Pokémon TCG: Sword and Shield—Brilliant Stars

All "Clash at the summit" scans! Let's speculate!

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I really think we're getting LL. We had the same chances of getting the Expert and Battle Starter decks, and we did.
 
Finally, Clash at the Summit has arrived in Japan. Looks like it is time for me to look at the cards that seem to interest me, as well as the remaining Primes and Legends that I haven't discussed earlier.

Yanmega Prime- Well, this card isn't too bad. The Poke-body can be useful that's for sure. If you and your opponent have the same amount of cards in your hand, you do not need any energies to use Yanmega's attacks. All you need is a Copycat or a Chatot and you have one fast attacker all right. The first attack is OK since it can snipe for 40. The second attack hits for 70, and you don't apply weakness or resistance. Well, if you can activate the Poke-body and attach an Expert Belt to Yanmega, you can potentially hit for 90 for no energy!:eek: Now that's pretty cool. The lightning resistance does hurt, yet the free retreat is very good. I have a feeling that people may begin to test out Yanmega once it comes out, especially how you can potentially hit for 90 for no energy.

Golduck- Now this one is a pretty nice card in my opinion. The body lets you remove 2 damage counters from Golduck whenever you attach an energy to it. This is a fairly nice way to recover Golduck in my opinion, but the attack is the reason why I like it. You do 30 plus 10 for each water energy on all of your Pokemon. Well, you can certainly do a lot of damage if you manage to attach a lot of water energies that's for sure; moreover, you can attack for only two energy! I can see this Golduck working perfectly with Feraligatr Prime. Feraligatr attaches :water: energies all around. Then, Golduck slams for a lot of damage. Put an Expert Belt on it and you can hit for even more damage too. Lightning weakness is sadly a problem once again; yet, if you can manage to survive an attack, you potentially recover a lot of damage from Golduck with the help of Feraligatr. Now that's one good attacking duck all right!:lol:

Wailord- Finally, a good Wailord for once. 180 HP is certainly monstrous, and the HP is what seems to really help it here. The first attack can let you flip two coins, and you remove 3 damage counters for each heads. Certainly, this gives Wailord a nice way to heal. The second attack is where the HP really helps it. It regularly hits for 50, but if the defending Pokemon has fewer remaining HP than Wailord, you do 100 damage. Well, since you will in most cases have higher HP than the defending using Wailord, I can see it becoming a nice attacker. Four energies is certainly a lot too, but once again, Feraligatr Prime helps it. Feraligatr attaches all of the :water: energies onto Wailord so that it can attack faster. Also, Expert Belt turns it even more monstrous. With a belt, you now have a 200 HP Pokemon that can hit for 120 most of the time. Indeed, Wailord is certainly an interesting card.

Electrode Prime- Unfortunately, this isn't a really good Prime. Well, it does have a Poke-power that has a decent effect at least. If you use the Poke-power, you sadly need to KO Electrode; yet, it is then you can begin to cause some Energy Acceleration. You can look at the top 7 cards of your deck. You can choose as many energy cards you find there, and then you can attach as many of those energy cards to your Pokemon in any way you like. Then, you discard the remaining cards. Certainly, the Power does give some nice acceleration that's for sure. The attack is sadly disappointing, however. It hits for 30 and then you do 10 to two of your opponent's bench Pokemon? Seriously, it can't really hit that hard. Thus, the only use I see with Electrode is its Energy Acceleration and that's about it. Otherwise, this Prime isn't that good compared to others.:nonono:

Grumpig- This card is surely interesting. The first thing I noticed about it was, "Look at that! That's Psychic Lock, Gardevoir SW's attack! Finally, it comes back after a rotation!" Then, on a second look, it turns out that it really doesn't hit that hard, as it only hits for 20. Great, that's not really going to do much. Power lock is nice here, but if it harder, it would be better. Now onto the second attack: Do you remember Bannette from EX Power Keepers? Do you remember it having an attack called Bench Manipulation, where your opponent flips a number of coins equal to the number of bench Pokemon they have out, and then it does 40 times the number of tails? Well, the attack has been revived also by Grumpig with the exact same effect. Bench Manipulation is certainly one dangerous attack since it can potentially hit for 200 damage in my opinion. Of course, the attack is flippy, so don't always expect the attack to hit for 200 every time. Thus, based on what I have to say, Grumpig is one interesting card since it brings back some attacks we remembered from the past.

