Pokémon TCG: Sword and Shield—Brilliant Stars

2012-09-16 Time to Shine? BW Zoroark 071

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waynegg

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[gal=51865]2012-09-16 Time to Shine? BW Zoroark 071[/gal]​
 
My absolute FAVORITE Pokemon! 10/10 for cool factor. As for being playable; it does have it's uses. Yet with all the ex running rampant it seems to be a bit fragile at only 100 hp. 7/10 in constructed in an environment where 8/10 is needed on an attacker to be relevant.
 
Eviolited exs and his lack of realy options versus things like Ho-oh ex, Rayquaza ex and Garchomp truly let him down int his new format. As on of the only 4 really usbale dark Pokemon (alongside Darkrai, Sableye and the other Zoarark) in an alternate format more suited towards his stregnths he would be hailed.

5.5/10 He may find a use at some point. But not now.
 
It isn't time for Zoroark to shine, but soon it will be time for Zoroark decks to extinguish the light of hope in it's opponent's eyes.

Zoroark
is once again a threat, though like a lot of decks it requires proper support and exploiting those players who haven't play-tested against it. So why do I believe he is suddenly getting useful again? We are seeing more Evolutions being played, and a greater variety of Pokémon EX. This is the life's blood for the Zoroark backed deck.

We also have the appropriate partners for it. First there is the abundance of disruptive Items and Sableye. It doesn't matter that an opposing attacker should OHKO Zoroark if it never gets the chance to attack because Hammer spam is stripping Energy away fast enough and/or Pokémon Catcher and Tool Scrapper are disrupting set-up something fierce. Zoroark are easier than ever to get out, and now most decks are relying on either a Stage 2 attacker with great attacks or a Pokémon EX... or has them on the Bench as support.

Let us look at some examples of how a Zoroark (with minimal support) can take down many commonly played Pokémon. This is "can", not "will", so I am laying out strategy and not destiny: the Zoroark player will need a good deck and to work for these outcomes! :lol:


  • Hydreigon with Dark Trance has 150 HP and an attack that does 140 damage; PlusPower or Dark Claw easily turn the attack into a OHKO. The Energy discard doesn't bother Zoroark most of the time; if Zoroark itself is OHKOed, obviously that Energy was gone anyway, and much of the time when Zoroark survives the next hit, you already used a Double Colorless Energy or you plan on using one the next turn to attack.
  • Darkrai EX can't OHKO a Zoroark without help (as in, boosting damage). If you can "isolate" Darkrai EX from its common sources of Support, you should be hitting it without it being able to easily hit back. Since it is run in many decks without Hydreigon (to enable Max Potion optimization) and Zoroark (who unlike Darkrai EX should be packing something to boost damage) can take out Hydreigon with one boosted attack, this goes from a "Yeah, right. :rolleyes:" To a "Yeah... right! :eek:"
  • Empoleon in a straight head-to-head match-up only OHKOs Zoroark if both players have a combined total of 10 Pokémonin play. While tricky, if you can make do with a Bench of no more than three (or only fill your Bench when you've got two copies of PlusPower or a Dark Claw handy), it is trading a Stage 1 for a Stage 2.
  • Garbodor depends on what is supporting your Zoroark and what is supporting the opponent's Garbodor. If your opponent can't get Garbodor out of the Active slot, this can buy you time to set-up or at least an easy 2HKO.
  • Mewtwo EX is interesting, and will likely either be very easy or very hard as a match-up. Zoroark will always have the option of discarding Energy and hitting with Psydrive... which means even a Mewtwo EX with Eviolite can be 2HKOed, and conveniently will make it harder for Mewtwo EX to turn around and 2HKO Zoroark (let alone OHKO it unless it actually can use Psydrive itself). If Mewtwo EX is loaded with too much Energy for X-Ball, Zoroark may even be able to OHKO it!
That is probably plenty; as you can see Zoroark can be quite effective, but none of them are super easy. You'll need a real deck backing it, whether with direct support or trying your luck with a 1-1 line.

