Discussion in 'Deck Help and Strategy' started by mrmitchum, Oct 18, 2007.

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  1. mrmitchum

    mrmitchum New Member

    4 Dusknoir
    2 Dusclops CG
    4 Duskull CG
    1 Chimecho MT
    4 Chingling MT
    2 Sableye PK
    2 Ambipom
    2 Aipom MT

    2 Warp Point
    3 Candy
    3 Quick Ball
    2 Night Maintenence

    3 Oak's Research
    2 Rowan
    2 TV Reporter
    2 Celio

    2 Speed Stadium

    2 DRE
    2 Holon Energy WP
    2 Scramble
    9 Psychic

    Strategy: Hopefully get a chingling or sableye out first turn. Use a lot of shuffling cards at the beginning. Get out dusk or pom asap. Uses dusk's power, move in for kill if your opponent takes a prize or two, or use pom to take out the hand.
    Last edited: Oct 18, 2007
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