Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-on 6 Corners the Right Way

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Jonathan21810

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So everyones been posting their ideal list for 6 Corners.
Most players have been doing well with it primarily because:
1) It dominates any deck except chandelure by using proper counters and great techs.
2) Up until recently, the deck was almost an auto top cut because it wasn't expected.

This deck works wonders if you get a great starting point. The only problem is that this deck doesn't have the energy acceleration to hit hard early enough to be a threat against a smart player. Unfortunate for me I live in an area where the deck is already well known by many of the players I play against and they already know how to outplay it. If you can simply set up by turn three against this deck you have increased your chances of winning. For the most part the deck only runs 1 MAYBE 2 attackers for each matchup with the exception of Virizion. So if you can waste the few attackers they can use against you, you can immediately declare victory.

So to make the list work (IMO, the right way) heres how I play it.

Pokemon:
3 Virizion (NV)
2 Cobalion(NV)
2 Terrakion (NV)
2 Kyurem (NV)
1 Reshiram (BW)
2 Shaymin
3-3 Electrode Prime

Supporters:
3 Pokemon Collector
3 Sage's Training
2 Professor Oak's New Theory
2 Professor Juniper
2 Natural (Aka N)

Trainers:
4 Junk Arm
3 Eviolite
2 Pokemon Communication
2 Pokemon Catcher
2 Switch
1 Pokegear 3.0
1 Super Rod
1 Plus Power

Energy:
4 Rainbow Energy
3:colorless::colorless:
2:grass:
2:fighting:
2:metal: (Basic)
1:water:

The attackers can always be changed depending on the meta in your area. This is just what works for me.
Thanks for reading
-Jonathan
 
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6 corners is a deck based on legendary pokemon and does NOT have stage 1 pokemon. All of them are basic. So here is what I would do:

-3-3 Electrode prime

+1 eviolite
+2 Pokemon Catcher
+1 Super Rod
+1 Water energy
+1 Grass energy
 
Lol did you read anything in the thread other than the deck list?? The only reason why 6C has been doing so well is mainly because nobody has prepared for it. It's been a surprise factor and for the most part nobody has taken it seriously and decided to not test for the matchup. If your a skilled player and test the matchup you can auto win this deck every time. Without electrode this deck is slow. 6C is named 6C because it has SIX+ different attackers.
Posted with Mobile style...
 
If your a skilled player and test the matchup you can auto win this deck every time.Posted with Mobile style...

Is that what you actually think is the secret to 6 Corners success? If that was true, every single rogue should be able to top cut every time. 6 Corners is an amazing deck because it uses whatever your opponent does and turns it against them. The part that people sometimes havent tested against it just helps it along, its not like thats the only reason the deck is amazing. On the list I'm not even going to comment. No Twins? 2 Switch? 2 Catcher?
 
Umm no twins? Yet you run a 3-3 Elctrode? Please explain how you will win, when(if necessary) down by 3 prizes. Not trying to sound rude/mean in anyway
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6 corners is a deck based on legendary pokemon and does NOT have stage 1 pokemon. All of them are basic. So here is what I would do:

-3-3 Electrode prime

+1 eviolite
+2 Pokemon Catcher
+1 Super Rod
+1 Water energy
+1 Grass energy

Again, it can be teched with Stage 1's. It does not HAVE to be based upon legendary's.
 
I see why you would go the Electrode Prime route with this deck however it would still spell an autoloss against Durant since it would take advantage of Energymite peeling your deck for energies for the same reason CaKE loses to Durant as well. People have been talking about how this deck won't be that great post-Next Destinies and here's why.

With the Basic EX's and their 170+ HP with the drawback of 2 prizes given to the Opponent that's going to be very difficult for decks like TyRam, ZPST, or even 6 Corners to take down unless they run PlusPowers but even then running those EX's in place of the Basics you're already running in 6 Corners aside from Shaymin or even Cleffa is out of the question cause If they take down the EX's faster that's going to spell an autoloss for yourself.

I've noticed some players who run 6 Corners are running the Victini with V-Create which IMO is better than Reshiram for the deck, maybe both. Shaymin UL for Celebration Wind is the real engine to 6 Corners honestly, and with that in mind you won't have to worry too much about losing against Durant cause Victini can help you counter Durant easily granted that you have a full bench which you should. You still save yourself cards in your deck by not helping your opponent mill you faster. Sage's Training hurts just as much as Electrode Prime does.

