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An Article on How to Write an Article
Hello everyone. With the recent influx of what most members are terming “bad” articles, I thought I would try to write an article, not on a deck, but on how to write about a deck. I’m probably not the most qualified person to do this, but I’m certainly not the worst. If even one person writes a good article based off this, it will all have been worth it.
Article by: Kenton A.
Title: An Article on How to Write an Article
Date: January 20th, 2011
Heading
The heading is what grabs people’s attention on the front page. Have the name of your article in a nice, big font. Maybe add colors, underling, bolding, or italicizing. You could also have pictures of your decks main attacker(s). However, try not to use the same picture twice in an article. If you post a picture up here, don’t post it again down when you’re discussing it.“Copyright”
This is the start of the article. It lets us, in very few words, know what we’re about to read. It should contain your name (or names if it’s a joint project), the name of the deck or article, the date the article was written, and the current format. It should look like this:Article by: Name (Last initial/ last name)
Title: Title goes here
Date: Date written goes here
Latest set released: Latest set here
Current Format: Format here (DP-on, MD-on, etc.)
Opening Comments
At the start of all articles there is a section of introductory comments. In here should go a description of the deck (not its strategy), what the decks purpose in life is, and how the deck came about, such as if you invented it, or if it’s already been sweeping tournaments. Mention why you personally use the deck (if you don’t use it, why are you making an article about it?) A good example of this comes from Phazon Elite’s recent article, Blissey/Drapion:I hate coins. I also hate dice. In fact, I hate any form of randomization, because I suck at believing in the heart of the coin. At one point in my life, my affinity for making poor rolls was so bad, rolling low numbers became known as "pulling a Marvin." So naturally, my new awesome deck idea (which I am going to ram down your throats like granny's disgusting fruitcake), involves flipping multiple coins a turn, often praying to the Pokegod of Pokeland in the process.
Many of you probably remember my old FGD article from over a year ago. I stumbled upon the synergy of Flygon/Gardevoir by smashing two overcosted Stage Twos into the same deck, making local kids frustrated in the process ("THIS DECK SHOULDNT BE GOOD!!!! HOW IS THIS DECK SO GOOD????"). This time, I stumbled upon this deck's synergy in my endless quest to make something of Drapion, it still accomplishes the end result of making local kids mad ("OH MY GOD IM TRIPLE POISONED AND HAVE A SMALL HAND AND CANT USE POWERS AND I HAVE TO READ EVERY SINGLE CARD HE PLAYS BECAUSE IVE NEVER SEEN THEM USED BEFORE!!!").
I'm not going to pretend the deck is something it isn't. If you try this deck in the way I designed it, you will flip many coins. In fact, you might want to invest in a few extra coins and/or dice in case your wild flipping goes out of control and randomizers start flying around like gnats on drugs. The core principal of the deck (Blissey + Judge) is extremely sound and vicious and not extremely reliant on luck, but the supporting cast certainly is.
In his opening comments we’re told why he made the deck and what its purpose is, without mentioning the main strategy. Compared to most, his opening is long, but informative.
The List
One of the most important sections of an article is the list. This is the section I think is due for an over-haul. Recently, most of the negative comments about an article have been about its “terrible” list. Another problem is that many of the lists are opinion based, and sometimes a card isn’t used because the writer “doesn’t have one”. To avoid all that, I propose a new idea. Instead of posting a full list, post a skeleton list. Make a list of all the truly essential cards. Also, even if you have the card's picture in the article, make sure to link each different card in the list to the gallery. How to do that comes later. Since no article I have seen has done this, I am going to make an example. Here is an example of a skeleton Luxchomp list: 39 cards:
2X Luxray GL Lv.X
2X Luxray GL
2X Garchomp C Lv.X
2X Garchomp C
1X Uxie Lv.X
2X Uxie
2X Crobat G
1X Azelf
4X Cyrus’s Conspiracy
3X Energy Gain
4X Poke turn
2X Power Spray
1X Aaron’s Collection
1X SP Radar
1X Pokémon collector
4X Double Colorless Energy
3X Call Energy
2X Electric Energy
See how that’s a nice bare-bones list? It shows 39 essential cards for the deck. In the bare bones list, don’t provide for a varied number of a card, like 3-4 energy gain. Give the lowest number of the card you think is needed. It’s also obvious that 9 energy isn’t enough. Later, there is a section where you can mention extras. Also, don’t provide variations, like 1-2X Luxray GL Lv.X, 3-2X Luxray GL. If there is a possible variation in a Pokémon line like that, discuss it later. However, this list isn’t done. The deck finishing section comes later.
Or you can ignore all that, post a full list, and, in all probability, get bashed more (unless you have an uber list).
