LunarWolf21
New Member
This is my first draft for an Aromatisse deck.
3-2 Aromatisse
2 Xerneas
1 Cobalion
1 Terrakion
1 Mr. Mime
2 Yveltal EX
2 Darkrai EX
1 Sableye
1 Mewtwo EX
1 Virizion EX
17
4 Juniper / Sycamore
3 N
2 Shauna
4 Skyla
2 Team Flare Grunt
15
1 Dowsing Machine
3 Max Potion
1 Level Ball
4 Ultra Ball
2 Muscle Band
2 Tool Scrapper
1 Super Rod
1 Enhanced Hammer
15
4 Rainbow Energy
4 Prism Energy
5 Fairy Energy
13
60 total
Main strategy is to use Aromatisse to move energy and use Max Potion a lot. You can use almost any basic Pokemon you want with Rainbow + Prism, so I've attempted to fit a big variety. Suggestions for Lightning type basics are appreciated.
I use 2 Shauna and only 3 N because I enjoy the reliability of Shauna, and N is only good early game and late game, so having a draw Supporter for mid game is good. I have 2 Team Flare Grunt as a test because this deck sets up fairly easily, and it seems as though you don't need to use a draw Supporter every turn. It is good to use it when you use Xerneas's Geomancy.
And I have 3 Spritzee (Aromatisse's basic) to help get it out turn 1.
Considering adding a single basic Dark energy and maybe 2 Lasers + 1 Virbank to have a counter stadium and to give Sableye more to Junk Hunt for.
3-2 Aromatisse
2 Xerneas
1 Cobalion
1 Terrakion
1 Mr. Mime
2 Yveltal EX
2 Darkrai EX
1 Sableye
1 Mewtwo EX
1 Virizion EX
17
4 Juniper / Sycamore
3 N
2 Shauna
4 Skyla
2 Team Flare Grunt
15
1 Dowsing Machine
3 Max Potion
1 Level Ball
4 Ultra Ball
2 Muscle Band
2 Tool Scrapper
1 Super Rod
1 Enhanced Hammer
15
4 Rainbow Energy
4 Prism Energy
5 Fairy Energy
13
60 total
Main strategy is to use Aromatisse to move energy and use Max Potion a lot. You can use almost any basic Pokemon you want with Rainbow + Prism, so I've attempted to fit a big variety. Suggestions for Lightning type basics are appreciated.
I use 2 Shauna and only 3 N because I enjoy the reliability of Shauna, and N is only good early game and late game, so having a draw Supporter for mid game is good. I have 2 Team Flare Grunt as a test because this deck sets up fairly easily, and it seems as though you don't need to use a draw Supporter every turn. It is good to use it when you use Xerneas's Geomancy.
And I have 3 Spritzee (Aromatisse's basic) to help get it out turn 1.
Considering adding a single basic Dark energy and maybe 2 Lasers + 1 Virbank to have a counter stadium and to give Sableye more to Junk Hunt for.
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