Pokémon TCG: Sword and Shield—Brilliant Stars

A Deck for the new Heart Gold Soul Silver Booster Packs

Status
Not open for further replies.

MyName

New Member
I'm making a deck to celebrate the release of Heart Gold Soul Silver Booster Packs, because Heart Gold Soul Silver is my favourite game on the Nintendo. My deck is meant to be offensive nature.

Name: Heart Gold Soul Silver Deck

Deck List:

Feraligatr Family 3-3-3 MT-MT-Heart Gold Soul Silver
Lumineon Family 3-3 MT-MT
Bronzong Family 3-3 SF-SF

2 Roseanne's Research
2 Energy Restore
4 Rare Candy
2 Expert Belt
2 Dawn Stadium
1 Luxury Ball
3 Bebe's Search
3 Switch
2 Bench Shield

16 Water Energy
2 Call Energy

Pokemon: 21
Trainers: 21
Energy: 18


Everything plus up you have a sum of 60 cards, which is rules ok.

Translations:

Feraligatr (Heart Gold Soul Silver)

140 HP

Poke Power - Rain Dance
As often as you like during your turn (before your attack), you may attach 1 Water Energy card to 1 of your Water Pokémon. This power can't be used if Feraligatr is affected by a Special Condition.

Attack - Hydro Crunch
4 Water Energy Required
Does 60 damage plus 10 more damage for each damage counter on the Defending Pokémon.

Plan:

Summary: This deck is to be fast and offensive.

How do I set up: So I make 8 basic pokemon, which is enough since the probability of taking a basic pokemon in first time draw cards is 0.654 (to 3 significant figures), and is ok. Then using a 3-3-3 line and 3-3 family line, I quickly find my evolution cards (maybe with help of Luxury Ball, Bebe's Search, and Professor Oak's New Theory). Rare Candy I put 4 up to speed up evolution when I find the evolution cards. So if I have Rare Candy in my hand, then I will search for stage 2 Pokemon, because its faster. Meanwhile, Finneon can waste my opponent's time with its first attack so that the opponent have a 50% chance of not attacking Finneon. For Water Energy, Roseanne's Research, Croconaw using Evolutionary Vitality, Bronzong's Cycler, and also Call Energy will help me find them.

How do I attack: When I am set up. I put Feraligatr on Bench to Rain Dance and my Lumineon will have many many water energy, because I search with Roseanne's Research to take 2 Water Energy every turn, and Call Energy will help me too. Croconaw's Evolutionary Vitality and Bronzong's Cycler will make even more Water Energy come out. So my hand will have many of these Water Energy Cards and all can be on my Lumineon. Then my Lumineon will use its attack 30 + 10 x (Water Energy attached and it will return to my hand). Next turn Rain Dance and from my hand put many many water energy to attack.

Why do I put some cards: I will also put Energy Restore in case some Water Energy is lost by retreating or used up before I set up, but not so much because most of the time energy go back to my hand. Expert Belt is to make me stronger and more hp to make my Lumineon 100 hp. Dawn Stadium is to heal up my water pokemon in case of Special Condition that stop me from using Poke-Power or attacking. So I attach one water energy (I have many) and I will heal and start attacking once more. Switch is for my Feraligatr and Bronzong with obscene Retreat Cost. Bench shield is to prevent a beating from bench attackers.

Why do I think this deck is like what the Summary says it is: I think this deck is fast because I have many pokemon and it is focused strongly on 2 family lines only, and 4 Rare Candy. I have many search cards for Water Energy and Pokemon, Croconaw's Poke-Power Evolutionary Vitality, and Bronzong's Cycler to take even more Water Energy, the deck is fast too. I think I can attack well because I can attach all my Water Energy from my hand. Even 5 Water Energy in my hand is 80 damage, so imagine if I keep using Cycler for many many turns. Even Onlooker's Investigation and the Wager will have trouble disrupting my pace.

Finishing speech: I make this deck to show people that maybe Heart Gold Soul Silver Pokemon from my favourite Pokemon version is good enough to be in a deck and help out other Pokemon to be stronger. So maybe you can help me make this better?

Note to mods: I'm making this thread again as the previous thread of mine was locked for not providing translations to the new cards. Hope you don't mind.
 