Nidoking- Well, this card I actually kind of like. The body lets you add +20 more HP for each Nidoqueen you have out. Nidoking already has 140 HP, but if you can give it a belt, and if you get at least one Nidoqueen out, you now have 180 HP on Nidoking!:eek: Certainly, this can make Nidoking hard to take down. The attack isn't too bad either. It does 80 for 40 and causes poison, so initially, you are really hitting for 90. With the help of a DCE and Expert Belt, you could be hitting for 110 for three energies. That's pretty nice. The retreat cost isn't the best sadly, but lightning resistance is very good, especially since it literally one shot a Luxray. Indeed, I think Nidoking will be an interesting play.

Solrock- The reason why I like it is because of the Poke-body. If you can get out a Lunatone, each player can't remove any damage counters from his or her Pokemon. This card can make a good counter to Nidoqueen and Garchomp C, and it can also make spread decks effective once again. The only problem is that it takes up bench space. Still, I find this Solrock pretty interesting that's for sure.

Sharpedo- Now that's one very interesting shark. It can potentially discard your opponent's entire hand!:eek: That, however, depends whether or not you get heads or not. It can even do 50 plus 10 for each damage counter on Sharpedo. Give it an Expert Belt and a special dark and it can potentially hit for 80 plus 10. Man, this Sharpedo can become a very good Pokemon to use in a prerelease that's for sure, and it can even see some interesting play in modified too, especially on how it can discard your opponent's hand and hit for a lot of damage.

Bronzong- What I like is its first attack. It allows to you to search your deck for 1 set of a Pokemon Legend, and then you put it in your hand. Well, this card can certainly help decks that rely on Legends as attackers, especially since Legend Box may not necessarily pull out an entire Legend. The second attack doesn't seem much. All it does is 30 and then you move an energy on Bronzong to one of your bench Pokemon. The retreat cost is sadly heavy, and that happens to be the reason why it isn't too broken. Still, the first attack will certainly help decks that rely on Legends.

Ditto- Dusknoir's replacement anyone? Why? Like Dusknoir, it has an easy to use to Bench Control, and it is all thanks to the Poke-body. It makes it so that your opponent can only have up to four bench. If they have five or more, they need to discard one of their bench Pokemon. That sounds pretty evil doesn't it? Indeed, it sure does; yet, there is a problem. It has very low HP for a basic, 40 HP to be exact; so, this means Garchomp C and Gengar SF (with the help of Crobat) can easily snipe a Ditto, and Dialga locks the body as well. Thus, Ditto may not become that popular, but I still actually think it has potential.

Porygon-Z- I think this card deserves some mentioning. The Poke-power is especially helpful since it can grab at trainer out of the discard. It isn't a bad attacker as well. It can hit for 80, but you need to make sure it has at least one Rainbow energy on it or else it will do 20 to itself, as well as Confusion on itself. Still, with a DCE, a Rainbow, and an Expert Belt, it is certainly not a bad attacker, but the Porgyon-Z promo will still happen to be the better attacking Porygon-Z.

Groudon and Kyogre Legend- Well, this card certainly discards a lot. The first attack discards the top 5 cards of your opponent's deck, and it will do 30 times the number of energy discarded this way to your opponent's bench. Well, certainly, if you can discard 5 energies this way, you can literally do 150 to an opponent's entire bench, which will be enough to knock them all out and take some prizes. The second attack discards the top 5 cards of your deck, and it will do 100 times the number of energy discarded in this way. Well, at least 2 energy will do in order to OHKO most of the time, and there is the potential of doing 500 this way too.:eek: Well, the only problem is the fact it will entirely be on luck, so you can't expect to do 150 or 500 most of the time.