Card Descriptions
Here, you provide a description for each card in the essentials lists. Tell us what it does and how it will further the decks goal to win. Since these are the cards you think are needed describe why you think it is necessary to have it in the deck. Tell us how to use it whenever we get it. Explain how to use it early, mid, and late game. Don’t feel pressured to make the description super-long. Some cards need more explanation than others. Cards such as energy do not require nearly as long a description as your main attacker. Provide pictures with your cards. Any main cards, or any card that you think most people have never heard of, should have a picture. That way people don’t need to search around to find out what it does. A good description that tells you what the card is supposed to do is found in Porii Sames paragraph about the infamous Beedrill G:4 Beedrill GBeedrill G is the main man in this deck, but first let’s have a quick look at him. 80 HP for a basic is nice; up there with Luxray GL and Garchomp C. Next, we’ll look at his type. Grass, sadly, hits few things for weakness, but you have Uxie for type coverage. Now onto Beedrill’s attacks. Its first is what the structure of the deck is built upon. Raid can do 40 damage for one energy, provided you played it down that turn. With the excess amounts of Super Scoop Ups and Poké Turns, it shouldn’t be that hard for the first few turns. His second attack, Fury Attack, has very few uses. In fact, I can’t think of any at all. I’ve really only ever used it once, and that was during the first game I ever played with the deck. It can do up to 90 damage, and is an OK desperate attack if you need one. However, it should be noted that Beedrill G is only the main attacker for the first few turns; other turns you’ll be relying on Uxie’s Psychic Restore. But still, Beedrill is the main Pokémon you want to attack with the first few turns, unless you cannot refresh Beedrills quick enough, or you’re facing something that resists Grass or Donphan. Onto its other aspects, x2 to Fire is not too bad; Charizard is rarely ever played, in my area at least. People say that it is bad to be weak to Blaziken FB Lv.X in this format because it is making a rise. However, it still cannot OHKO Beedrill G with Vapor Kick, and could OHKO me anyways with Jet Shoot. No resistance is depressing, but OK. 1 retreat cost is modest, but it turns to a simple 0 with Champion’s Room.
See how he tells you how the card is supposed to be used during the whole game? He tells you how to use it, when to use it, and other cards that work well with it. You don’t want the people playing your deck to draw a card and go “now what do I do with this?” His description tells you what to do with Beedrill whenever you get it.
Filler Cards
This is the new section made to go along with the bare-bones list. This could also come before the card descriptions, and then you could have one section explaining all mentioned cards. In this section, list cards to fit into the missing slots in the list above. At the start of this section, put a very short line with the amount of cards left to fill the deck. This is where you can use your personal preference, and cards you don’t think are all that good. It could also replace the “tech” section in most articles. With each card provide a description of what you think of the card and how to use it if put in your deck. You should use this section to mention any card you think there should be more in the deck than in the bare list. Since you gave a description of the card earlier, a quick reason why you think there should be more is all it will need. Don’t forget to mention the need for extra energy. Again, no article has tried this, so I will make a short example filler section of my own for the Luxchomp above:Cards to fill: 21
Umbreon UD: (Example of a personally liked card)
Umbreon is a card that compliments Luxchomp nicely. With its attack Moonlight Fang it can stop a wide range of Pokémon from attacking it, blocking Luxray, Garchomp, Gengar, and more. It’s not useful at all against decks without powers or bodies, so if that’s all you’ve been seeing I don’t recommend using it. You should only get it on the field when Moonlight Fang can stall something, or if you need a high HP buffer. Quick blow isn’t useful, and you should only attach an extra energy in order to retreat without wasting a dark energy. Cards you will also need to put in if you use Umbreon are Eevee (I recommend UD) and at least one darkness energy.
Energy Exchanger: (Example of a “don’t-think-it’s-all-that-good” card)
I don’t particularly like this card. According to everyone, it is used to get a quick DCE so that Garchomp can snipe quickly or to power up faster than a basic energy card. It’s also used so that Cyrus can, in a way, get you a special energy. Use it if you want. This card does not need any other cards to work. If you plan on using it, I recommend one or two.
2 Aaron’s Collection: (Example of a “more than what is in the list” card)
I personally find two Aarons useful. I use both almost every game. With two you can use one early to revive a Lv.X and the second one to get the cards to finish the game.
Extra Lightning energy: (Example of extra energy card)
If you don’t think two lightning energy is enough add more. I suggest adding two, unless you use something like Umbreon, in which case you should add one (unless you really want two).
Those are each an example of the type of cards I mentioned earlier. I personally like energy exchanger; I was just using it as an example. Using these two sections (bare-bones list and filler cards) you can also list more than the allowed 60 cards and let the reader fill in their own list.
