Pokémon TCG: Sword and Shield—Brilliant Stars

2012-10-20 DRV Salamence 08

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waynegg

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[gal=53683]2012-10-20 DRV Salamence 08[/gal]​
 
This might be good depending on the new one in Japan, if the Magazine promo Salmence has an ability that makes both players draw two cards from thier decks then this will be really usefull. But as of now it is just fun deck status.
 
Because Ambipom is so overpowered and has so much support... :rolleyes:

I do not see this being very useful. Very few cards are held onto because there are so few Supporters. The trainers we have are easy to play to get what you want when you want it (providing you can draw into the trainer). BW is a block of "play it when you get it or shuffle it away and see what else you can get." At best, you'll get the opponent to discard a supporter they couldn't use.

Helps Dark and Electric decks because they can bring the energy back into play.

Likely hurts evolution decks because they can get stuck holding evolution cards before the pokemon can be evolved. Decks that have a lot of energy could be hurt too if they can't attach more than one a turn.

Cheerleader's Cheer needs to be reprinted.
 
This card is a perfect example of a bad card. It's got decent stats and a very neat ability that trick you into thinking it's a good card, but then in testing you never even take a prize.

MTG players learned a while ago that random discard is the weakest form of disruption ever. We'll learn the same thing soon enough.
 
This is NOT random discard that would be an improvement on the ability. Once I had an opponent playing G&G and for 5 turns he was copying my stright draw supporters with his Gardevior. He has 20 cards in his hand when I used a chip off attack from the water Weavile and got to pick and discard 13 cards from his hand. That was a lot of fun.
 
Will be in a bad deck monday deck for sure.

Cool card, but the damage:energy ratio is way off. Either raise the attack damage (which would be pointless when you are doing straight up 90 that goes through eviolite) or lower the attack cost.
 
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