Now for the trainers and energy!:smile:

Junk Arm- Finally, a card that can truly recover trainer cards out of the discard. You discard two cards from your hand, and then you search your discard pile for a trainer and it goes into your hand. Sadly, you can't bring back other Junk Arms this way, but still, it can be pretty helpful to grab cards like PokeTurn, Rare Candy, SP Radar, Energy Gain, Power Spray, Pokemon Communication, and etc. out of the discard. Who knows if this will be staple card in SPs, as it looks like it could potentially be that way.

Black Belt- Now this one is interesting. It only works if you have more prize cards left than your opponent, but the effect it also has is pretty nice. The ability to do 40 more damage on the turn Black Belt is played is pretty deadly. Now wonder it can bring the chance of a comeback. This card could find its way into donk decks, where if a donk deck is falling behind because it can't hit hard, Black Belt will come to its aide to let it do better.

Twins- Like Black Belt, it can only be used if you are behind on prizes, but it also has an awesome effect. It can let you search your deck for two of any cards you want, and you put them in your hand (without showing them to your opponent). It's basically two Pokedrawers that were made into a supporter and had an added effect. Certainly, because of how it can grab two of any cards, I have a feeling that it will become a staple in most decks for sure when it comes out, especially since it is slightly easier to use compared to playing two PokeDrawers.

Indigo Plateau- Well, the ability to increase all Pokemon Legends' HP in play by 30 is pretty nice. Many Legends already have pretty high HP, but with this Stadum, they will gain even higher HP, making them pretty hard to take down. Certainly, this can be a great help to many Legends for sure.

Rescue Energy- Wow! If a Pokemon is knocked out and has this energy attached to it, the Pokemon will simply go back into your hand! Sadly, you still need to discard all cards attached to it, but it is certainly a nice way to bring back a Pokemon. In fact, this card will be very good for many Gyarados decks out there, especially since this energy will actually help it survive trainer lock from cards like Spiritomb and the soon to come Vileplume.

Alph Lithograph- Finally, an actually playable Alph Lithograph for once. It can let you look at all of your face down prize cards, and then you can put them back down as you do with Time Walk. When Azelf will eventually be rotated, Alph Lithograph will eventually be Azelf's replacement for sure.

Yeah, Clash at the Summit is one very interesting set. It seems to contain a lot of very good cards. I definitely can't wait when it comes to the U.S.:wink:
 
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electrode prime + rayquaza deoxys legend

hmmmm

ZRE anyone?
 
electrode prime + rayquaza deoxys legend

hmmmm

ZRE anyone?

Not really...you have to remember something like Electrode EX worked so well because it guaranteed 5 Energy cards from your discard, which you were then free to attach about (and though it cost 2 prizes, this was more than enough to make decks run faster to compensate). In comparison, Electrode Prime is very risky when you're relying on the top 7 cards of your deck, so at worst you've cost yourself a prize and discarded the top 7 cards of your deck for nothing and no real upside. Now you could manipulate what 7 cards are on top by various means, but overall, it's just not worth it I'd think.
 
PorygonZ LVX + Electrode Prime + PromogonZ + Twins + Junk Arm...I see options there for TM-Rampage Revised.
 
i imagine we are going to get both clash and lost link as our nov set, lost link is 40 card, clash is 80, and theres only like 5-10 promos/alt art reprints/leftovers, so a 120-130 set seems more likely then 2 60-80 card sets.

also i think pop said they wanted to rotate about 4 sets a year, and release 4 a year rotating the legends out in 3 years would be a nice cut off for them with the 5th gen B&W stuff.

course a lot depends on if the B&W ds games come out closer to feb or may
 
"You can use this power once during your turn, if you use it, this Pokemon is Knocked Out."

When you power spray a poke-power, it still counts as being used. I'd rule it that the Electrode Prime is still KO'd. Lame, I know. :frown:

IDK. It didn't work that way for Dusknoir SF. If he's sprayed he takes no damage.
 
It's worded differently though. It says that you only put the damage on if you draw cards with the power.
 
