Pokémon TCG: Sword and Shield—Brilliant Stars

A CaC Contest - Make cards QUIK.

darkrai_90

New Member
This is a CaC contest.

The rules are:


1.Here,you may post any card that you want, and/or a Lv.X.
2.However, they MUST BE BASIC POKEMON.
3.But..........you can make any pokemon basic (like a basic Infernape).
4.Judging will take place on the 1st of November.
5.Lv.X,*,etc. are allowed.


Now.................. START POSTING !!!!!!!!

:biggrin::biggrin::biggrin::biggrin::biggrin::biggrin::biggrin::biggrin::biggrin::biggrin:
 
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March of the Legendaries

Oh, joy. Time for a march of legendary Pokemon.

Latias LV.50 80HP [C]
BASIC

[Poke-Power] Jet Speed
Once during your turn (before you attack), if Latias is on your Bench, you may switch Latias with your Active Pokemon. If you do, you may move 1 Energy card from that Pokemon to Latias.

[C] Healing Light 10
Remove 2 damage counters and all Special Conditions and counters from each of your Pokemon in play.

[R][W] Dragon Mist
Put 4 damage counters on your opponent's Pokemon in any way you like.

W - [C]+20
R - [F][P]-20
RC - [C]

Latios LV.50 90HP [C]
BASIC

[Poke-Power] Bear the Pain
Once during your turn (before you attack), if 1 of your Pokémon would be damaged or affected by an attack, you may switch Latios with that Pokémon. If you do, treat the damage and effects as if they were being done to Latios instead (before applying Weakness and Resistance).

[C] Spiral Growth 10
Flip a coin until you get tails. Search your deck for a basic Energy card and attach it to Latios for each heads.

[G][L][C] Dragon Rocket
Discard all Energy attached to Latios, then choose 1 of your opponent's Pokémon in play. This attack does 120 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Latios can't attack or retreat during your next turn.

W - [C]+20
R - [F][G]-20
RC - [C][C]

Rayquaza LV.70 100HP [C]
BASIC

[Poke-BODY] Disabling Winds
No Pokémon in play may use any Poké-Powers.

[C] Hyper Beam 20
Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon. If tails, this attack does nothing.

[R][L][C][C] Draco Meteor
Flip a coin for each of your opponent's Pokémon. If that coin flip is heads, this attack does 50 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

W - [C]+20
R - [F][W]-20
RC - [C][C][C]
 
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Shuckle – (F) - 40HP
Basic

Poke-Body: High Defense Stats
Prevent all efffects of an attack including damage from an attack from the Defending Pokemon if that attack does more than 40 damage. (After applying Weakness and Resistance)

(G)(F)Irritating Toxic 10
The Defending Pokemon is now Poisoned, Put 2 damage counters on the Defending Pokemon between turns instead of 1. This effect can't be removed by Evolving, Devolving and Leveling Up the Defending Pokemon.

Weakness: (M)+10
Resistance: (G)-10
Retreat: (C)(C)
----------------------------------------------------
Shuckle LV.X – (G)(F)- 60HP
Level Up (This Pokemon is both (G) and(F))

Poke-Body: Gluttony
If Shuckle has the Pokemon Tool card Leftovers attack, you may remove 1 damage counter from Shuckle at the end of your turn.

(G)(G)(F)(F)Acidic Influence 20
If the Defending Pokemon is Poisoned, it's now also Burned. As long as the Defending Pokemon is Posioned and Burned by this attack, the Defending Pokemon can't Retreat and your opponent can't use Poke-Powers and Poke-Body's untill the end of his/her next turn.

Weakness: (M)+20
Resistance: (G)-20
Retreat: (C)(C)(C)
 
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Mismagius * Lv.67 (P) 90
Basic pokemon (You may only have one pokemon * in your deck)
Poke-body: Parish Song
Put one damage counter on each active pokemon at the end of each players turn.
(P)(P)(C) Pain Split
Count the number of damage counters on each active pokemon (Remove 1 damage counter if the total counted is odd.) Remove all damage from each active pokemon then put damage counters on each active pokemon equal to half of the damage counters removed from both of the active pokemon
Weakness: (D) x2
Resistance: (F) -40
Retreat Cost: (C)


Pokemon * are basics too right? :tongue:
 
Primeape* LV.35 HP70 [F]
BASIC

[F][F] Pummel 30x
Flip a coin until you get tails. This attack does 30 damage times the number of heads. If the first coin is a tails, Primeape* is now Confused.

W:[P]+20
R:
RC:[C][C]
 
Dialga lv. 47 [M] 100 hp (Basic pokemon)

:ppowr: Time distortion
Once in your turn, you may use the effect of a trainer or supporter that you used on your last turn. You can't use the same effect more than once. This power stops working if Dialga is affected by special condition.

Metal Claw :colorless:metal: 30
Flip a coin. If heads, Dialgas attacks do 10 more damage.

Roar of time :colorless:colorless:metal::metal: 120
Discard a special energy card attached to Dialga, or this attack does nothing.

