Pokémon TCG: Sword and Shield—Brilliant Stars

BW-on Aspertia Eels

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ryuninja

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PKMN 13

3x Bouffalant DRX
2x Tornadus EX
2x Mewtwo EX
3x Tynamo NVI
3x Eelektrik NVI

T/S/S 35

4x Pokemon Catcher
4x Switch
3x Ultra Ball
2x Level Ball
2x Max Potion
1x Tool Scrapper
3x Eviolite
1x Computer Search

4x Professor Juniper
4x N
3x Bianca
2x Skyla

2x Aspertia City Gym

NRG 12

4x DCE
8x Lightning

This deck is more-so a WhiteGuys variant than an Eels variant. The Eel engine is just there to remedy the difficulty the deck has with supplying your attackers with energy late game, as well as to patch the deck's weakness to Hammertime. The focus is not on setting up Eels ASAP; in fact, casually dropping your first tynamo on turn 3-4 is very common for the deck, and setting up more than 1 eelektrik is unecessary. This also plays to my benefit in that opponents will see tynamo and automatically assume that the deck relies on my Eel set-up and will overextend their resources to try and catcher KO them.
 
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What do you think about Emolga in this deck? It's admittedly a free prize, and not very useful if you don't get it out early, but it is a free retreater in a deck that doesn't run Skyarrow.
 
What do you think about Emolga in this deck? It's admittedly a free prize, and not very useful if you don't get it out early, but it is a free retreater in a deck that doesn't run Skyarrow.

I dont need pivots since my pokemon tank and shouldnt be getting KO'd quickly, and like i said i dont need to set up multiple eels, especially when it gives the opponent a free prize and costs me a turn of attacking to do so.
 
Why? And what would i replace for it? Honestly White Tea decks dont run it so i dont see why i should run it in here, especially when i have mewtwo.

i know that most dont, but with 4 dces he sets up fast and hits a ton of damage through out the game with both attacks. i think that he pairs too well with asperta city to completely pass up.
 
i know that most dont, but with 4 dces he sets up fast and hits a ton of damage through out the game with both attacks. i think that he pairs too well with asperta city to completely pass up.

i really dont see the point of running it... his biggest strong suit is being able to take a hit from keldeo and OHKO it back with pluspower. i'm not running pluspower in here, so bouffalant performs the task of checking keldeo much better, and if they get keldeo big enough to OHKO bouffalants with eviolite and/or aspertia, mewtwo can come in and OHKO. besides countering keldeo, regigigas really doesnt do anything special. his first attack 3HKOs ex's, and in order for him to score a 2HKO or better on any ex, he needs to be in at least 2HKO range himself, and trading ex prizes isnt something i want to do in this deck. and although he is complemented by aspertia, that's what tornadus is there for, and tornadus is alot faster and has better synergy with my eels.
 
A most interesting decklist. I find myself wanting to add Energy Switch into the mix. You have no free retreat Pokemon or Skyarrow bridge so the usual powering up by Dynamotor and retreating the active strategy is less efficient especially if you want to keep the active in the active spot. Energy switch to get Dynamotored energy onto the active Pokemon could prove useful.
 
A most interesting decklist. I find myself wanting to add Energy Switch into the mix. You have no free retreat Pokemon or Skyarrow bridge so the usual powering up by Dynamotor and retreating the active strategy is less efficient especially if you want to keep the active in the active spot. Energy switch to get Dynamotored energy onto the active Pokemon could prove useful.

I dont play raikou or rayquaza so dynamotor -> retreat isnt necessary.
 
I dont play raikou or rayquaza so dynamotor -> retreat isnt necessary.

Oh I agree it isn't necessary but it is still a useful tactic. You run Tornadus EX, a Pokemon that loses an energy on a coin flip, and Mewtwo EX, a pokemon that becomes more effective with more energy attached. Both can benefit from the retreat, Dynamotor, Switch trick. Still I suppose you can just power up a benched Pokemon and send it in instead.

Hammertime is popular in my area. Even with four switches, I can easily see a two retreat Pokemon stranded active and useless by energy denial which is why I am thinking a way to get energy from the bench to the active could be useful.
 
It's really up to personal choice, but I definitely agree that energy switch (1-2) are good in this deck, but you don't need more than that usually
 
Oh I agree it isn't necessary but it is still a useful tactic. You run Tornadus EX, a Pokemon that loses an energy on a coin flip, and Mewtwo EX, a pokemon that becomes more effective with more energy attached. Both can benefit from the retreat, Dynamotor, Switch trick. Still I suppose you can just power up a benched Pokemon and send it in instead.

Hammertime is popular in my area. Even with four switches, I can easily see a two retreat Pokemon stranded active and useless by energy denial which is why I am thinking a way to get energy from the bench to the active could be useful.

I typically conserve my switches, and removing 2 energy from my board to retreat isnt something id do unless my attacking that turn was gamebreaking.

I know surprising an opponent with a damage output they didnt account for can be good and even score KOs otherwise unattainable, but those scenarios are far and few in between, and space is tight.
 
Needs at least 1 Energy Search

Why? The only searchable Energy is played in 8s. That's plenty enough to get in hand. And, with 12 overall and an Eel line, you're not going to be wanting for energy.
 
Im strongly considering replacing a bouff for a zekrom due to a recent usage increase of sigilyph and of landy/tornadus/X variants.
 
http://pokegym.net/forums/showthread.php?t=171652

This guy used your strategy descripton?

Regarding Energy search: Makes Skyla able to snag energy, thins deck, gives you more outs for finding energy. I know I've cursed myself when I've played an N or Juniper just looking for one energy and finding none, even with "8 searchable energy."
 
http://pokegym.net/forums/showthread.php?t=171652

This guy used your strategy descripton?

Regarding Energy search: Makes Skyla able to snag energy, thins deck, gives you more outs for finding energy. I know I've cursed myself when I've played an N or Juniper just looking for one energy and finding none, even with "8 searchable energy."

Lol apparently so

And idk about energy search... I rarely find myself whiffing energy; unlike other eel players i dont recklessly discard lightning energy as i usually dont expect to dynamotor more than ~3 energy in a game. I can see its usefulness with skyla, so i guess ill test it, but space is tight so i dont expect it to stay long.
 
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