Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-on Ambipom/Weavile/Cinno

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Barkjon

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Ever since HGSS-on was announced, I've been wracking my brain (and my collection) for a lock deck to play. In the MD-on season I fell in love with Sablelock - a truly awesome deck I wish I could still play. I was really looking for a deck that resembled that, and the Ambipom/Weavile that topcutted there seemed perfect.

I started researching the deck and got the list he played. I had almost the whole list except for the Donphan Prime, so I kinda messed with the deck. I preferred to have more of attacking power, so I tried to combine Ambipom/Weavile with my Cinno/Zoroark, and this is what I got...

POKEMON (25):
4-3 Weavile UD
2-2 Slowking HGSS
3-3 Ambipom TR
2-2 Cinccino
1-1 Umbreon
1-1 Zoroark


T/S/S (22):

4 PONT
3 Juniper
3 Collector
4 Seeker
4 Communication
2 Dual Balls
2 Switch

ENERGY (13):
4 DCE
4 SP. Dark
3 Dark
2 Rescue

STRATEGY:
As you can see, this deck is prettttttyyyy rough right now. I'm relatively new to this deck, so the strategy isn't totally perfected yet.

The focus of this deck is to disrupt your opponent to the point where they have nothing good in their hand and almost nothing on the field, and then sweep with Cinccino. Weavile is extremely important here. His "Claw Snag" Poke-Power let's you discard a card from your opponents hand. Extremely valuable to get rid of an important card in their hand. On top of this is Ambipom. His first attack does little damage but has an amazing effect of getting rid of 2 of your opponent's cards. In addition to these two Pokemon, Slowking can both speed yourself up or lock your opponent via it's poke-power.

If you get those 3 Pokemon out early, your opponent will (hopefully) be locked down, so you can bring out Cinccino. This is a valuable attacker, that will often hit for between 80 and 100 damage. Considering that your opponent is already locked down, that will often OHKO your opponent. Ambipom is also used as an attacker, and Weavile can be used to snipe babies on your opponents bench.

Additionally, you have Xatu, Zoroark, and Bouffalant. Xatu is an awesome card that directly counters Machamp Prime - a fully-loaded Champ is one-shotted by Xatu. Zoroark is used to (occasionally) set yourself up, but generally used to OHKO Zekrom or Reshiram via it's Foul Play attack and a sp. dark energy. Pretty awesome. Bouffalant can also revenge kill most Pokemon and can OHKO RDL.

The T/S/S line is mainly directed towards consistency and speed.

The Energy line is pretty obvious.

Anyways, please help!
 
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Um, add 4 Judges. They're super duper disruptive, and a decent hand refresher. If you play judge, then play weavile, your opponents hand is now 3. You can then control your opponents top deck with slowking. Ambipom could then make your opponents hand 1.

Consider adding team rocket trickery?

Also, 1 psychic energy is going to be a pain in the butt to get. Kill the psychic and 2 dark energies then add 3 rainbow energies?

And definitely add in a tech for donphan prime. Even if you disrupt your opponent, if they manage to play a donphan prime down, you're screwed. That pokemon can one shot almost every one of your pokemon with 1 energy.
 
This deck with Yanmega runs extremely well. Consider dropping your Zoroark and Xatu lines for it. I'd also tweak the lines to get at least a 3-3 line of Cinccino since it is your main attacker once the lock is established. Also, drop Bouffalant. Cinccino is your quick, hard hitting, revenge attacker. Definitely think about adding at least 1 Cleffa.

For energies, consider dropping them to 10. 4 DCE, 4 Spec Dark, 2 Rescue. With Yanmega as an option, you don't HAVE to have the energy to attack and everything else only needs either 1 DCE or 1 Dark 1 Colorless. I know it sounds rough, but it works really well.

Trainers... 2 Seeker, 2 SSU. Add 4 Junk Arm. Don't add Rocket's Trickery (in testing it usually gets played when they have no hand). 1 Plus Power helps enormously. 1 or 2 Black Belt can win games. If you run 4 Junk Arm, you can afford to run 1s in Trainers, do it. Circulator/Reversal is amazing right now, Catcher will be better. Fit some in.
 
^ You realize how small you're hand will be forced to be with yanmega?

I agree 100%. Yanmega doesnt work well in this deck. Donphan is great to counter Magnezone. My best list uses Donphan and Umbreon as backup attackers. The only really bad matchup is Reshiram.
 
@Lokey: No Judges. This deck depletes your opponent's hand so quick, that Judge is useless. TRT I've tried, but it doesn't work well. You already remove about 3 cards from your opponents hand per turn. I will probably remove a dark for another psy, to increase the chance of drawing into it. Donaphan is a rough matchup, but I hope to lock him down quick, and Donphan is more common with Champ Prime, where Xatu OHKO's him.

@Skytso: I'll remove the Bouff and some other thing (energy?) for another 1-1 line of Cinno. I actually quite like the T/S/S line right now. Yanmega is, like Weegee (lol) and Arks said, is horrible imo.

I don't have any Donphan, sadly, (wish I did), but I don't.
 
@Barkjon ABSOLUTELY NO JUDGES. You are 100% correct.

This deck NEEDs 4 PONT. Think lines make PONT great as you can draw into almost anything you need.
 
^
Well, if you stack up a few SP. Dark on a Weavile it does pretty good damage (100) against Gengar. In addittion, it locks down LostGar, which is an issue for them.
 
With Umbreon its almost autowin vs MewGar and makes Magnezone/Yanmega and Kingdra/Yanmega favorable matchups. With 4 seekers yanmega just cant win by sniping around Umbreon. And I agree no Judges and 4 PONTs is a must.
 
With Umbreon its almost autowin vs MewGar and makes Magnezone/Yanmega and Kingdra/Yanmega favorable matchups. With 4 seekers yanmega just cant win by sniping around Umbreon. And I agree no Judges and 4 PONTs is a must.

I like that idea a lot. My friend and I were playtesting and looking for something different to put in. :thumb:
 
With Umbreon its almost autowin vs MewGar and makes Magnezone/Yanmega and Kingdra/Yanmega favorable matchups. With 4 seekers yanmega just cant win by sniping around Umbreon. And I agree no Judges and 4 PONTs is a must.

Yeah, i'll try to get a hold of 1-1 Umbreon, removing the 1-1 Xatu. Good idea?
 
Not much help here, but an Umbreon doesn't do much at all to yanmega/magnezone. Unless you play him with no bench, and even then its still a ko.
Posted with Mobile style...
 
Yo, ditch the switchs and add 1 more energy and a different trainer. Everyone on your team has only 1 retreat cost, so it's not a problem to retreat.
 
This deck will not fall to being sniped by Yanmega. Yanmega must 2 shot anything around Umbreon + deal with the seeker drops. I have played the matchup a lot and without a counter Umbreon truly does wall Yan/Mag.

And switches are a must. Energy must be played carefully in this deck. I have played it with and without switches and it is way more consistent with them.
 
Thanks for the help guys.

I've tested this deck extensively against a T-tar Prime that also uses Mandibuzz and Zoroark, and I'm about 14-1 against it.
 
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