Weakness: :fighting: +30 Resistance: :colorless -20 Retreat cost: :colorless:colorless

Dialga lv.X [M] 130 hp
*Lv.X rule*

:ppowr: Origin born
If Palkia lv.X or Giratina lv.X is in play, you may draw card from the bottom of your deck. If that card is enrgy card, attach it to Dialga. If that card is Supporter or Trainer-card, use the effect of that card. if it's Stadium card, put it into play, and if it's Basic pokemon or Evolution card, put it into your bench. If your bench is full, discard that card. This power stops working if Dialga lv.X is affected by special condition. You can't use more than one Origin Born Poke-power in your turn.

Time lock :colorless:metal::metal:
Put 6 damage counters ony our opponents pokemon in any way you like. Discard a card from Dialga lv.X for each pokemon knocked out in this way.

Weakness: :fighting: +30 Resistance: :colorless -30 Retreat cost: :colorless:colorless:colorless

There's mine..
 
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Milotic * (delta) Lv. 45 100HP [P]

Basic pokemon (You may only have one pokemon * in your deck)

Poke-Power : Outer Beauty
Once during your turn (Before you attack), you may flip a coin. If head, draw a card from the bottom of your deck. If tail, discad a card from the bottom of your opponent's deck.

[W][W][P][P] Graveyard Whirpool
Flip a coin for each of energy attach to your oponent's Pokemon. If that coin flip is heads, discard that energy. If all of the coin are tails, Milotic * is now Knocked Out.

W - [L] x2
R - [-]
RC - [C][C][C][C]
 
Wow,I see some great cards.

charmander rox-very nice.

afstandopleren- very good, but it's Acidic Influence

greenzangoose-Yes , pokemon* are allowed.*goes and makes it a rule*

meditite rox-good, but maybe [F][F][F] for pummel ??

koipen- very good,but maybe discard a special energy card attached to Dialga???

wally-your Milotic has an interesting concept.

Very good cards everyone !!!!!!!
Keep it up !!!
 
Lucario* DELTA SPECIES Lv. 49 100 HP
(P) Basic Pokemon

(F) Intuitive Blow 20
If the Defending Pokemon attacks during your opponent's next turn, flip a coin. If heads, prevent all effects of that attack done to your Pokemon and place 1 damage counter on the Attacking Pokemon.

(P)(P)(C)(C) Vengeance Blast 150
This attack can't be used unless one of your Pokemon was Knocked Out by an attack after the start of your opponent's previous turn.

Weakness: (P)+40 Resistance: none Retreat Cost: (C)
 
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Absol DELTA SPECIES Lv. 34 90 HP
(C) Basic Pokemon

(C) Pounce 20
Flip a coin. If heads, prevent all effects of attacks, including damage, done to Absol during your opponent's next turn. If tails, the Defending Pokemon can't retreat during your opponent's next turn.

(C)(C)(C)(C) Razor Wind
Put 8 damage counters on your opponent's Active Pokemon at the end of your opponent's next turn.

Weakness: (F)+40 Resistance: none Retreat Cost: (C)
 
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Hehehe... :biggrin:

Rotom (Normal) Lv.13 (P) 70HP
Basic pokemon
Poke-power: Electrical Influence
Once during your turn, search your deck for any Rotom and switch it with Rotom (Any cards attached to Rotom, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Rotom on top of your deck. Shuffle your deck afterward. This power can't be used if you used the Reset Poke-power during this turn.
(P)(C) Psybeam 30
The defending pokemon is now confused.
Weakness: (D) +20
Resistance: (F) -20
Retreat Cost: (C)

Rotom (Spin) Lv.25 (L) 70HP
Basic pokemon
Poke-power: Reset
Once during your turn, search your deck for a Rotom (Normal) and switch it with Rotom (Any cards attached to Rotom, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Rotom on top of your deck. Shuffle your deck afterward.
Poke-power: Strong Winds
Once during your turn, before you attack, you may flip a coin. If the result if heads your opponent chooses one of their benched pokemon and switches with their active pokemon
(L)(C) Air Slash 30
You may choose up to 3 of your opponent's energy in play and attach them to any of your opponent's pokemon.
Weakness: (D) +20
Resistance: (F) -20
Retreat Cost:

Rotom (wash) Lv.26 (W) 70HP
Poke-power: Reset
Once during your turn, search your deck for a Rotom (Normal) and switch it with Rotom (Any cards attached to Rotom, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Rotom on top of your deck. Shuffle your deck afterward.
Poke-power: Rinse Cycle
Once during your turn, before you attack, flip a coin. If heads choose one energy card attached to one of your opponent's pokemon and discard it. You may only use one Rinse Cycle Poke-power per turn.
(W)(C) Hydropump 30
Choose one special energy card attached to one of your opponent's pokemon and discard it.
Weakness: (D) +20
Resistance: (F) -20
Retreat Cost: (C)(C)

