Pokémon TCG: Sword and Shield—Brilliant Stars

a siq weavile deck for everyone

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i beleive that charizard * can be powered up before empoleon snipes it, i say that because rayquaaza ex can't quite snipe it fast enough, so that kills an empoleon, lucario is blow for blow really, therefore it comes down to who's the better player or who get's backup faster,

i'm thinking about throwing in a blissey, simply because low hp is the number 1 and pretty much only problem this deck has, as for low damage output, all the attacks have effects that make them good, plus the very playable charizard *

the reason blissey fits in well is that i can send it out for low energy cost and it is a pokemon, unlike any in my deck ,that can deliver two attacks, without dying

the deck actually works, it has a hard time against decks with high attacks, the high hp isn't a problem to this deck now that charizard has proved to be so useful

i'm just assuming that you didn't play with charizard, since that is the card that deals with the problem you listed, but it's a key part of the deck , without it, this deck IS just another rogue deck, i wouldn't play umby if that is what you played because i see the effectiveness of that card being similar to the effectiveness of ariados-masquerain, rogue, but if you did play charizard then i would have to say that you just didn't time it right, if you built that empoleon lucario deck, i'm sure you know exactly when it is safe to play something,

another thing is that since the attacks have low energy cost, you will have a chance to attack with one of the main attackers, that doesn't have aqua shower damage, depending on game progress they might not be able to ohko with empoleon especially with DRE attached, if dre is attached ( i played crystal beach in mine so no dre) you would tail influence for 30-60 and try to discard, or use er2
 
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^ You must have up dated the list right after I built the deck, because I didn't have the Charizard*

Even if I did, I think he could KO it before I got it powered up. Either that or use Lucario Lv.x.

Yes I do know when to play cards lol.

The problem I kept haveing is that, I would get 10 on everyone from Prinplup, then it's an easy OHKO for Empoleon to any thing else. The fact that Empoleon Lv.x can give out a OHKO to anything also wasn't helping.

My build dosn't use many DRE so discarding NRG didn't hurt him much. That and he kept getting every stupid coin flip in his favor, while any time I needed a heads it would bounce tails. Stupid luck. > _ <
 
Well, i'm not sure what to tell you...

i have updated my list to have 4 buffers, that can help to some extent, as well as locking in crystal beach after the buffer peices are so cleverly windstormed,

yeah i'm not to scared about lucario lvl x , in general the threeat of it depends on what you have built up, i would try to keep a warp point in my hand, obviously that's not guarenteed but i've been thinking about adding a 3rd somewhere since it's so usefull with weavile's free retreat,

like i said it all comes down to where both players are in the game, so it's very hard to prepare for any one situation, i have seen some problems with my build and if i can't find a reasonable solution, i'm going to chalk it up with ariados masquerain like you said

i think 2-2 blissey 4-4 weavile 3-3 ambipom 1 -charizard could be a step in the right direction, i want to see how far i can bring the list i currently have on the front page, i played apprentice the other night and lost 4 out of 5 games agianst different decks, i came away with the idea that low hp was definately the problem

thanks for contributing to my idea though, hope you have luck with it
 
No problem.

The major problem that this deck has, is the same as my Aridose Masquerien deck. Not enough hp, and not being able to quickly KO big St2s.

Maby later in the year this and my deck will be more playable due to new cards, or a change in the metagame. Untill then, I would work on a deck that is more playable in the current metagame.
Good luck. ; )
 
yeah i like the 2-2 blissey in there, but if it doesn't seem like the mathups are more winnable, then i will just make a weavile blissey deck, or lucario empoleon, that's what i was playing when i made this deck, i love my idea but like any good player i want to be realistic ( i didn't intend to imply that i'm a good player but you get my point)

one thing i will say is that masquerain does knock out a few pokemon, it's taken down my rhyperior, and i imagine it can hurt a blissey or two , it's downside is that there are pokes with free retreat, like ape (garchomps kinda unplayable in some metagames) that have high hp

i DO plan on playing some version of weavile ambipom at at least one cities, if i do poorly i'll just play something that's easy to win with
 
When I first saw this deck I thought that it had excellent potential. Energy excel, free retreat, and strong attacks. I had a chance to play with it at my league yesterday and I ran into some problems: (my deck was without char or buffers).

