Pokémon TCG: Sword and Shield—Brilliant Stars

2011-12-12 NV Eviolite 091

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waynegg

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[gal=52581]2011-12-12 NV Eviolite 091[/gal]​
 
BTIF. Best Tool In Format.

9/10 Modified
8/10 Limited
4/10 Unlimited (might actually see play in a few niche decks)
 
BTIF. Best Tool In Format.

9/10 Modified
8/10 Limited
4/10 Unlimited (might actually see play in a few niche decks)

I dsagree actually. This card is mostly good because of its abillity to be abused by Zekrom, but in all honesty rocky helmet is way more versatile and is a way underplayed card. Igive this a 7/10
 
Its a good card but I have yet to play with it and I havnt played anyone using it besides durant. I would give it a 7/10. its a good card but isnt a format changer
 
> Stops Zoroark from being a major counter to legend basics
> Makes Zekrom even stronger
> Stops spread decks in their path
> Makes Cobolian a pain with Special Metal+
> A Genie's best friend
> Junk Arm accessible

If you are running a basic deck and you don't run these, you are doing it wrong.

9.5/10
It's going to be 10/10 when EX comes out.
 
I want one :eek: lol it's a good card for most of the top decks in this format (ZPST, Tyram, Kyurem, Cobalion etc.) shame soon basics will rule all :O

9/10 not that bad in unlimited I'll give it a 7/10 gotta love them tanking dialgachomps ;D
 
Today's CotD is Eviolite from NV...geez, they like making popular Basics even harder to kill don't they? On your giant bruisers like Zekrom and Reshiram (Kyurem to a slight degree I guess), taking 20 less damage when they're attacked is pretty significant, it even reduces Zekrom's own self-damage to a much more manageable point. And if this can be thrown onto the upcoming EX Pokemon...yeah...well it's not like we're unused to an all-Basic format for the most part (see LuxChomp and SP in general).

Modified - 9/10 (Great for decks using big Basics to tear up the field)
Limited - 10/10 (Why not, worst case it lets you stall more effectively, and it's not like you have many options for Tools)
Unlimited - 7/10 (As pointed out to me by Waynegg, Mr. Mime from Jungle is absolutely evil with this, essentially gaining invincibility from anything except damage counter placing)
 
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Why is Eviolite in my deck? What is it trying to accomplish when put into play?
Eviolite tries to reduce the damage Basic Pokemon take while in play.

Can anything do that thing better than Eviolite can?

Defender can reduce damage that any Pokemon takes, but only for one turn (discarded at end of opponent's turn). It can also be "stacked" (multiple played on the same Pokemon with additive bonuses). If you have a high-HP Basic Pokemon that is meant to be a main attacker, Eviolite does the job better. If your deck is Evolution-focused and doesn't intend to keep Basic Pokemon in play for longer, keep to Defender. If you want a Pokemon Tool on your Pokemon, the only other Modified-legal option is Rocky Helmet (when attacked as the Active Pokemon, put 2 damage counters on the attacker).

Does Eviolite need to rely on anything else being in play to work?
The Pokemon Eviolite is attached to must be a Basic Pokemon (no Pokemon LEGEND in this club) and Trainer-lock (Vileplume UD, opponent's Gothitelle EP while Active) must not be in play.

If so, do I have cards in my deck that help get the cards I need out of my deck, so I am ready when I want to play Eviolite? If not, can I either stop my opponent before they can stop me, or include something in my deck that helps me win against a deck that stops Eviolite?
Other than Twins, nothing in the Modified-legal format can actively search a Trainer-Item card out of the deck. Junk Arm can recover it from the discard pile, but is a Trainer-Item card itself, and affected by such locks. To play Eviolite against a Trainer-lock deck, outspeed the lock and play Eviolite, or attempt to disrupt the lock. Pokemon Catcher can make it easier to target Benched Basic Pokemon before they can evolve. However, players of Trainer lock decks may bench two or more copies of Trainer-lock Pokemon. Attackers such as Hydreigon NV or Metagross UL may come in handy for knocking out two Benched Oddish simultaneously as a result, but their ability to come into play may themselves be impeded by Trainer-lock.

If my opponent prevents me from playing Eviolite, can I still play using my strategy?
Do not fully depend on Eviolite being attached to a Pokemon you intend to use it with. Think as if they are Prized (they could be!) or Trainer-lock is always "on", and when those situations don't come up, be pleasantly surprised and take advantage of it.

Overall opinion:
Eviolite certainly has its impact on the format. With the majority of top-tier decks focused on high-HP Basic Pokemon and either partners for it to help set up, or other Basics to attack by its side, it should be no surprise to see these decks running multiple copies of Eviolite, taking advantage of a "permanent-Defender" on their Basic Pokemon.
 
Eviolite is a Trainer, specifically a Pokemon Tool. The upside should be obvious: barring effects that specifically block Trainers it is quite easy to play, and it can be recycled with Junk Arm. All Tools basically eat up a "Tool slot" for a Pokemon (just as playing a Supporter "costs" you your once-per-turn Supporter usage).

I must correct a mistake Megavelocibot pointed out (thank you): this card can be attached to any Pokemon, but the effect only applies when attached to a Basic Pokemon. So Evolutions and Pokemon LEGEND can have it equipped, the card just does nothing in that case. I originally thought you could not attach to such Pokemon. Whoops! >.>

The effect Basic Pokemon equipped with this will enjoy is one that has met with mixed results in the past: damage done to the equipped Pokemon by an attack (yours or your opponent's) is reduced by 20 (of course after applying Weakness and Resistance). Defender has done something similar since the game began, though it should be noted the printing I linked to received an errata to bring it in line with the effects of the original version. There are three key differences between Defender and Eviolite:


  1. Defender can be played on any Pokemon (not just Basic Pokemon).
  2. Defender is merely an Item, so you can stack as many as you can play in a turn and still equip a Pokemon Tool to the same Pokemon.
  3. The effect of Defender remains until the end of your opponent's next turn and then is gone, while Eviolite will remain as long as nothing discards the Pokemon Tool or KOs the Pokemon.
The latter is why Eviolite will likely be played over Defender in the decks that would use either. The most obvious candidate to use it, Zekrom. As has been stated, equipping this will not only make Zekrom just a bit harder to KO (let alone OHKO), but it will reduce its self-damage to a more manageable level.

