Pokémon TCG: Sword and Shield—Brilliant Stars

2010-4-8 Life Herb PL 108/127

Is it Herb, os is it herb?

  • The best Healing Trainer we ever had!

    Votes: 4 6.0%
  • It is ok for a Trainer Heal, but Poke-Healer+ works better.

    Votes: 21 31.3%
  • Not really needed in this format due to Nidoqueen.

    Votes: 14 20.9%
  • M_no_thnx,k_bye!

    Votes: 28 41.8%

  • Total voters
    67
  • Poll closed .
Status
Not open for further replies.

MrMeches

New Member
"Before posting, please review the FAQ and follow the Guidelines provided for Card of they Day. Whereas we enjoy opinions of the cards, it is necessary to include a Brief Description for all players to understand your point of view and an optional Rating (ex. x/10). In the future, posts not using the FAQ information may be deleted and reported. Thanks, Mgmt"


[gal= 42339]
2010-4-8 Life Herb PL 108/127

[/gal]​
 
The effect is really good, as 60 damage can buy you another turn to attack. However, it is flippy, and locked by Spiritomb. But you can't say that there is anything bad about the healing effect, so I'd give it a 4/10. I just don't like the flippiness.
 
Because of the flip this card sucks! Unlike its counter part moomoo milk allows you to flip to coins, you get 2 chances rather then just 1. I'd give the card itself a 2/10
 
Well, I think it depends on your luck-sackness. If you are a complete lucksack, by all means play this card.

otherwise...

3/10
 
Not much to say, but it isn't too bad. The downside is the flip. If you can get heads, you can remove all special conditions and 6 damage counters from your active Pokemon. Removing 6 is actually not too bad, and removing special conditions counters Glistomb slightly (although not exactly because of Spiritomb).

Overall 4/10 in modified, 8/10 in limited, and 1/10 in unlimited

In modified, this card can be pretty nice for healing up. Removing 6 and all special conditions is quite nice, but the reason why you don't see this card a lot nowadays is because of the flippyness, the fact it is locked by Spiritomb, and it is largely outclassed by Poketurns and Super Scoop Ups these days.

In limited, this card comes into better use. If you pull it, use it. This card can be incredibly great when it comes to recovery in prerelease. Its one good card all right.

In unlimited, this card doesn't have much use at all.
 
I don't know why people give flip cards any more or less than a 5/10. We can all agree the effects are usually good but they're only as good as the chances. That being said, for this card. 5/10

EIGHTH!
 
or > os :p

Anyways, today's CotD is Life Herb...wow, this thing is as worthless as that Azumarill we reviewed the other day. Being flippy of course immediately makes it fall into the "bad" category, with a 50/50 chance of healing 6 damage off a Pokemon...besides, no one uses healing cards anyways.

Modified - 1/10 (Only newbies use this, and only until they learn it's bad, which usually doesn't take long)
Limited - 10/10 (Yes, even a 50/50 chance at healing 6 is better than nothing, plus it's a Trainer)
Unlimited - 1/10 (No use here)
 
I have won a state championship with 4 life herbs in my deck in prior formats. For all those people who say only newbies, a more measured response would be the following.

The advantage to healers is that it cleans 6 damage counters (and conditions) off a pokemon without losing the energy placement. One heads in the right situation can save you a defensive prize, and still have a powered up attacker to push forward with. Poke turn or SSU doesn't do that. Yes it is flippy. If you have strong draw engine such as Claydols, Poke Healers are definitely better. SP's and Poketurns are obviously work better for SP's. But if you don't have a good draw engine, or you don't have 4 spots for poke healers, life herb can have it's place.

Good Situation:
A deck and metagame enviroment pokemon that won't be OHKO.
A deck that uses pokemon that uses a high energy cost, and you don't want to lose those energies.
A deck that doesn't use a strong draw engine like Claydol. (Poke healers would work better)
A deck that can't fit in 4 poke healer spots.
A deck that is supportor draw that is shuffle hand and redraw, with copy cat's, cynthias, and new professor Oak.
Any tank deck, with room for healers and life herbs.

Thus in that sort of situation I would give it a 7/10. In many other situations, I would not recommend. The only reason it would not be higher is that 6 damage counters a few years ago was great, now I think the 8 damage counters would do a better job of damage cleaning. (IE Equal to the typical Big hit that an opponent would take.)

Overall 4/10, as a 1 card tech. Up to 7/10 in the right deck, but with Claydol and SP engines being the norm, I don't see it being considered until next format.
 
Last edited:
I mean.

In national champs environment this card is pretty weak.

In a league deck against other league decks, with chumpery afoot, this card could be good.

1/10 in tournament modified,
6/10 in league modified,
1/10 in unlimited, there's simply better heals
8/10 in limited, heals are marvelous
 
This card doesn't fit into speed decks. Sorry but I don't use it. It's a 50/50 chance of healing 60. And with my luck I wouldn't get to heal the 60. 0/10 because it doesn't fit into any deck really.
 
The flippiness brings it down, but I really like the analysis by SLOW DECK on it.

I run a few decks that use Life Herb, but my play style is more defensive/frustrate-the-opponent. I would be more likely to play Life Herb if it weren't a total tails-fails card, but instead had a small positive effect for tails.
 
Potential heal? Dangerous territory when you have to flip to stay alive - tends to make an inconsistent deck.

No thanks - 1/10
 
Poke healer + just outclasses it. I believe the the special condition removal is just a vital an ability than the actual healing,i.e. wake something up to retreat to an attacker, which makes PH+ even better.
I would run 1 PH+ over 1 of this card
1/10
 
Status
Not open for further replies.
Back
Top