Rotom (Cut) Lv.23 (G) 70HP
Poke-power: Reset
Once during your turn, search your deck for a Rotom (Normal) and switch it with Rotom (Any cards attached to Rotom, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Rotom on top of your deck. Shuffle your deck afterward.
Poke-power: Mow-down
Once during your turn, before you attack, discard as many energy attached to your pokemon as you want and put 1 damage counter on one of your opponent's pokemon for each energy discarded.
(G)(C) Leaf Storm 30
This attack does 10 damage to each of your opponent's benched pokemon.
Weakness: (D) +20
Resistance: (F) -20
Retreat Cost: (C)

Rotom (Frost) Lv.24 (W) 70HP
Poke-power: Reset
Once during your turn, search your deck for a Rotom (Normal) and switch it with Rotom (Any cards attached to Rotom, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Rotom on top of your deck. Shuffle your deck afterward.
Poke-power: Freeze
Once during your turn, before you attack, flip two coins. If both are heads the defending pokemon is now Paralyzed. You may only use one Freeze poke-power per turn.
(W)(C) Blizard 30
Your opponent may discard two cards from their hand. If they do not the defending pokemon is now Paralyzed.
Weakness: (D) +20
Resistance: (F) -20
Retreat Cost: (C)(C)(C)

Rotom (Oven) Lv.28 (R) 70HP
Poke-power: Reset
Once during your turn, search your deck for a Rotom (Normal) and switch it with Rotom (Any cards attached to Rotom, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Rotom on top of your deck. Shuffle your deck afterward.
Poke-power: Over-cook
Once during your turn, before you attack, you may discard two cards from your hand to choose one of your opponent's pokemon that has 4 or more energy attached to it. Your opponent discards energy attached to the chosen pokemon untill there are only 3 energies attached to it.
(R)(C) Overheat 30
The defending pokemon is now burned.
Weakness: (D) +20
Resistance: (F) -20
Retreat Cost: (C)(C)

Couldn't help myself. :tongue:
 
Pikachu* Lv.81 (L) 100
Basic pokemon (You may only have one pokemon * in your deck)

Poke-body: Famous
Ignore Pikachu*'s (C) cost for all attacks if your opponent has any (F) pokemon in play.

(L) Thunderjolt 20
Flip a coin, if heads, the defending pokemon is paralized. Your opponent may select one of their benched pokemon and replace it with their active before damage and the coin flip. If they do, the new defending pokemon is automatically paralized.
(C)(C)(C) Dropshock
This attack does 30 damage to one of your opponents pokemon. If that pokemon has resistance to (L) or is a (F) pokemon, this attack does 60 damage instead. Do not apply weakness or resistance for this attack.

Weakness: (F) x2
Resistance:
Retreat Cost: (C)

Pikachu* Lv X 120 HP
Place onto your active Pikachu*.

Pokebody: Outside Pokemon
All pokemon pay (C) less to retreat when switching for Pikachu*. Attach one discarded energy card that the defending pokemon paid for its retreat cost to Pikachu*.

(L)(L)(C)(C) The Legendary Volt Tackle 50
If the defending pokemon is not knocked out by this attack, discard all energy attached to Pikachu* not used to pay for this attack. For each energy discarded, this attack does an additional 20 to the defending pokemon, and 10 damage to Pikachu*. This attack is not affected by resistance, or any other effect on the defending pokemon.

Weakness: (F) x2
Resistance: None
Retreat: None
 
Hitmonchan 80 HP :fighting:
Basic Pokemon

:ppowr: Blow for Blow

If Hitmonchan is your Active Pokemon and is damaged by an attack from an Evolved Pokemon, you may choose to increase that damage by 40 (after applying weakness and resistance). If you do, place damage counters on the Defending Pokemon equal to the total amount of damage done to Hitmonchan (after applying weakness and resistance). This Power can't be used if Hitmonchan is affected by a Special Condition.

:fighting: Competitive Spirit 20

Look at your opponent's hand. If he or she has any Pokemon cards there that evolve from any of your opponent's Pokemon in play, you may choose one of them and place it on the appropriate Basic or stage 1 Pokemon. If you do, choose one of your opponent's Basic Pokemon in play. Your opponent shuffles that Pokemon and all cards attached to it into his or her deck.

:fighting::fighting::colorless Vengeance Pummel 40

If any of your Pokemon were Knocked Out by damage from an attack during your opponent's last turn, you may choose one of your opponent's Pokemon and discard all energy cards attached to it.

Weakness: :psychic:
Resistance: none
Retreat cost: :colorless
 
Blastoise(Metal) - [W] [M] type, 100HP
Basic Pokemon


Poke-Body-Metal Firmness

Blastoise can only be Knocked Out by an attack that does the amount of HP left(in damage) If you
go over, Blastiose gets 10HP for each damage counter it would have taken.(i.e.- 50HP left, Gardy
SW's Psychic Lock does 60, Blastiose has 10HP left.)


:metal: Metal Pump 20x

This attack does 20 damage times the number of :metal: energy attatched to Blastoise.

:metal:metal:water:water: Metal Overdrive

Discard all energy attatched to Blastiose. This attack does 40 damge to each of your opponent's
pokemon plus 10 more damage to each of them for each special :metal: discarded.

Weakness: :lightning: x2
Resistance: none
Retreat cost: :colorless::colorless::colorless:
 
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