Pokémon TCG: Sword and Shield—Brilliant Stars

Alakazam Lv.X

Taylor45

New Member
Alakazam Lv.X 120HP :psychic:

:pbody: Recoil
whenever an attack damages Alakazam Lv.X, place 2 damage counters on the attacking pokemon

:psychic::psychic: Psychic Wave
Roll a 6-sided die. Put that many damage counters on your opponents benched pokemon in any way you like.

:psychic::colorless:colorless Dark Mind - 30+
This attack does an additional 20 damage for each basic dark energy attached to Alakazam Lv.X

Weakness - :psychic:x2
Resistance - None
Retreat - :colorless



i like this concept
i'd probably run this if it were real =)

[weavile + this = death]
 
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Body = awesome
1st attack = awesome and a good way to incorporate dice into the game
2nd attack = meh

overall, not bad
 
phychic wave, i mean it could be really bad while sometimes alright. not everyone will always have a die with them. i always though of something like that though. retreat should be 2? nvm. 1s alright.dark mind odd, alakazam barely has anything to do with dark. maybe 20+ for each special or each something?
 
randydragon: ya i didnt wanna overdo it
i tried to make it practical
=)

charchar: ya i know about the dark thing but its just how i always saw alakazam. i thought he could be incorporated somehow with it. tahts probably why its never been done tho.. ahaha
 
dark mind whooo ho they have nothing related with alakazam; and weavile it doesn't matter unless you have darkrai too.
There are reasons why pokemon never used dice so i wouldn't advice that effect at all maybe x coin flips?
 
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