Last edited:
DUde next set its going to be everywhere t1 :psychic:to ralts t2 candy or bts into gardy attach D:colorless: ftw...lol​
 
DUde next set its going to be everywhere t1 :psychic:to ralts t2 candy or bts into gardy attach D:colorless: ftw...lol​

Yeah, it seems like I will need my Feraligatr to come out just as fast (3-3-3 line with 4 Rare Candy will do the trick I suppose? Maybe?) and try to score with my attack. So, speaking of speed, any ideas to beef it up for a quick set-up?
 
if you really want to play this u must play 4xCandy 4xBTS 2-2 claydol and possible 2 uxie because you have try to get him out t2, t3 if your lucky..Remember everyone is playing spiritomb he stops TRAINERS...​
 
if you really want to play this u must play 4xCandy 4xBTS 2-2 claydol and possible 2 uxie because you have try to get him out t2, t3 if your lucky..Remember everyone is playing spiritomb he stops TRAINERS...​

Ok I will add those in as techs if everyone happens to play spiritomb (though Call Energy, Croconaw's Evolutionary Vitality and Smeargle's attack can circumvent this move). But I will need to play the deck 1st before deciding. As it is though, I will focus fire with Feraligatr if the opponent uses Gardevoir, and that will be a change in strategy I suppose.
 
In order to compete with decks that can start dishing serious damage on turn one and two, you need to drop your starter. Smeargle is a subpar card that has been used time and time again in decks like this but to no avail. Instead of wasting turns trying to build up energy, go on the offensive asap.

I've never been fond of cards that did damage and then returned energy to the hand/deck simply for the fact that it's rather inconvenient and can at times be stopped entirely with power locking or disruption like Looker's, Wager, and simply ridding your field of the card doing most of the work which won' be hard with Reversal coming into the format. DCE is an amazing energy and can get you spreading with Spinning Tail on T1 if you manage to setup Prime Gatr that turn as well.

Here's a list I was working on:

4-3-3-2 Gatr/Prime
2-2 Claydol
1-1 Floatzel gl
1-1 Starmie/Tech
1 Uxie
1 Azelf
2 Unknown G

The strategy is to Spinning Tail early game and then sweep with Prime and Starmie or whatever else you decide to include in the deck. It's very fast and doesn't rely on Rain Dance as much as the Lumineon version does, which makes it stronger in the metagame, imo since Spinning Tail only needs 1 waster and a DCE to start dishing out damage.
 
In order to compete with decks that can start dishing serious damage on turn one and two, you need to drop your starter. Smeargle is a subpar card that has been used time and time again in decks like this but to no avail. Instead of wasting turns trying to build up energy, go on the offensive asap.

I've never been fond of cards that did damage and then returned energy to the hand/deck simply for the fact that it's rather inconvenient and can at times be stopped entirely with power locking or disruption like Looker's, Wager, and simply ridding your field of the card doing most of the work which won' be hard with Reversal coming into the format. DCE is an amazing energy and can get you spreading with Spinning Tail on T1 if you manage to setup Prime Gatr that turn as well.

Here's a list I was working on:

4-3-3-2 Gatr/Prime
2-2 Claydol
1-1 Floatzel gl
1-1 Starmie/Tech
1 Uxie
1 Azelf
2 Unknown G

The strategy is to Spinning Tail early game and then sweep with Prime and Starmie or whatever else you decide to include in the deck. It's very fast and doesn't rely on Rain Dance as much as the Lumineon version does, which makes it stronger in the metagame, imo since Spinning Tail only needs 1 waster and a DCE to start dishing out damage.

Hmm that is good. Ok leave it here for me to think about it. It might wind up as a good offensive alternative.

Yeah I g2g, so I suppose more suggestions will be welcome.
 
The smeargle I suggested should help alot with the deck. Try to fit in a 2-2 Starmie RR

Smeargle like most started imo are horrible, especially when HGSS is released. You're basically giving your opponent free turns to do whatever like with, which you cannot afford to do opposed to setting up quickly with Gatr.
 
Smeargle like most started imo are horrible, especially when HGSS is released. You're basically giving your opponent free turns to do whatever like with, which you cannot afford to do opposed to setting up quickly with Gatr.

agree with him...The meta everywhere is just too fast
 
Here's a list I was working on:

4-3-3-2 Gatr/Prime
2-2 Claydol
1-1 Floatzel gl
1-1 Starmie/Tech
1 Uxie
1 Azelf
2 Unknown G

The strategy is to Spinning Tail early game and then sweep with Prime and Starmie or whatever else you decide to include in the deck. It's very fast and doesn't rely on Rain Dance as much as the Lumineon version does, which makes it stronger in the metagame, imo since Spinning Tail only needs 1 waster and a DCE to start dishing out damage.

You can't have 5 Feraligatr in a deck. Prime isn't part of it's name so it counts towards the 4 card limit.
 
Status
Not open for further replies.
Back
Top