Regis_Neo
Moderator
Funny name huh? This is a deck I've been tinkering around with, revolving around the 3 main Dragon Pokemon (3D, get it?): Garchomp, Salamence, and Flygon.
Pokemon: 17
3 Gible
2 Gabite
2 Garchomp
2 Garchomp Lv X
3 Salamence EX (2 PK, 1 DF)
1 Flygon EX d
2 Baltoy
2 Claydol
Trainers: 27
4 Bebe's Search
4 Super Scoop Up
4 Felicity's Drawing
4 Warp Point
3 Drake's Stadium
2 Premier Ball
2 Roseanne's Research
2 Night Maintenance
2 Scott
Energy: 16
6 Fire
6 Water
4 Psychic
The main idea of this deck revolves around Garchomp Lv X's Restore attack; Restore basically lets you revive any non-Lv X Pokemon from the discard and to attack 3 basic energy to it. Of course, the key to getting this to work is to discard your EXs, which Felicity's Drawing does wonderfully.
Now a bit about the Pokemon to be revived:
Salamence EX from PK is the idea candidate for this; Volcanic Flame will OHKO anything except Wailord, which no one uses anyways. He should easily be able to get in 2 or more KOs before getting KOed himself (who at 160 HP, no Pokemon can hope to OHKO except Gallade), which is a nice trade off considering he's an EX.
Salamence EX from DF is the alternate tech Salamence, more for the late game when you might be running low on cards. Type Shift can be useful, and he offers 2 solid attacks with Claw Swipe for a clean 60 or Dual Stream for 80 or 40 to the active and 40 to a benched; he also works great against Magmotar.
Flygon d is also a tech, being useful with no weaknesses and a damaging attack VS G&G. Of course, Garchomp himself is no slouch at attacking either for that matter.
Back to the deck, Claydol serves as a form of draw and a prevention against decking yourself; as long as you keep using his power, you will never deck yourself unless you mess up on calling Volcanic Flame. Night Maintenance also serves to this purpose, getting back Energy or Pokemon into the deck so you won't deck yourself later on. Super Scoop Up I think is a good card to have around; it prevents a weakened EX from gettting KOed (and denying your opponent 2 prizes), which you can then just discard again with Felicity's Drawing and Restore with Garchomp Lv X again. Drake's Stadium provides a bit more staying power for Salamence EX and Garchomp, but I think Crystal Beach is also worth considering since this deck uses only basic Energy.
As usual, comments/suggestions/whatever are always appreciated. Thanks.
Pokemon: 17
3 Gible
2 Gabite
2 Garchomp
2 Garchomp Lv X
3 Salamence EX (2 PK, 1 DF)
1 Flygon EX d
2 Baltoy
2 Claydol
Trainers: 27
4 Bebe's Search
4 Super Scoop Up
4 Felicity's Drawing
4 Warp Point
3 Drake's Stadium
2 Premier Ball
2 Roseanne's Research
2 Night Maintenance
2 Scott
Energy: 16
6 Fire
6 Water
4 Psychic
The main idea of this deck revolves around Garchomp Lv X's Restore attack; Restore basically lets you revive any non-Lv X Pokemon from the discard and to attack 3 basic energy to it. Of course, the key to getting this to work is to discard your EXs, which Felicity's Drawing does wonderfully.
Now a bit about the Pokemon to be revived:
Salamence EX from PK is the idea candidate for this; Volcanic Flame will OHKO anything except Wailord, which no one uses anyways. He should easily be able to get in 2 or more KOs before getting KOed himself (who at 160 HP, no Pokemon can hope to OHKO except Gallade), which is a nice trade off considering he's an EX.
Salamence EX from DF is the alternate tech Salamence, more for the late game when you might be running low on cards. Type Shift can be useful, and he offers 2 solid attacks with Claw Swipe for a clean 60 or Dual Stream for 80 or 40 to the active and 40 to a benched; he also works great against Magmotar.
Flygon d is also a tech, being useful with no weaknesses and a damaging attack VS G&G. Of course, Garchomp himself is no slouch at attacking either for that matter.
Back to the deck, Claydol serves as a form of draw and a prevention against decking yourself; as long as you keep using his power, you will never deck yourself unless you mess up on calling Volcanic Flame. Night Maintenance also serves to this purpose, getting back Energy or Pokemon into the deck so you won't deck yourself later on. Super Scoop Up I think is a good card to have around; it prevents a weakened EX from gettting KOed (and denying your opponent 2 prizes), which you can then just discard again with Felicity's Drawing and Restore with Garchomp Lv X again. Drake's Stadium provides a bit more staying power for Salamence EX and Garchomp, but I think Crystal Beach is also worth considering since this deck uses only basic Energy.
As usual, comments/suggestions/whatever are always appreciated. Thanks.
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