Looks like PCL decided they should print a set that was worth buying a box of.
I will be so stoked if most of this makes it into the August set (no love for Lost Link).
 
I'm willing to bet that nothing beyond the two legends will make Undaunted as the set is already comprised of the missing Revived Legends cards as well as Battle Decks and promos. The set is also only ninety cards. Good luck fitting anything from this set into that, as cool as it would be.
 
I think that with us only getting 2 LEGEND Pokemon in this set, it's rather plausible that Lost Link and CatS will be pooled together, given there are noly 2 LEGEND cards we won't have then (Cresselia/Darkrai and Dialga Palkia) and they're all Gen 4 Pokemon. But then again, there are 8 total primes remaining, 4 from each set. If they did pool the two together, that'd be the highest number fo Primes released in a set. Again to consider is that only 1 Alph Litograph will remain since LL didn't have one, and that's been a staple in this block.
 
Set is already being overhyped. I really don't see anything too gamebreaking as far as the Pokemon go other than the Legends and a couple Primes. The trainers/supporters again are the best cards in the set.

Junk Arm - Really good. I can see alot of decks utilizing this. Especially SP. Its like having that extra Poketurn/Powerspray/SP Radar/Energy Gain at your disposal. Card acts like a 2nd Luxury ball in many ways. Its kind of situational, so I wouldn't put 4 in a deck, but I can see many decks running 1-2.

Twins - My personal favorite. Card is perfectly balanced. Getting any 2 cards in ur deck if ur behind is just plain good. No buts about it. I would automatically include atleast 1-2 of this card in every deck.

Black Belt - Not sold on this card at all as it takes up a supporter for the turn AND you have to be behind in prizes.

Alph Litho - Replacement for Azelf in the future. And some players may even opt for this card to replace Azelf now.

Rescue Energy - Not a fan, but might have some uses in certain decks. Be careful as it says it has to be knocked out from "damage" from an attack. And we all know there are ways around that.

Ditto- Terrible. Too situational as your opponent will probably just lose an Azelf/Uxie or other useless card on their bench.

Machamp Prime - Good card but we've known that for a while now.

Yanmega Prime - Interesting card. Has some potential, but I wouldn't consider it a reliable deck. I wouldn't completely rule it out as there are ways to get the body working for you every turn.

Legends - All of them seem interesting, only time will tell if any of them are truly viable.

Golduck - Obviously an awesome partner for Feraligatr Prime, but Feraligatr decks are bad in the first place and will only get worse after Claydol rotates.

Pidgeot/Grumpig - If only it did more damage with their first attacks. Terrible cards.

Wailord - Terrible card

Electrode Prime - Also terrible. You'll whiff on the power when you really need it, and you have to discard the other cards. If you just shuffled the other cards back into your deck I would say this card is decent, but unfortunately its not that way.

Electivire - Just bares mentioning that this artwork is awesome

Bronzong/Indigo Plateau - Good for Legend based decks.

That about sums up the set, IMO.
 
Set is already being overhyped. I really don't see anything too gamebreaking as far as the Pokemon go other than the Legends and a couple Primes. The trainers/supporters again are the best cards in the set.


That about sums up the set, IMO.

What's wrong with that? I personally don't like seeing sets where things that are obviously overpowered (cough, luxray Gl Lv.X/Gengar Prime) are going to be introduced to the game.. i like the game intact, no need to keep breaking it :frown:

Said it like everywhere, but seriosuly, can't wait for KGL : D
 
Yanmega looks good you can use coppy cat or judge to get the same amount of cards but one thing sucks about that is that you cant use any of the cards you just got from copy cat or judge yanmega can be a qucick card but this isnt my favorite set lol i think machamp and machamp prime looks good electrode prime is great with dilga and palkia legend and dexoys and rayqyazza legend im glad that a new porygon z is comeing out i think this will be out in the next set and that porygon z is a strange card i would use promo porygon z nido king would be excellent with the riseing rivals nido queen i think im going to make a deck for that and ditto is sorta like the dp dusknor but not as good yes....
 
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