Pokémon TCG: Sword and Shield—Brilliant Stars

Ash Set

Larvitarium

New Member
Ashs Pikachu
Type:(E)
HP:60
Poke-Power: Friendship
Search your deck for a Pokemon with Ash in its name. Put it in your hand.
(E)(E)(E)Rocket Bolt:(Base damage 50)Flip a coin, if tails your opponent chooses one of his benched pokemon, and switches it with his/her active pokemon.
Retreat cost-2
Ashs Caterpie
Type:(G)
HP:40
(G)Worm Web: The defeding pokemon is paraylyzed.
Retreat cost-0
weakness fire
Ashs Metapod
Type:(G)
HP:80
Poke-Body: Special Skin
Whenever a colorless type pokemon attacks Metapod it does 20 less damage.
(G)(G)Mystical Healer:Remove up to 3 damage counters from Metapod. Then remove 1 from the defending pokemon.
weakness fire
Retreat cost-1
Ashs Beedrill
Type:(G)
HP:70
(G)Triple Poisen:The defending pokemon is poisned, but after each turn it takes 3 damage instead of 1.
(G)(G) Short Pinmissle(Base damage 20x) Flip two coins,this attack does 20 damage times the number of heads.
Weakness:Fire
Rereat cost-2
Ashs Pidgey
Type(C)
HP:40
(C)Fly away:On your next turn any damage done to Ashs Pidgey is cut in half.(Rounded up to the nearest 10)
Weakness:Electric
Ashs Pidgeooto
Type(C)
HP:60
(C)Speed up:On your next turn Nips base damage is doubled.
(C)(C)Nip(Base damage 20)
Retreat cost-2
Ashes Pidgeot
Type(C)
HP:80
Poke-Power: Mach 2
Flip a coin, if heads discard one of your opponents special energy cards.If tails, discard one of yours.
(C)(C)(C)Ambush(Base damage70-) This attack does 10 less damage for each energy cardon the defending pokemon. 20 less for each special energy card.
Retreat cost02
Ashs Charmader
Type(F)
HP:50
(F)Shy Flame(base damage 30) Flip a coin if heads this attack does nothing. If tails this attack does 10 damage.
Retreeat cost:None
Ashs Charmeleon
Type:F
Hp:70
(F)(F)(F) Scratch(40 damage)
(F)(F)(F) Charizard Search
Flip a coin if heads search your deck for Ashs Charizard, put it on the top of your deck. If tails, search for a fire energy, and put it in your hand.
retreat cost-2
Ashs Charizard
Type(F)
Hp:90
(F)(C) Energy Toss;Discard 1 energy from one of your benched Pokemon, and attach it to Ashs Charizard, or attach 1 from your hand.
(F)(F)(F)(C) Fire Blast(80 damage) Discard a Fire energy card attached to Charizard.
Retreat cost-3
Thats all of this set for now.
 
This will make a good set, but I have some comments on some of these cards.

1. When do Friendship and Mach 2 activate?
2. (L) is usually used for Electric Energy, not (E) [because we call it Lightning Energy].
3. Rocket Bolt is overpowered -- 50 and a coin-flip GoW for (L)(L)(L). Bring the damage down to 30 or 40.
4. No attack guarantees Paralysis except MTM 01, and for good reason -- it's too powerful.
5. Short Pinmissile is too weak -- either add a coin or make it 30 per heads (but not both).
6. The Retreat Costs on the Pidgeotto and Pidgeot are too high.
7. Shy Flame makes no sense.
8. The Charmander's Retreat Cost should be 1.
9. Scratch should either cost (F)(F)(C) or do 10 more damage. You might also consider a different name -- Scratch usually only has Colorless costs.
10. Charizard Search is an unusual attack, but I think it's overcosted.
11. For that cost, Energy Toss should also do damage, and/or also affect the opponent's Energy.
12. The Beedrill's Retreat Cost should be less.
13. The peak damage on Ambush is a little high -- bring it down to 50 or 60.
14. The Beedrill should have as much HP as the Metapod, or 10 more. Either bring the Metapod down to 70 or the Beedrill up to 80.
15. The Pikachu's HP is a little high -- bring it down to 50.

I apologize if this seems nitpicky (it probably is), but I'm just making observations. Perhaps later I'll post more cards for the set, if you're interested.
 
Fixing up broken lines...

