Pokémon TCG: Sword and Shield—Brilliant Stars

2010-2-8 Cyclone Energy SF 94/100 REWIND!!

To Cyclone or not To Cyclone, that is the question!

  • Can fit into every deck easily

    Votes: 18 28.1%
  • Is very situational making it a tough play

    Votes: 33 51.6%
  • Why play Cyclone when we have Reversal

    Votes: 6 9.4%
  • Hey , I got a Reverse Holo of this, anyone want to Trade?

    Votes: 7 10.9%

  • Total voters
    64
  • Poll closed .
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MrMeches

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"Before posting, please review the FAQ and follow the Guidelines provided for Card of they Day. Whereas we enjoy opinions of the cards, it is necessary to include a Brief Description for all players to understand your point of view and an optional Rating (ex. x/10). In the future, posts not using the FAQ information may be deleted and reported. Thanks, Mgmt"


[gal= 41105]
2010-2-8 Cyclone Energy SF 94/100 REWIND!!
[/gal]​
 
i dont think it can fit into Every deck, but it certaly can fit into some, especially decks with no energy that can have a little tech like this, such as gyarados
it depends on the deck, but in general 5/10

first! 8D
 
really good in decks with little energy such as garydos and kingdra to get rid of MR. Mime i would give it a 8/10
 
Combo with Dusknoir = Opponent :mad:!!!!!!!!!!

8/10

Situational, as Reversal is here now, but good for tomb!!!
 
Cyclone Energy is an interesting Energy card, and became somewhat of a tech in decks like Gyarados to get around some of its counters.

It is one of the more practical ways to get around Locks brought about by techs like Spiritomb AR, Mr. Mime MT, Shuckle SW, and Shedinja SV. However, if the opponent has 2 of those Pokemon in play, playing Cyclone Energy is somewhat moot. Still, Cyclone is also handy to get rid of effects on the opponent's Active Pokemon, some notables include Flygon RR's immunity from Sand Wall, and Garchomp SV's defense boost from Guard Claw. It has some disadvantages against cards like Poke-Blower+ and Pokemon Reversal (since you can't choose the Pokemon to switch). However, Cyclone Energy's strength lies in it being able to be played out of nowhere, especially since Poke-Blower+ and Reversal can be stopped by Trainer lock.

All-in-all, though, a somewhat situational card, but can be surprisingly effective in the right situations. It doesn't have the luxury of being immediately spared a slot in most decks because of the all-around usefulness of other Special Energy cards, but if you have the space, it's not bad to include at least 1.

Modified- 7/10 (a nice anti-Spiritomb tech but situational at best since DCE, Call Energy, and even Warp Energy usually gain the slot for Special Energy cards in most decks)
Limited- 8/10 (can provide some nice disruption and can help get around stalling tactics like Agility, Harden, etc.)
 
I play it, and I must say, it's VERY useful.

If you don't like what your opponent has up, cyclone, and then dark palm! (Dusknoir ; DP)

8/10 - Modified
10.1/10 - Limited (If you pull one of these bad boys, you'd be foolish not to put it in.)
 
I love this card. It's definitely my favorite special energy and it finds it's way into nine out of every ten decks that I build. It's an awesome disruptor and sends the ever annoying and present Spiritomb to the bench. I hope it gets reprinted! 9/10
 
im agreeing with Arcanite, Opponet will b steaaamed. but doesnt fit all decks, and tends to be situational alot.

still love the Energy tho 9/10
 
Finally, we go out of the Pokemon category and temporarily go to the energy-trainer category.

Cyclone Energy is fairly decent energy. Providing colorless energy may not be the best compared to DCE, but it can help Colorless Pokemon like Flygon and Garchomp C. The only potential I see with this card is gettting decks that involve Spiritomb. Basically, attach Cyclone to your active and force your opponent to switch out the Spiritomb into something else. In this fashion, you can manage to get through Spiritomb lock. Of course, the energy played is very dependant right now, as it can be good with Gengar/ Spiritomb, but not as much against Glistomb, where you can run Warp Energy to not only avoid Spiritomb, but to avoid the status conditions. Again, Cyclone Energy is a very varying card.

Overall 4/10 in modified

This energy can be great for disruption, but I kind of think maybe it could've been better if you could attack it to any Pokemon, not just the active, or it could've been given a gust of wind kind of effect rather than a Warp Point effect. But still, it isn't all that bad, because the reason why this card can be good is that it helps to stop the Spiritomb lock.
 
Great card in some situations, Like if they had a flygon out and not another flygon on the bench or with no energy on the bench, with like a claydol, uxie, etc. or if the other flygon had more damage on it, this is were this card shines 9\10

But some of the time that wont be the case like if the opponent had a flygon with 3 energy and no damage there would be no point so 5\10 there.

Overall I give this card a 7\10
 
This card only works well in decks that have Pokemon that attack for low energy to blow away Mr. Mime. Otherwise, I see little point in running this, and the spaces could be filled with better energy. So I'd say 9/10 in some decks, 3/10 in others.
 
Fantastic card, especially in Gyarados and other low energy decks. I could even see some use in Flygon, however, Pokemon Reversal may be a better choice; options never hurt though.
 
Today's CotD is Cyclone Energy from SF, a kinda tricky card to use, but one that can pay dividends if used correctly. So first of all, besides being a Special Energy, it provides :colorless:, which probably 99% of all Pokemon can make use of, so that's good. Now when you attach it, you get to force your opponent to switch out their active Pokemon for one of their benched (with them having the say in the matter); this is great if your opponent's bench is weak, but bad if they have something worse they can bring up. Generally, most people will forgo this in favor of a Trainer that has a similar effect (Pokemon Reversal, Warp Point, etc) as they're not "wasting" their energy attachment for the turn. But for some decks, this may be the better play, especially if you have ways of manipulating Energy so that it's not necessarily a waste.

Modified - 5/10 (It's an option, but not a common one due to some of the risks out there)
Limited - 7/10 (At worst it's an Energy and a forced switch for your opponent)
Unlimited - 1/10 (Not much use here)
 
An awesome card. Got that Spiritomb annoying you? That Mr. Mime walling you? That Flygon LV.X PWNing you? Well, Cyclone Energy does the trick. It fits best in Gyarados and in decks not need too much Energy, (Jumpluff?), but I'll give it a 7/10.
 
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