Tankgrowth
New Member
Acceleration Slicer
or: ( [Speed / Time] x [Scizor] )
or: ( Heavy on trainers/ Palkia dialga legend, and Scizor)
A scizor speed and stall deck
16 pokemonokeball:
3-3 scizor prime
4 skarmory
2-2 Palkia Dialga legend
2 shaymin
t/s/s 32
2 energy retrieval
3 energy search
3 energy exchanger
4 great ball
3 PONT
2 communication
2 dual ball
1 Collector
4 Jarms
4 super scoop up
3 Seeker
1 Juniper
:metal::water::metal:energy 12:metal::water::metal:
4 :metal:special
2 :water:
6 :metal:
Strategy: Attack with scizor's metal scissors and fast. Start with skarmory to attach energies or start with scyther and get a turn two active scizor. 4 and 4 search and exchange for special metal energies and getting waters when needed. Attack until stage 2 bench techs are set up and then use PDL to stall with Time Control and Sudden Delete. Start with Sudden Delete to send stage 2ers and all cards attached back to their hand. Especially Emboars. Then use time control to add 2 prizes for your opponent. After that go back to scizors. Shaymin keeps special metal energies in game. Energy Retrievals to get back basic energy. Super scoop up saves PDL from knock out and keeps 2 prizes out of the opponents hand. Seeker gives me donk opportunities and gets back shaymins. The goal is to go after slow decks fast and to slow them down after they set up.
Any Suggestions on making it faster or more consistant would be appreciated. Thanks!
If you like the list, don't forget to thumbs up it.
or: ( [Speed / Time] x [Scizor] )
or: ( Heavy on trainers/ Palkia dialga legend, and Scizor)
A scizor speed and stall deck
16 pokemonokeball:
3-3 scizor prime
4 skarmory
2-2 Palkia Dialga legend
2 shaymin
t/s/s 32
2 energy retrieval
3 energy search
3 energy exchanger
4 great ball
3 PONT
2 communication
2 dual ball
1 Collector
4 Jarms
4 super scoop up
3 Seeker
1 Juniper
:metal::water::metal:energy 12:metal::water::metal:
4 :metal:special
2 :water:
6 :metal:
Strategy: Attack with scizor's metal scissors and fast. Start with skarmory to attach energies or start with scyther and get a turn two active scizor. 4 and 4 search and exchange for special metal energies and getting waters when needed. Attack until stage 2 bench techs are set up and then use PDL to stall with Time Control and Sudden Delete. Start with Sudden Delete to send stage 2ers and all cards attached back to their hand. Especially Emboars. Then use time control to add 2 prizes for your opponent. After that go back to scizors. Shaymin keeps special metal energies in game. Energy Retrievals to get back basic energy. Super scoop up saves PDL from knock out and keeps 2 prizes out of the opponents hand. Seeker gives me donk opportunities and gets back shaymins. The goal is to go after slow decks fast and to slow them down after they set up.
Any Suggestions on making it faster or more consistant would be appreciated. Thanks!
If you like the list, don't forget to thumbs up it.
Last edited: