Pokémon TCG: Sword and Shield—Brilliant Stars

2010-8-5 Garchomp C SV 60

Colorless Pokemon

  • Great Card

    Votes: 27 56.3%
  • Good Card

    Votes: 16 33.3%
  • League and Fun Card

    Votes: 3 6.3%
  • Collectible Card

    Votes: 2 4.2%

  • Total voters
    48
  • Poll closed .
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SP never played Dol.

LuxChomp/DialgaChomp can and will play Claydol from time to time :/

Garchomp C is an 8/10 card (w/o considering it's Lvl.X component) because on T1, it can donk easily with or without a DCE just doing a simple 30 or do a fast 50 damage which can knock out quite a few Pokemon. This is a legit Pokemon especially how it can level up and devastate your opponents field easily. One of the best Basics in format IMO.
 
+ Ability to use/abuse both DCE AND Energy Gain
+ Levels up into Garchomp C X
+ Can be Poketurned to save a prize.
+ Low retreat cost
+ Hits hard with reasonable energy costs with Energy Gain
- Just too little health to be saved from Kingdra, but not a big deal.
- Machamp bait
- Weakness to Flygon, not as bad as it was in the upcoming format.
-Without Energy Gain, it doesn't do near enough damage for the energy

Overall: Great card, it's in 60% of today's decks. It's level up is simply amazing, in my opinion it's darn near close to the best card in the format. 8/10
 
Ahhh, a good card for once! Too bad it isn't Garchomp C Lv.X.

80 HP is great for basic. Colorless weakness hurts, but the retreat cost is average.

Garchomp C's first attack, Claw Swipe, does 30 for two (one with a DCE or an Energy Gain). This is rather decent damage, but it can potentially donk many low HP Pokemon (some with the help of Crobats). The second attack, Earthquake, does 50 for three (two with a DCE or an Energy Gain), but you do 10 damage to each of your bench Pokemon; that is a sad cost, but it can donk as well, as long as you have both an Energy Gain and a DCE that is.

Overall 8/10 in modified, 7/10 in limited, and 2/10 in unlimited

In modified, this card has been proven to be good. It is known to be quite a donker with both its first and second attacks, and its donks are thanks to the help of cards like DCE and Energy Gain. Moreover, Earthquake combos well with Garchomp C Lv.X because when you damage your bench, you can then play the Lv.X next to remove it. The only problem is that most of the time, you will be needing Garchomp C Lv.X in order to help it, and the Lv.X is a better attacker too. Still, Garchomp C can be a good SP nevertheless.

In limited, this card is still fine. Its got decent stats for a basic, both HP and attack wise, and being :colorless:, it can work in any deck. Once again though, the problem is that here, it will be needing Garchomp C Lv.X to be even more effective.

In unlimited, this card won't be doing much. Here, the HP is a problem, and the attacks won't have much of an effect, so in order to use this Garchomp C effectively, you really will need Garchomp C Lv.X to make it a more fearsome thing. It's at least good that the regular Garchomp C is not that entirely useless in my opinion.
 
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