I can also see this deck having trouble beating Magmortar Mill unless you get Kyurem out quickly to either Glaciate for 60 to the Active and bench spread for 30 or Outrage for the prize exchange. Magmortar Mill doesn't see that much play nowadays cause Durant can setup faster and causes problems for it especially If they Devour key pieces of your setup like getting rid of a Rare Candy you needed to get Tepig into Emboar or get rid of your Ninetales draw engine.
 
It is definitly not an autowin for Durant. Keep your hand big and you win everytime.

I like the trode in this, I'm just shocked at the Twins being neglected.
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With the Basic EX's and their 170+ HP with the drawback of 2 prizes given to the Opponent that's going to be very difficult for decks like TyRam, ZPST, or even 6 Corners to take down unless they run PlusPowers but even then running those EX's in place of the Basics you're already running in 6 Corners aside from Shaymin or even Cleffa is out of the question cause If they take down the EX's faster that's going to spell an autoloss for yourself.

But 6 corners will use those ex as well. A deck with terrakion, vicitini, zeckrom ex and mewtwo ex is really strong in theory (no I have not tested so you cannot take my word is just a guess).
 
The only problem is that this deck doesn't have the energy acceleration to hit hard early enough to be a threat against a smart player.

First off, there is no point in needing energy accelearation, simply because once you have energies on the field, you are not going to lose them. In addition, the only thing in that needs more than a Dce or a Rainbow+Energy is Kyreum, which doesn't need to spread most of the time. You might say Cobalion needs accelleration, but Cobalion isn't much of an asset, except against Gothithelle, Ross, and DonChamp, all of which are setup decks, which give you enough time to get a Cobalion out with energies.

Secondly, you only run 3 Virizion. 4 Virizion increases your chances of starting with one, and since the only reason you play Virizon is to start with it, and use Double Draw/Leaf Wallop turn 1-3. Also, there is no reason to play Cobalion in 2 copies, because it is only a tech for the aforementioned decks.

You also only play 2 Catcher, which make up a huge part of the deck. Catchers are integral to the main stratgey of the deck, along with switch. Also you only play 3 Eviolite, which should be maxed out, as it is also a very integral part of the deck.
 
I'm just going to say that there is no single 'right' way to play 6 six corners, as it is, by definition, a counter deck. This means that a list is 'right' if it successfully counters the meta-game in which it is played in.

Also, why are you not running Twins? I see absolutely no reason not too.
 
The sole reason I made this version of 6C was to play it in a way thats comfortable with me. I've had quite a few friends go to a couple cities with the original non-trode version and not do very great, try out my list and have been much happier with their W/L ratio. This deck is in no way perfect. On another note, I don't fear durant in any way. I play tested against very solid and consistent lists of durant and Haven't lost and don't see myself losing to that deck.

Also, I agree there should be twins in this list but I haven't found what to cut as I already cut what AzUK said are integral parts of the deck. I have experimented with twins in the deck in the more earlier stages of my deck building and have found that I'd much rather have a hand refresh supporter or just a really good disruption via N instead.

I understand a lot of your opinions and can see where your coming from. But I stress that if you haven't tried out my list or a similar list, please don't criticize it with so much hate. Now if you guys are willing to make some changes to the list, even a solid one without Trode that you personally or a close friend has done well it, I am open to all suggestions.

Thank you for reading
 
I have done well with my list, and I have tested your list. Throughout my testing, your deck would use up resources for the wrong reasons. Since Electrode can discard a good portion of useful cards like Junk Arm, and Pokemon Catcher, overall, Electrode actually harms the deck than having the acceleration early game. Since the deck actually relies on having the opponent damaging you, the acceleration is still not really needed, instead I believe that running better energy management cards like Energy Switch would yield better results than Electrode would. The only times where utilizing Electrode would of helped is in the early against Ross/Goth, both of which can be won with a late game Cobalion+Shaymin drop.
 
i prefer the 2-2 elctrode instead, as typicially i only energymite once a game. this way you keep the prize loss low but get some energy. You only need a little boost to get it running, and then you should be able to just shaymin everything around or attach normally.
 
Durant in my testing beats 6 corners for the most part, electrode prime would help durant very much. But you shouldn't stop playing something because it has one bad match up against a deck that isn't that popular.

The deck is honestly looking more like CaKE than 6 corners, that's what electrode does to a deck, makes it cake.

Add a couple of twins by taking out a single electrode and something else.
 
For one electrode is no good in this deck untill prism energy but at the same time it still wont be that good then either.
For two there is absolutly no right way to play this deck, this is a deck that has a lot of room for techs and and can be made to counter whats in their meta. This deck is all about the player and how they want to play, so again there is no right way to play it
 
you don't have chandelure counter. ive been really looking at building this deck myself. i think absol would be a counter. this is just my opinion thou.
 
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