What about other decks? Well if a deck has room to run Pokemon Tools, I must confess I would think Rocky Helmet more useful, since it places damage counters on a Pokemon that attacks yours: no additional restrictions, and if your opponent OHKOs the equipped Pokemon, you still gain an effect. Historically, offense beats defense in Pokemon and even if they were equal the restrictions on Eviolite usage gives Rocky Helmet the edge for decks not needing to cope with self-damage, at least in Modified play.

In Unlimited play, last I knew there were vicious decks that won first turn, or at least rendered you all but helpless if they went first. Even ignoring those, this is Unlimited. You have all the past Tools that have ever been legal. So Cessation Crystal, Energy Root, Expert Belt, Focus Band, Leftovers, and Solid Rage are as good or better an option than Eviolite in general decks, and to be honest Focus Band is regularly the best option. Even in deck's that do self-damage Energy Root, Focus Band, Leftovers, and Solid Rage are going to be just as handy if not more so. As such I can't rate this too highly.

It was stated earlier that Jungle Mr. Mime can make good use of this card. I just asked over on Ask The Masters, and the proposed combo works just like Defender and special Metal Energy (with its originaly effect) used to work:

http://compendium.pokegym.net/compendium.html said:
Q. Scenario: Mr. Mime with Defender receives an attack that does 40 damage. The online rulebook says that Trainers are figured before Pokémon Powers; so the Defender would reduce the damage from 40 down to 20, and this would slip under the Invisible Wall, right?
A. Right! (Jul 6, 2000 WotC Chat, Q17)
http://compendium.pokegym.net/compendium.html said:
Q. If I attached 2 Metal energies to Mr. Mime, would he be invincible with his Pokemon Power?
A. No that would not work as you apply the effects of the metal energy BEFORE you apply the Pokemon power. (Feb 1, 2001 WotC Chat, Q65)

These ancient rulings however predate the change in special Metal Energy; back then a Pokemon that wasn't a :metal: Type Pokemon could still use it to absorb damage (but their own damage output was reduced by 10 per special Metal Energy).

You apply the effects of Trainers and Energy cards attached to the Defending Pokemon first, then apply Powers and Abilities on the Defending Pokemon. So the best you can do is shift Mr. Mime's window of vulnerability, and I'd rather use that slot for Leftovers. For reference, here is the topic: http://pokegym.net/forums/showthread.php?t=158248

After all that, at least Limited play is easy. Simply put, it jumps every Basic Pokemon up a half-step. Something with 30 HP and horrible attacks (presumably only played out of desperate or the desire to Evolve it) will a little sturdier, usually buying time. Something "poor" becomes "average", something "average" becomes "above average", and something "above average" becomes "good" etc. If you get something "very good" or "great", Eviolite can make it a game winner.

Scores

Unlimited: 5/10

Modified: 8/10

Limited: 9.5/10

Summary

In Unlimited this card is out-classed by many cards, but in Modified there is currently only one piece of competition. That piece (Rocky Helmet) is ever-so-slightly more useful, and some decks won't have anything they'd really want to use Eviolite on. In fact some decks might not bother with either, hence the score. In Limited there is reasonable chance it won't be useful in a particular match, so I couldn't bring myself to give it a perfect score.
 
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The card itself does specify a requirement, it can only be attached to Basic Pokemon, and all Tools basically eat up a "Tool slot" for a Pokemon (just as playing a Supporter "costs" you your once-per-turn Supporter usage).
This is incorrect. It specifies that it can only be attached to a Pokemon that does not have a Pokemon Tool on it. Its effect, however, only applies if the Pokemon it is attached to is a Basic Pokemon.
 
What Eviolite does for Mr. Mime is adjust the "hit window", making it that much more difficult to do anything to. Without Eviolite your opponent has to attack for 10-20 to damage; with Eviolite they have to swing for 30-40 damage and are still only doing 10-20 for their efforts. Add the Holon Energy WP with Water (of course you would still have to have a Psychic to attack) and you have an Unown G effect preventing effects as well. Many decks have a hard time hitting both of these windows, thus rendering Jungle Mr. Mime all but invulnerable.

So yeah, in Unlimited Eviolite definitely has its place.
 
My original response was "eaten" before it posted, thanks to an update first freezing my browser then forcing an entire computer reboot, so I will be brief.

With a full set-up for Mr. Mime, Eviolite will always be inferior to Leftovers, unless your opponent shuts off Invisible Wall (not that Eviolite will do you much good then, either). If I use Holon Energy WP to protect from Pokemon based effects, I will want at leas two Slowking on my Bench (preferably three, and maybe even four) to try and block Trainers (off the top of my head, Energy Removal, Goop Gas, Gust of Wind, and Windstorm will wreck this strategy). One might risk Chaos Gym, Dark Vileplume, or our current Vileplume, but those all have worse drawbacks than your opponent "maybe" getting by Mind Games.

Unless you have a "secret" deck using Gengar with Chaos Move (and thus probably a few Electrode ex so you can force your opponent to rapidly take four Prizes), it is more effective to heal the damage being done (that if the deck works will never be enough to OHKO Mr. Mime) than just change the window of what will damage it.
 
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