Now Zoroark still faces some major hurdles; it's Weakness makes it extra vulnerable to Fighting-Types, who seem to just be getting a little stronger each set. Since it only has 100 HP anyway (which is why any hard hitting deck is a threat), that Weakness only matters on occasion.

Zoroark is also vulnerable to opposing "combos" more than other decks. Garchomp backed by Altaria, Darkrai EX backed by Hydreigon (and vice versa), Eelektrik in multiples backing up just about anything, etc. are real problems. Note that what I said about Darkrai EX and Hydreigon above still hold true, but if you can't take out one or the other, both will stomp you. =P

Garchomp on its own is interesting since both it and Zoroark are likely to be using Special Energy (Blend Energy WLFM and Double Colorless Energy, respectively) and thus Mach Cut will matter. Dragonpulse is not fun for either deck to use heavily, either; Garchomp can't use it for a Double Colorless Energy or Dark Patch to pull off in one turn like Zoroark can, but Garchomp has to have taken 40 points of damage before getting hit by it in order for Zoroark to score a KO.

Altaria is a pain since alone, Zoroark isn't able to OHKO it and a good Garchomp/Altaria deck just retreats or uses Switch and takes out Zoroark in one shot. Eelektrik decks may loose an attacker in one hit but usually are designed to set them back up the next turn without breaking a sweat, taxing Zoroark decks to do the same. Fortunately Zoroark doesn't have to be alone, either.

There are quite a few potential Zoroark partners. You can try to make the old "Dark.dec" concept work, with a greater emphasis on its individual components since Dark Trance decks do a better job of utilizing Darkrai EX. I haven't had a lot of luck with this, but I found it frustrating enough that I kind of gave up early. :rolleyes:

Garbodor may be a partner; suddenly the combo decks that are hardest for Zoroark to deal with may become its best match-ups... or at least a lot less painful. Another option would be to try and make Aerodactyl functional, especially if you can make room for the other damage boosting effects on top of it. So many Pokémon have attacks that hit hard enough to nearly OHKO themselves... at least when said attack is being duplicated by Foul Play!

I faced one concept that has been tossed around recently and it seems to have at least some merit: Zoroark/Mew EX. As both are relatively small, they end up wanting many similar pieces of support, and a Benched Zoaroark or Sableye allows Dark Patch/Energy Switch for expensive-but-fast, from-the-discard Energy acceleration.

With a Zoroark on the Bench, Mew EX now enjoys a discount on copying the Defending Pokémon's attacks and something to deal with Safeguard (or be less vulnerable to Goldbreaker), while Mew EX and a few useful-to-copy attackers provide Zoroark with the support it needs when the opponent doesn't have anything useful to copy (like a Ho-Oh EX or Rayquaza EX).
In the future, Zoroark will have some important help. Hypnotic Poison Beam is two sets (about six months) away, but provides both extra damage and potential disruption because it is an Item that Poisons the Defending Pokémon and gives you a coin-flip based chance of putting that Pokémon to Sleep (good in case it survives). There are several other "goodies" that can help as well, plenty that can hurt, but I think it will be a "net" gain in the end.

So Zoroark is looking better now, maybe something you can win a tournament with provided you have not only a solid build and practice thoroughly, but catch your opponent's with it off-guard. Six months from now who knows, but I think it looks flat out promising by then.
 
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Garbodor may be a partner; suddenly the combo decks that are hardest for Zoroark to deal with may become its best match-ups... or at least a lot less painful.

I built a Garbodor/Sigilyph/Drifblim/Golurk deck to try to counter everything, and so far it works quite well... Except vs opposing Zoroark decks. Maybe if I fit in a colorless fighting attacker... :confused:

Anyways, this card is great in anti-meta decks, so I'll give it a 7/10. It's very playable, but it doesn't have a deck of its own just yet.
 
Eviolited exs and his lack of realy options versus things like Ho-oh ex, Rayquaza ex and Garchomp truly let him down int his new format

If run in a deck which uses basic fire or lightning energy he is actually quite useful against Rayquaza EX. Discard three appropriate energy with Foul Play copying Dragon Burst for the OHKO...
 
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