Pokémon TCG: Sword and Shield—Brilliant Stars

ANOTHER Blastcatty, yes, I know...

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majorje

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I know everyone hates this deck, but...
I'm trying to run Blastcatty for an upcoming local event (Since my g/f will be playing SP, and my friend's g/f will be playing Obama, and I don't want to run a similar deck). I've been messing around with my build for a few weeks now, and I'd like to see some ideas.

Pokemon: 24
4-2-4 Blastoise
2-2 Delcatty
2 Kyogre
2 Uxie
2-2 Claydol
1-1 Manectric

Energy: 13
13 Water Energy

Stadium/Supporter/Trainer: 23
3 Broken Time Space
3 Night's Maintenance
4 Bebe's Search
4 Roseanne's Research
2 Warp Point
3 Rare Candy
3 Felicity's Drawing
1 Luxury Ball

Cards that I've playtested and don't like:
Chansey/Blissey
Duskull/Dusknoir
Pokemon Rescue
+3 Water Energy, +1 Night's Maintenance (as opposed to Manectric Line)
Regice
Obama
Unown G
Uxie Lv. X

As you can see, I've tried many things to alter the performance of this deck... and the list I've come up with now is alright, but I want to tweak it a bit more to see what the deck can do. I'd appreciate any help I can get, and I'm open to pretty much any ideas.
 
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What is the purpose of the Magnetric line? Also, you forgot to post a strategy for the deck. Seeing how your useing odd-ball cards for a Blast-Catty deck, it would be a good idea to post a strategy. :)
 
What is the purpose of the Magnetric line? Also, you forgot to post a strategy for the deck. Seeing how your useing odd-ball cards for a Blast-Catty deck, it would be a good idea to post a strategy. :)

I believe this is the manectric that does 20x the number of energy on him.

I would remove the 2-2 manectric line for 4 Pokedex (to start)

Also, remove the 2 night maintenance for 1 TSD and 1 water energy, and this should play a lot smoother.
 
no, the manectric from PT has a body that prevents all damage to anything on your bench from attacks.

Strategy: Basically trying to speed Delcatty, Blastoise out as fast as possible and smashing with Aqua Press/Double Launcher to take prizes every turn. Kyogre helps in the early game, VS Toxitank, not to accelerate water energy on others, but on himself. 20 Damage across the board in a deck where everything has 80 HP makes Double Launcher take 2 prized almost every time. Unie for card Draw, Claydol for consistency, Uxie For Speed. All of the trainers and supporters I think are pretty basic.

*Changes* Removed 1-1 Manectric for 1 Night's Maintenance and 1 Luxury Ball.
 
Why would you use that Manectric in this deck when you don't even play electric energy? I know it has a free retreat cost, and an OK body (which will be turned off in a lot of game by Dialga G), but it's practically useless as an attacker - 40 for 2 is all it can do...
 
It's just a tech. It stays on the bench. It's body stops spread damage. Thats why he's in the deck, and yes, I know Dialga G is out there. It's tech against everything else. Besides, If I play right, I should be able to 1 or 2 hit KO Dialga G anyways. I've never really had a problem against it. Even power sprays don't really scare me too much, since I use so many powers in a turn, I force my opponent to play them out anyways. Dialga isn't a real threat to the deck, thats why I can afford to have a 1-1 manectric in it.
 
i ran a manectric tech in my Blastcatty list, and i also ran 1 Multi Energy so if need be, he can attack.

i'd go -1 Water Energy, +1 Multi, it may not be able to be milled off, but it helps in a pinch (claydol can attack too :p)

other than that, list looks pretty solid. i never really liked Kyogre, but it's all about preference.
 
I actually love Kyogre (individual preference, I guess). I run 2. I agree with leaving out Regice. I run a Mantine/Mantyke line for 2 reasons: 1) I can retreat much cheaper against G decks and 2) it gives me a few more options for an opening basic if need be... not a popular option, I know. But it works for me.
 
So far, I've had some great feedback, I like Suicidal's idea about the 1 multi energy, and I think I'll try that out. I'm actually wondering about mesprit, and seeing if I can counter it. I probably shouldn't worry about it too much, but I absolutely love the 1 multi energy idea, especially since the tech would just HOSE the mirror match. I did a lot of playtesting tonight, and I think the only deck out there that scares me is Ampharos Lock. I just hope I come out faster. :p



*EDIT*

but wait a minute, now that I think on it, wouldn't a 1-of lightning energy be better? since if it gets discarded with a dig well, I could potentially return it to the deck and search it out.
 
I would try dropping the Magnetric line for a 1-1 blissey line. It helps in many, many situations. I also allows you to discard :water: to in-turn heal Delcatty or Blastoise.
 
multi over lightning because it still applies as a water energy if you need it on blastoise, or the extra 10 from Aqua Press. Blissey seems great on paper, but it really isn't necessary. sure your delcatty ends up dying, but you run 2 for a reason.
 
I know you said you don't like Unown G (I have no idea why), but there is absolutely no way you will beat a good Gengar player consistently without it. They will just kill off your Delcatty and Claydol, leaving you with no way to charge up your attackers or get new cards. And before you say Manectric stops Gengar, it doesn't. Manectric prevents damage, and Gengar places damage counters. And besides, Gengar does 60 for 1 to blastoise...
 
-3 Night Maintenance

+2 Poke Rescue
+1 TSD

no... you see, eventually, you're going to get to the point where your deck is running pretty slim, or you need more than just the 1 pokemon rescue provides, and Night Maintenance is the only outlet for that right now.
 
no... you see, eventually, you're going to get to the point where your deck is running pretty slim, or you need more than just the 1 pokemon rescue provides, and Night Maintenance is the only outlet for that right now.

If you play the deck right, you won't deck out before you win. I don't believe in NM for this deck. If you're recycling energy, you aren't doing what the deck's supposed to do. When caught in a corner, a good player will have ways to avoid decking out (using Claydol's ability if you have more than 6 cards in hand, failing a Bebe's Search. TSD is by far the best call in this deck... 1-2 is enough.

You don't need Night Maintenance in this deck, but if you wish to use it as a security blanket, go ahead.
 
and when you mill off something you need, which happened to me WAY too much, night maintenance helps. 2 NM and 1 TSD is the play, but since MOST people don't have tsd, 3 nm. Rescue is just not the play.
 
and when you mill off something you need, which happened to me WAY too much, night maintenance helps. 2 NM and 1 TSD is the play, but since MOST people don't have tsd, 3 nm. Rescue is just not the play.

I agree that Pokemon Rescue is not a good idea - 2 TSD is good. I played this deck with 1 TSD and no NM at Provincials and went 8-1. Since you don't mill off energies (you play them), NM lets you get milled Pokemon back - so does TSD. The difference is NM guarantees 3 in the deck and TSD will get 1.5 in the hand on average. I appreciate NM's use, but find TSD works way better in this deck.
 
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