Strategy
This should be your most descriptive section. You want to tell people how to WIN with the deck. It should be a long section, sometimes re-stating what you have already said above in card descriptions. Tell people how to use the cards you have given them to win. Tell your audience what to do early game, mid game, and late game. A good strategy section example comes from Darkmot’s Sablelock article:Normally I would have to say, that you should try to get a Sableye as soon as possible and then go for the lock over and over until you finally have it, but that's not the truth for me. That was just the basic idea when the deck was invented into the game and now it is something different. Now it is an combination of pure Speed, disruption and Revenge Killing. It can have an lock, yes, but you'll get it very rare and if you get the lock you win. That's why this Deck can't be played as an lock everytime, because if you would get the lock everytime this would be BDIF.
However let's say you get your starthand and don't have a Sableye to start with.
What should you do?
Well actually you go for what you have and set up like with every other Deck and don't try to get the lock as long as you are not set. Try to get one decent Pokémon you can go for, such as Garchomp C, or Honchkrow, or Honchkrow G, etc. and do whatever is needed to kill your oppenents most important Pokemons, which will be their actives and if not you have Garchomp.
And then, but just then it will be the best choice to play a Judge or an Initiative to stop them getting more of theirVIPs (very important Pokémon). As long as they have problems to get their VIPs you have the time to take an advantagen and eventually win. That's the way to play Sablelock in like 80% of all games. In the other 20% you have a Sableye start with Judge, or Initiative, or however the starthand looks like, but just then you will be able to really go for the lock and then you still need luck to fully get it.
So here we come to Chatot G, what probably is the eye of the lock, but I say no, because this is what makes the lock more effective. For me Chatot is a card, that makes the oppenent scoop as they always did when I played it. That's why I don't really like Chatot. They shouldn't scoop, they should have a chance to play on, I should have the chance to get a good game, but when the oppenent scoops it isn't a good game anymore, because it wasn't funny for him and he didn't like to play against me anymore. That's like the feeling of donking, out of my experience.
You may not understand this, but I hope you do.
Since Sablelock is mostly a start-of-the-game deck, that’s what he describes, and he tells you about it well. When you talk about your deck make sure anyone can understand what you are telling them to do. Again, with a bare-bones list, the strategy would be more of a general strategy, but that is for you to write when you come to it. Make sure your audience knows how to win.
Matchups
This section is crazy. It’s hard to get matchups without theorymon. You should not have numbered matchups. Nothing is as precise as 50-50 or 65-35. Instead, give the matchup a “(___) to win” matchup (hard, easy, very hard, etc.) Since certain tech cards change matchups, you should mention them. However, don’t change the matchup, just say “easier with insertcardhere”. With Luxchomp, the Gyarados matchup changes with Lucario GL. So you would write “Luxchomp vs. Gyarados, (___) to win. Easier with Lucario GL”. In your summary, describe why the match is easy/hard, and how the tech changes it. If you haven’t played against a certain deck even once, you probably shouldn’t make up the matchup. The decks you test against should be either built from another article, or made by one of your friends, as long as they’re good. Playing against someone who’s been playing for 2 weeks isn’t exactly ideal testing. Remember, the point of a matchup is to tell us HOW TO WIN. If the matchup is hard, tell us WHY it is hard and how we should play to get around our disadvantage. Also tell us how to set up (like the first 3~4 turns), mid game (when all the big guns are on the field) and late game (last 2~3 prizes). Don’t tell us that you won with luck, or by donking; matchups should be described on the side of a standard length game. Also, in a matchup, NEVER. EVER. Assume luck. If you play Gengar SF, you will NEVER get the heads on Fainting Spell. Sure, in a real game you may, but not in a theoretical match up. Never rely on luck. Also, your opponent always gets lucky. If your matchup is Vilegar, you should discuss how to get around Fainting Spell.
In general, each matchup should be a good 4 sentences at LEAST. The more prevalent the deck in the meta game, the longer the matchup should be.
Near-end
This area is optional. You’re right near the end, and you could just close it out, but some short comments may be necessary to clarify something. You could provide an FAQ to discuss why certain cards weren’t mentioned, or a side discussion about why to play your deck as opposed to something else. This is also where you would talk about variations, such as the 3-1 Luxray GL I mentioned earlier. This area should be short or non-existent.Closing Remarks
The closing remarks should be something about the deck, not strategy, something that sounds good as an ending. It doesn’t need to be long, even one sentence about the deck is fine. You’ve described the deck in detail and just need to end the article.Credits
These can come at the end or before the closing statement. Give credit to those who helped you! Tell us what they did. Did they help you write it? Proof read it for you? If someone helped you, don’t shove them off, they deserve to be mentioned.Quick guide to putting pictures in your article:
Since not everyone knows how to do this, here is a quick guide on how to post pictures in your article.