1.Low HP. A lot of pokemon can do 80 dmg. Things like Infernape would just run right through the deck. I understand the beach would help but it was not overly effective. They can play around the Ambipom's attack easily. I understand that Weavile is water but to use his pwr you would have to turn dark thus destroying your advantage of his weakness. Possible solutions that I see are buffers (which you have included) or Drake's but you are not going to have them every turn.

2.Lack of speed for a stage1. Here's the thing, in an ideal situation you want sneasel active. Turn 1 you grab basics, attach energy, attack. Turn 2 evolve Sneasel to Weavile, use some form of draw, shadow charge. Turn 3 switch attack with Ambipom.

Now here is where I see the problem. For a stage 1 you must attack by turn 2. Lucario will be luc X, Empoleon will be out by turn 3 with charm, blissey will DEFINITELY be ready, kricketune will DEFINITELY be ready. Things with low hp like Delta (for new people that would be Raichu/ Exeggutor) did so strong because of Scrambling the snot out of people for 90 dmg. It made people think twice before the KO. For a stage 1 speed is the name of the game. Possible solutions would be to add another line with high hp. Blissey comes to mind.

3.Weakness to fighting. I understand that you feel that Lucario will see less play but I beg to differ. Too strong, too fast, too much of a luck sac to count it out. I feel it will still see reasonable play. If not lucario then Gallade. If not Gallade then Wormadam Sandy Cloak. If not Wormadam Sandy Cloak then... claydol ex. That last one was a joke but the others are a guarantee. It's possible to use Holon FF but that would defeat the whole purpose of the deck.


I think that another pokemon with at least 90 hp is the way to go. Blissey, Honchkrow, nidoqueen, etc. I like the idea of adding weavile from DP. Maybe make use of scrambles somehow.

What are your thoughts?
 
Once Darkrai comes out I would put in one DP Weaville so that it can be used late game for a heavy hitter. Plus its first attack Nasty Plot gets you any one card from deck even though Furret gets you two for free this way its not another line in the deck.
 
my thoughts are... very supportive

i agree with all of your points totally and i can tell that you've tryed the deck

for the t2 attacker, i agree you can't waste the first couple turns on setup in a stage 2 deck with low hp, so let's go with your best case scenario which is start with sneasle, search for basics, but here's where there is some variatian, you obviously double slap t1, let's say you get 1 heads, i've gotten 2 and i've gotten 0 before, but just for the sake of explanation, let's say you get 1 , so at this point if you went first, and have a special darkness energy supplying at leas 1 of the 2 requirements for chip off, or a plus power, ( in total 6 of my cards can accomplish this) you now have t2 dead riolu on your hands,

i think that the low energy costs somewhat make up for the chance of having a setup turn, and also sometimes allow you to skip a setup phase, because you can have 2 of the main attackers powered up by t4 without any acceleration , if the starting weavile is going to die don't waste energy on it,

low hp is definately a mjor problem, i'm glad that you agree that blissey could help, i have been up in the air and without a second opinion fro someone who used the deck, i was to unsure , but with your vote i will post the list i am now using in a little, the list has 2-2 blissey (more consistant than 1-1) i had replaced beach with boosts for ambipom and blissey, but when i saw your suggestion of scrambles, i remembered that i wanted to fit that in somehow, so i will replace boost with srambles since all the pokemon can use it and it justifies a setup turn, i don't know how scrambble wasn't an obvious choice that everyone should have seen, so i'm embarrassed

as for fighting weakness blissey don't solve the problem but it helps considerably, i really just have to hope i go first and riolu flips tails (wishful thinking) but i think that with the changes i've covered, the fighting matchup should improve

thank you for your analysis, knowledgable criticism is always welcomed, you can see a lot of weaknesses by looking at a list but you can never find out how much they affect the deck until you have played with it sometimes
 
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