Cyrus
Iron Chef - Master Emeritus
Okay, I remember that very crazy (yet fun!) idea by GodTrainer involving Whiscash, Shedinja, and Wobs. Now, that didn't turn out to well, nor was it destined to. However, I have a deck that I've been playing around with for fun: The Flying Circus! Let's see how it does versus Blazi variants and other decks...
Flying Circus (V1.0):
Pokemon (15):
3 Hoppip (Aquapolis)
3 Jumpluff (Aquapolis)
3 Nincada (Double Scratch)
3 Shedinja
3 Wobbuffet
Trainers (27):
4 TV Reporter
4 Oracle
4 Copycat
4 Elm's Training Method
4 Mr. Briney's Compassion
4 Rare Candy
3 Low Pressure System
Energy (18):
4 Rainbow
4 Grass
4 Psychic
3 Warp
3 Cyclone
Now, I'll just touch on how this deck counters previous Shed/Wob variant's weaknesses:
VS Blazi variants: to counter Shed, they throw out a normal basic, which you kill with a Wobbuffet. To counter the Wobbuffet, they send out only one of four options: Ninetails, Ampharos, Blaziken, or Manetric. The latter two, which you'll see far more often, are some specific reasons why Jumpluff is in the deck: if you have 2-3 out in play w/one rainbow energy each, then your opponent will have a 1/4-1/8 chance of hitting the target...VERY bad, when your Wobbuffet has a 1/1 chance of hitting for the exact same amount. Ampharos can always go ahead and KO the wobbuffet, but there will be sheds, jumpluffs, and more wobbuffets where THAT came from! The best way to counter Wobbuffet is with Niniken itself, but most Blazi players are too scared to run it anyways, so it isn't that much of a threat. Bex and Ray are just absolutely massacred, so no need going into those waters.
VS Gardevoir: Wobbuffet massacres their basics early game, but is taken out by basic swarming/Gardevoir/Wobbufet. Evo'd Wobbuffet and Gardevoir are countered by Shed, which is countered by tiny basics...plus, there's always Gex's weakness to abuse with Jumpluff
VS Kingdra ex: Kex can do nothing to the deck, so they'll pretty much rely on normal Kingdras, Seadras, and Horseas to swarm with. All the above-mentioned, as well as Hari and Espy tech cards, are eaten alive by Wobbuffet, and the Normal Kingdra can be swarmed right back! =D
VS Suex/Swampert: Shedinja can just sit there all day and laugh! Mudkips are handily countered by Wobbuffet, who only has to worry about normal Swampert...which is countered again by Shedinja. You don't particularly have to fear people who splash Omastar in there, either, since pull down can only do so much when a Shedinja's HP increases as it devolves...=/
VS Amphy ex: Played alone, Wobbuffet shall make him fall.
Send Espy or Buzz, and Shed shall enthrall.
(I can rhyme good, huh? ;P)
Of course all of this is in theory, and hasn't been playtested. Prove me wrong, though! Lol
~Patriarch
Flying Circus (V1.0):
Pokemon (15):
3 Hoppip (Aquapolis)
3 Jumpluff (Aquapolis)
3 Nincada (Double Scratch)
3 Shedinja
3 Wobbuffet
Trainers (27):
4 TV Reporter
4 Oracle
4 Copycat
4 Elm's Training Method
4 Mr. Briney's Compassion
4 Rare Candy
3 Low Pressure System
Energy (18):
4 Rainbow
4 Grass
4 Psychic
3 Warp
3 Cyclone
Now, I'll just touch on how this deck counters previous Shed/Wob variant's weaknesses:
VS Blazi variants: to counter Shed, they throw out a normal basic, which you kill with a Wobbuffet. To counter the Wobbuffet, they send out only one of four options: Ninetails, Ampharos, Blaziken, or Manetric. The latter two, which you'll see far more often, are some specific reasons why Jumpluff is in the deck: if you have 2-3 out in play w/one rainbow energy each, then your opponent will have a 1/4-1/8 chance of hitting the target...VERY bad, when your Wobbuffet has a 1/1 chance of hitting for the exact same amount. Ampharos can always go ahead and KO the wobbuffet, but there will be sheds, jumpluffs, and more wobbuffets where THAT came from! The best way to counter Wobbuffet is with Niniken itself, but most Blazi players are too scared to run it anyways, so it isn't that much of a threat. Bex and Ray are just absolutely massacred, so no need going into those waters.
VS Gardevoir: Wobbuffet massacres their basics early game, but is taken out by basic swarming/Gardevoir/Wobbufet. Evo'd Wobbuffet and Gardevoir are countered by Shed, which is countered by tiny basics...plus, there's always Gex's weakness to abuse with Jumpluff
VS Kingdra ex: Kex can do nothing to the deck, so they'll pretty much rely on normal Kingdras, Seadras, and Horseas to swarm with. All the above-mentioned, as well as Hari and Espy tech cards, are eaten alive by Wobbuffet, and the Normal Kingdra can be swarmed right back! =D
VS Suex/Swampert: Shedinja can just sit there all day and laugh! Mudkips are handily countered by Wobbuffet, who only has to worry about normal Swampert...which is countered again by Shedinja. You don't particularly have to fear people who splash Omastar in there, either, since pull down can only do so much when a Shedinja's HP increases as it devolves...=/
VS Amphy ex: Played alone, Wobbuffet shall make him fall.
Send Espy or Buzz, and Shed shall enthrall.
(I can rhyme good, huh? ;P)
Of course all of this is in theory, and hasn't been playtested. Prove me wrong, though! Lol
~Patriarch