First, head to the Pokegym gallery, then find the card you want. Click on the picture of the card, and it will pull up another page. On that page, copy the link from your browser. It should look something like http://pokegym.net/gallery/displayimage.php?imageid=#####&original=#&c=### . All you want is the string until after the first set of numbers. Cut out the”&” and everything after it. With that link, type:
Miscellaneous:
This isn’t an article section, just a section about article writing in general.
1) Your article shouldn’t contain inside jokes, so don't post anything only you and a few friends understand. No one would know what you’re talking about. To top it off, they’re not allowed anyway. However, just because you shouldn’t have inside jokes doesn’t mean leave out all humor. Jokes are important to an article. They make it fun to read. Don’t overdo it, but a joke here and there can make an article flow better, and will keep readers hooked through the whole thing. Just don’t let it get in the way of the point of the deck.
2) Stay on track. If your article is on Vileplume/Bellossome, don’t have half the article talking about how it beats Luxchomp. A deck should be all-purpose, not all out to beat one deck. Remember, you’re telling us how it works, not “if you face this deck, do this”. That’s what matchups are for.
3)Pictures help an article. You shouldn’t have a pic of every card in your deck (unless you’re using small enough pictures) but it’s nice to have a reference for anyone who may not know what a card does. Provide pics of main cards and any card you think the majority of people don’t know about.
4) Grammar. You are going for a front page article. It should be well written. Do NOT use u instead of you, don’t forget periods and commas, caps, and spacing. Get your there’s theirs and they’re-s right. A wall of text is an eye-sore. The enter key is your friend. Also, do not use acronyms. No lol or FTW or pwnt. They’re fun in a chat room, but they’re no good for an article. And, like, don’t, like, use like, man.
5)Link all your cards to the gallery. To do that, you can either post it the long way, with a full link (which doesn’t look to professional), or you can turn each card name into a link. To do that, start the same way you would to post a picture, buy finding and editing the url to the right length. Once you have that, instead of making it an , post:
[URL=”link here”] Words to link [/URL
Just with an end bracket after the last url. The = and the “are important. Without them, your link will go to an error page. Test your links before posting the article. When you get it right, it will look like this: [URL="http://pokegym.net/gallery/displayimage.php?imageid=48301"]Mudkip![/URL]
In your article, link the cards in the list. Make sure every card mentioned is linked at least once somewere, even if you have it's picture in the article.
6) Judging by the recent articles, your deck needing a good tournament record is out the window. Maybe after states roll around it’ll be back, but for now, write about what you know. If it HAS been doing well, tell us where and why.
8) EXPECT CRITICISM. Yes, some of it isn’t deserved, that’s life, people are jerks. Sometimes it's just an insult. A post like "This list is terrible, no one should play this deck" is just an insult. Ignore it, or shrug it off graciously. However, SOME of the people are actually trying to help you. They may mask it with rudeness, but you are not the ultimate king of Pokémon. There is always someone out there better than you, and they will give you advice if you listen.
9) Be kind and respect people’s opinions in the comments. More than half of someone’s opinion of you comes from how you respond to other people. Be kind. Calling someone a noob is just going to spark fights. This one should be taken everywhere, not just on forums.
10) After a recent article was taken down from the front page the mod said it was because “the original post has been edited. If you want to re-write your article, please re-post it in the submissions again.” Fix typos and add important matchups. If you use the new deck list style, adding cards shouldn't be a problem. However, if, say, a new set comes out or a rotation happens, the whole article may need to be re-writen and re-posted, as an edit may tun it into a huge mess and make early comments no longer relevant.
11) Don’t post your article the day you write it. Take a few days to fine-tune it, add things you missed, test the deck more, and have other people read it. If you post it within minutes of finishing it, you will find problems with it. But it’s a little late then. Even if you do take time to go over it, there's no guarantee It's going to be recived well. In that case, be kind and look back at 9 and 10.
12) From a lot of comments on recent articles, there have been negative comments about the mods that let articles on the front page. I’m not going to comment on that here, as this is an article about writing articles. If you think this is a problem, please discuss it elsewhere.
13) I’m not trying to be the mod telling you what you have to have in your article to get it on the front page, I’m trying to provide a template for you to work off of. If you take my advice, your article will probably have a higher chance of making it than if you don’t.
14) You did not notice that there was no number 7. Unless, of course, you did.
Thank you for taking the time to read this. I hope this one article inspires future writers to give it a go.
Credits:
My brother for proof-reading.
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