Balls of Darkness (Electrode, Absol)

Discussion in 'Deck Help and Strategy' started by ShotoCloneX, Feb 6, 2008.

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  1. ShotoCloneX

    ShotoCloneX New Member

    Here is an Absol deck idea i had. After reading a bunch of threads about absol i concluded that absol is indeed a really good card (whether or not you think its fair) and thus, I decided make a deck with him.

    Pokemon 17

    4 Absol
    4 Voltorb (solid basic 20 dmg)
    4 Electrode
    2 Rayquaza d Ex (main attacker)
    2 Pachirisu (get basic+ get rid of cessation + look at hand)
    1 Holons Castform (bring electrode back to hand)

    Trainers 30

    4 Warp Points (combo with electrodes free retreat)
    4 Team Galactic Mars
    3 Team Galactic Wager
    3 Roseanne's Research (get pokes + energy)
    3 Windstorm
    3 Celio's
    2 Super Scoop Ups (bring back trode and ray)
    2 Strength Charm
    2 Cast Away
    2 Prof Birch
    2 Night Maintenance

    Energy 13

    7 Electric
    4 Multi
    2 DRE

    Basic Strat is to get electrodes up and running fast then use warp points to target the pokemon they are trying to build (also used to counter cessation). Idealy, I want to explode a trode every turn for the first 3 - 4 turns. At this point I'll either be tied or behind on prizes. If behind I'll start attacking with Ray. Alot of disruption cards in here to make things difficult for opponent to get going. Pachirisu for countering cessation and getting basic pokes. birch for 3 card TGW. anywho, comments, suggestions, concerns?
    Last edited: Feb 6, 2008
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