Dennis Hawk
New Member
I apologize if this came out as a personal offence, none was meant when referring to your post. The point was, metaphorically speaking, that after the conclusion that the world was round, a theory was made to back up that argument, thus developing the science as we know it. I've yet to see the theories for 3-1 lineup, only arguments. Would it really change anything I were to test this extensively when the logical knowledge basis is already in this thread, all out and open? Feel free to disagree and counter any conclusion noted in the first post, we can work it from there. Pointing out the advantages of 3-1 lineup would also make the discussion easier to continue.That's not what I said and you know it. There's no reason to be childish, taking something I said completely and purposefully out of context and then using it in an attempt to twist my words. I haven't disrespected you, and I expect the same in return.
When testing, there should be a clear goal of what you are going to prove and as a testing result, a theory of the reasons why the results come out as they are should be created. That's the basis of all scienficic research, I see no point why it wouldn't apply to the game theory of Pokémon. For example, saying that 2-2 Luxray is better than 3-1 would be something like "you get to use Bright Look more often" or "You don't need so much recovery cards to get out 2 Luxray Lv.Xs, which is all I need to win a matchup X". I've yet to see the theory why the Legend 3-1 lineup would work better than 2-2.
There are no unknown aspects in the game of Pokémon TCG as we know it. Everything can be counted. Every flip is 50% in theory, even if you get 20 heads in the row when testing. Or tails, for that matter. All testing is to be appreciated and at times generates new information, sure, but if there are some things that are to be taken as a fact - like propabilities - the things on paper should be considered prior to the testing results. Propabilities reflect on how the game works in truly random environments. Testing games - like the tournament games - are just instances taken from the theory, going better or worse, but a deck builder should do everything to get the propabilities - consistency - in the highest level possible with the 60 card slots available.
Thus 3-1 is suboptimal with the knowledge available in this thread at the moment.