Pokémon TCG: Sword and Shield—Brilliant Stars

2010-9-16 UD Vileplume 024

Grass Pokemon

  • Great card

    Votes: 55 69.6%
  • Good Card

    Votes: 18 22.8%
  • League and Fun Card

    Votes: 3 3.8%
  • Collectible Card

    Votes: 3 3.8%

  • Total voters
    79
  • Poll closed .
Status
Not open for further replies.
It will make SP decks have to tech/play around it but, it wont beat SP.

I'm willing to quote this for truth...

It's really sad how overhyped it is. Give it battleroads to run a muk, then be prepared for a major shift come cities....

7/10 because it's still a decent card, but it's far from amazing.
 
I love the way the 'gym over hype the card - then start saying it's so over hyped.

Anyways, a good solid card. Not broken, but definatly good.

Mainly good in just the one deck (Vilegar) and seeing as the deck is pretty viable, I'd say that's pretty good.

2 Retreat is annoying, as is the weakness, but without it, it'd be a lot more broken.

Attack is terrible.

HP is average.

No Resistence.

Just the Pokebody - but what a Body.

8/10

& Waynegg - 4/10 is just silly when you rate Slowpoke 7/10, Omostar 6/10, Weavile 7/10, Combee 10/10 etc

How can you say it's below average? Sure it has set backs, but it's still a solid card.
 
The guaranteed Trainer lock from this card, regardless of where in play it is, makes it a card to dread. It obviously combos well with Gengar or Mismagius, but anything else works well too. Against Lux-chomp and other SP variety decks, it helps to also have Judge in case it is on the brink of a KO, so that you don't get set too far back.

However, you don't want to have to rely solely on Trainer cards if you're playing a deck that uses this card!
 
With SPs still strong in the format, Vilepulme UD will make a great tech. It has the same trainer-blocking effect as Spiritomb, but with 120 HP it has more lasting effect - especially since the effect can be used from the bench.

I foresee this as a 1-0-1 tech with four Rare Candies to get it in play on the bench.

For difficulty of set-up, I rate this card a 6/10.

Using this as an attacking card is just not in the works.
 
Now that's a good card for once!

120 HP is good for a stage 2. The psychic weakness hurts, and the retreat cost is a bit heavy.

Vileplume's most noticeable trait is the body. It lets you trainer lock from both sides, even if it is on the bench. This is huge considering the fact it can literally turn the game around with locking trainers. As an attacker, it isn't the best. For three energy, you could do status or you could hit for more damage, but most likely, it will be used more for the body than the attack.

Overall 7/10 in modified, 3/10 in limited, and 5/10 in unlimited

In modified, this card does its job well. It has the potential to be very disruptive with its Poke-body, which can stop many trainer-relying decks in their tracks, like some SP decks. Since the it can trainer lock from the bench, that's another plus as opposed to Spiritomb, which needs to trainer lock in the active slot. The only problem with Vileplume is that it is kind of a not-so-good attacker, and there are multiple ways to counter it, like Dialga G and Blaziken FB. Yet, this card has potential here regardless.

In limited, this card won't do surprisingly well. Yes the trainer lock is good, but here, trainers are important for you, and locking trainers can become quite a stalemate. It is also not that much of an effective attacker either. Regardless, it isn't all that useless, as it could be useful in some situations.

In unlimited, this card is decent. Trainer lock from the bench is good once again, but the thing here is that Vilepume EX is better since it locks on the opponent as opposed to both. Still, even though that's the case, Vileplume can act as a nice surprise card in unlimited do to the trainer lock.
 
Status
Not open for further replies.
Back
Top