Ash's Butterfree
80 HP {G}
Stage 2 Pokémon (Evolves from Ash's Metapod)

{G}{G} Sleep Powder The Defending Pokémon is now Asleep. 20
{G}{G}{G}{G}{G} Cross the Sea Shuffle Ash's Butterfree and all cards attached to it into your deck, then search your deck for a Basic Pokémon with Caterpie in its name, then place it on your Bench. (If your Bench is full, designate a new Active Pokémon before placing the new Pokémon on your Bench.)

Weakness: {R}
Resistance: {F}
Retreat Cost: none

Ash's Weedle
30 HP {G}
Basic Pokémon

Poké-POWER Superpowered Poison
If the Defending Pokémon is Poisoned, Ash's Weedle gets +30 HP.
{G} Poison Sting Flip a coin. If heads, the Defending Pokémon is now Poisoned. 10

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Ash's Kakuna
70 HP {G}
Stage 1 Pokémon (Evolves from Ash's Weedle)

{C} Harden Prevent all damage done to Ash's Kakuna during your opponent's next turn. (Any other effects of attacks still occur.)
{G}{G} Armor Tackle If Ash's Kakuna used Harden during your last turn, this attack does 30 damage plus 10 more damage. 30+

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}
 
Not bad, Carrington. I like. Now it's my turn.

Ash's Raichu [Yes, I know, Ash's Pikachu didn't ever evolve, and probably never will]
70 HP
(L)
Weakness: (F)
Resistance: N/A
Retreat Cost: (C)

Poke-Power: Resented Evolution
Immediately after drawing your card for each turn, flip a coin. If tails, return Ash's Raichu to your hand. This counts as evolving.

(L)(L)(L)(L) Thunder 90
Flip a coin. If tails, Ash's Raichu does 20 damage to itself.

Ash's Squirtle
40 HP
(W)
Weakness: (L)
Resistance: N/A
Retreat Cost: (C)

(W)(C) Water Gun 20+
This attack does 20 damage plus 10 more damage for each (W) Energy attached to Ash's Squirtle but not used to pay for this attack. You can't add more than 20 damage in this way.

Ash's Wartortle
70 HP
(W)
Weakness: (L)
Resistance: N/A
Retreat Cost: (C)(C)

(W)(W) Waterburst 30

(W)(C)(C) Skull Bash 40
Flip a coin. If heads, prevent all damage done to Ash's Wartortle until the end of your next turn. If tails, Ash's Wartortle does 10 damage to itself.

Ash's Blastoise
100 HP
(W)
Weakness: (L)
Resistance: N/A
Retreat Cost: (C)(C)(C)

Poke-Power: Rainfall
As long as Ash's Blastoise is in play, all attacks from (W) or (L)-type Pokemon do 20 more damage. Ignore this Power if there is more than one Ash's Blastoise in play.

(W)(W)(W)(W) Hydroblast 50
After doing damage, ignore Ash's Blastoise's Poke-Power until the end of your next turn.
 
The Pickachus Hp is high because ts Ash's Pickachu, and you know how powerful it is on the Tv Show.
I think we should do the Pre evolution or evolutions of the Pokemon hes caught because it would be stupid to put Noctowl has a basic Pokemon or anyting like that.
 
Ash's Pikachu
Type:Electric
HP:50
Weakness:Rock
Resistance:N/A
Retreat Cost:(E)(E)

(C)(C) Quick Attack:10+ Flip 3 coins. This attack does 10 damage plus the number of heads.

(E)(E)(E) Gigashock:30. Flip a coin, if heads this attack just does 30 damage to the defending Pokemon. If tails this attack does 30 damage to the defending Pokemon as well as 10 damage to each Pokemon on your opponents Bench.
 
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Ash's Charmander
Type:Fire
HP:50
Weakness:Water
Resistance:Rock(-30)
Retreat Cost:(F)(F)

(C) Tackle:20


(F)(F)(C) Flame Tail: 50 Discard one (F) energy in order to use this attack. :pokeball:
 
Ash's Squirtle
Type:Water
HP:50
Weakness: Electric
Resistance:N/A
Retreat Cost:(W)(W)

(W)(W) Bubble Jet:20+ This attack does 20 damage plus 10 more damage for each Energy card you attach to Ash's Squirtle. You can't add more than 30 damage in this way.
 
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