or 70 for three, but where this card shine is its pokebody, giving it the ability to attack for zero energy if you and your opponent have the same number of cards in your hand. With the supporter load out of today, this is easily achievable.

As for its weakness on the other hand, this card suffers a glaring x2 weakness to electric, one of the most popular types in the format, and additionally is completely vulnerable to dialaga g lv. x, one of the other most popular cards in the format. So how exactly does it end of fairing.

Well a deck requiring little to no energy has plenty of room for techs. Start with a HGSS metapod, and you took care of weakness, want to take care of dialga? Why not splash in an SP engine with blaziken? It's easily achievable. Finally, if you need a little bit of extra hitting power, you could go for crobats, plus powers, e. belts, and cherrims, heck you can even get an HP boost from shaymin if you really think you need it.

As for at the end of the day. I still think the card is lacking in comparison to decks like gyrados, which have more base HP, and are able to hit for more, but I do think the additional speed this deck provides could give a nightmare to anyone who isn't ready for it.

Modified - 8/10

Limited - 9/10

Unlimited - 6/10
 
If gyarados is a 9/10 card...

-1 for having less hp
-1 for being double weak instead of +30 weak (this matters, a lot)
-1 for being reliant on a pokebody
-1 for doing less damage

discarding magikarps~=having the same number of cards as you opponent

+1 for having free retreat
+1 for evolving from a much better, not nearly as donkable basic

Yanmega gets a 7/10
 
Yanmega Prime is one of the many over-hyped Pokemon Prime. The sky is also blue: how many Pokemon Prime haven't been over-hyped? :lol:

It is a Grass Stage 1 Pokémon. Stage 1 Pokémon have had to work very hard as of late: Pokémon SP are Basics and thus faster, Stage 2 Pokémon can do more (and are arguably faster thanks to Rare Candy). None of the Yanma really thrill me, though at least some of the older one's will have more metagame friendly stats. Back to Yanmega Prime, it has 110 HP which is good for a Stage 1 Pokémon. Lightning Weakness which makes it Luxray bait, but this is somewhat offset Fighting Resistance, which combined with the rest of the card will infuriate an unprepared Donphan Prime player. Rounding out the stats is a Free Retreat Cost: simply beautiful. This means if the rest of the card works out, it can be an opening Pokémon that gets out of the way once its job is done.

The Poké-Body, Insight, makes this card. If you have the same number of cards in your hand as your opponent, the attack cost of each this card’s attack is… zero! That is right: nothing. Not just shedding a Colorless Energy requirement like we’ve seen in the past, but absolutely no Energy is required to attack! Now, on its own, the first attack would be alright. Linear Attack gives you the choice to hit any of your opponent’s Pokémon for 40 points of damage. That is pretty good for (LC), and if the Poké-Body didn't directly address the problem, I’d bemoan it being unable to use Double Colorless Energy. The big attack, Sonicboom, would suffer similarly. You get a good 70 points of damage for just (LLC). You also to ignore Resistance but at the cost of missing Weakness as well. Of course, how many cards off the top of your head can you name with either? If you're me, not many at all, making it somewhat irrelevant. Being unable to use Double Colorless Energy is crippling normally, but with the Poké-Body it is an annoyance and nothing more.

Using the card to its best requires matching your opponent's hand size. After all, one’s opponent is in total control of his or her own hand size, right? Not this format. ;) In terms of Pokémon we have Giratina from Platinum: its Let Loose Poké-Power means when you Bench it, each player shuffles his/her hand into the deck and draws four cards. Then of course there is Judge, a Supporter with the same effect. Don't forget good old Copycat, allowing you to feed off an opponent’s large hand. With all of these, you just have to make sure that Pokémon or Supporter is the last card you play for the turn. In exchange for a free 40 points of damage to whatever you want or 70 to the Active is worth restraining yourself.

Originally I was going to list a few more tricks to match up hand size, but Bondiborg pointed out it was getting to overkill territory. I’d forgotten that Vs Seeker was still legal, so you can recycle those two Supporters for this deck four times. This gives you a hard hitting, interesting deck where you mess with your opponent’s hand and Bench (via Seeker/Giratina) while hitting something on the Bench for 40 or the Active for 70, for no Energy and many turns all at the same time! As this is a Stage 1 Pokémon, you shouldn't need to match up much more than that. Indeed, if you're running Yanmega Prime as your main attacker, you deck should score six KOs so fast it won't matter.

Even if you max everything out, you’ve only got 12 Pokémon, 12 Supporters and four Trainers so far. Miasma Valley won’t hurt either of what we’ve used and naturally sets up more OHKOs for the decks. Granted, Broken Time Space is also very tempting, since if you go second it should allow you to start swinging right away, but it also helps your opponent play out their hand, and running contrary to about half your strategy. Shaymin Lv.X (126/127, Platinum) buffs Yanmega Prime up to 150 HP. You might run Cherrim from Stormfront for extra damage. Or you could focus on the “no Energy” angle by running other Pokémon that can waylay your opponent “for free”, and giving you all that extra deck space for the Trainers needed to push such effects to the max. You could also just tighten up the card count, such as a 2-2 of the Yanmega and whatever supporting cards easily fit or already being used by your deck (who doesn’t have a love/hate relationship with Judge?), and use it as a fantastic opener/sweeper.

This looks like a good pick for Limited, even if you have to actually power it up: sniping is always handy, as is a Free Retreat. As there is less draw power, your opponent should have a harder time dodging the effect. Just make sure you don’t play down your hand until they do, and they shouldn’t have much luck building their hand up to something larger than you can match. The main failing in this strategy is if they actually can play their hand out and you are stuck with a handful of Energy cards or Evolutions.

Ratings

Modified: 8/10

Limited: 8/10

Summary

Yanmega does suffer in match-ups against some popular decks, and nearly everyone I have talked to or read about the card from has hammered it home. A few dwell on how "hard" it will be to consistently match hand size. In both cases, I really think it is viewing the card as the deck and not part of a deck. In a focused build it should actually be quite easy: you shouldn't need to match hand size for more than six turns as either you're focusing on OHKOs and that is all the attacks you should need or you're merely buying time to set-up the real attacker on the Bench. Just adding it to another deck is a bit trickier, but should be feasible in general and good for decks that would already want to max out on Judge and either Vs Seeker or Copycat.
 
could be a gyrados replacement when it is rotated out and when its HGSS on it'll be great

7/10 current format

9/10 HGSS on format
 
Todays cotd is yanmega prime
Well it has good hp for a stage 1. The attacks are okay 2 for 40 to anyone and 3 for 70 is okay. But i guess what people really like about this card is its pokebody. If u have the same number of cards all attacks cost nothing thats great but if you were playing this card/deck u would have to rely on judge, copycat , let loose girtina, and the bad thing about that those run out and u can not play a single card after u play judge etc. Which sucks and the damge output is kind of low. Now lets get to the nitty gritty. The weakness is bad lion > dragonfly luxray has a parade all day with this guy. Resitance to fight is good. Free retreat is a given come on were u realy expecting it to be anything else but free.

Modified 6/10
Limited 8/10
Artwork 8/10
 
So COTD is Yanmega Prime. Looking at is HP and attack cost, we see that they aren´t too good but his body can make the differnce of making it a not playble card to a playable card.

One of the things that make this card bad it´s is weakness x2 :lightning: wich is probably the worst weakness that a card can have on the current format due to the amount of LuxChomp decks´in these days but his resistance is pretty good though.

This card can see play paired up with Judge and Copycat, hitting 70 no energy but not on this format (Dialga G X shuts this card entirely)

6/10, has some potential, but not on the current format.
 
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