To begin this mission, take every single password from every card in this set and transmit them to the Tajiri server. You must use a DS for this task (why you can't use a Wii for this will be explained in a little bit), and make sure there's a connection between the DS and a Gamecube/Wii with a Pokémon XD: Gale of Darkness game disc in it, a Trainers' City file on a Memory Card, and having completed Harrison's Sonic Adventure 2 Battle and Sonic Heroes objective missions previously.
Once you've made the transmission, you'll get an e-mail from Duplica, having heard about the Frontier Brains being available for Marathon Battles, but only Harrison knows the truth about them. Head over to the History Center in Trainers' City and talk to Harrison about Duplica's e-mail. He'll detail that the paperwork that is to verify the Frontier Brains' Marathon Battle teams got lost during a trip and is rumored to be in Dr. Eggman's grasp. Harrison will give you a group of passwords for the Naka server, and Harrison will ask you to transmit said passwords to the Naka server. Do so without turning off the console system and Harrison will ask you to insert a Sonic Mega Collection game disc. Do so, and Harrison's face will jump from the TV screen to the top screen of the DS. 100 numbers will appear on the bottom screen. Touch one to go to the matching objective. The Frontier Brain who matches the objective will be your guide. (The objective data is streamed from the DS to the Gamecube/Wii to highlight the data needed. Only a DS can stream the data, you can't use a Wii as the transmission device. Once an objective is completed, the progress is saved onto the Trainers' City file on the Memory Card.)
Anyway, you have to clear all 100 of Harrison's objectives to obtain the matching encyclopedia set. Only the first four objectives of Noland's are available when you start. When you clear an objective, the first grayed-out objective of the same Frontier Brain will become available, and the clear status of the objective you just completed is saved to the Trainers' City file. You can re-access a completed objective, but you can't unlock additional objectives or prizes for completing the objective a subsequent time. Whenever you complete the last objective of one Frontier Brain's, you'll unlock the first three objectives of the next one's. Whenever you complete all of the Frontier Brains' objectives, you'll unlock the first four objectives of the combined set (71-100). Here's a list of things you'll need to do in Sonic Mega Collection:
NOLAND
Game: Sonic the Hedgehog
Character for All Objectives: Sonic
Special Notes: The alternate Japanese version that fixes the spike glitch is used for the objectives here. Entry into Special Stages is not permitted from the stages during these objectives regardless of your Ring count.
Special Feature: Each stage has a cameo appearance by one or two of the Pokémon Noland has at the Battle Factory in the anime that Ash didn't choose to fight. Grabbing the cameos and proceeding to complete the objective will allow you to get a password per grabbed cameo at the end of the objective that you can use in the first piece of data for this set as an eligible Cup Pokémon for Noland (i.e. grabbing Venusaur in Objective 1 gives you a Venusaur password, while grabbing Manectric in Objective 4 gives you a Manectric password); grabbed cameos carry over between lives and between continues, so if you grab a cameo once, all you have to do is clear the objective regardless of how many lives and continues you need.
Objective 1:
Description: "55 seconds stands between you and glory."
Stage: Green Hill Zone, Act 1
Time Limit: 55 Seconds
Cameo: Venusaur
Goal: This first task is a speed run. Your goal is to get from the start to the card in the stage that started it all, Act 1 of Green Hill Zone, within a span of just 55 seconds. If you can do that, you've cleared the objective. You've got infinite lives for this objective.
Special Notes: The time clock starts at "9:05" for this objective.
Objective 2:
Description: "There's ten flags. Find them all without crossing Eggman's path!"
Stage: Green Hill Zone, Act 3
Time Limit: 10 Minutes (The Normal Limit)
Cameo: Machamp
Goal: For this objective, 10 flags have been placed in various locations all around Act 3 of Green Hill Zone. These flags look similar to the ones from the Mission Mode of Sonic Adventure DX: Director's Cut. Anyway, your goal is to grab all 10 flags without crossing Eggman's path. You have a bank of lives for this objective, and grabbed flags carry over between lives. You have infinite continues for this objective, but grabbed flags do not carry over between continues, so if you have to use a continue, you're going to have to grab all the flags again. If you end up crossing Eggman's path, kill yourself for another shot. Once you've grabbed all 10 flags, you've cleared the objective.
Special Notes: None.
Objective 3:
Description: "Chao are lost! Dive into the temple and save them before time runs out, then grab the card!"
Stage: Marble Zone, Act 2
Time Limit: 5 Minutes 30 Seconds (Hunting Task Only)
Cameo: Rhyhorn
Goal: Five Chao are wandering loose in Act 2 of Marble Zone. Within a span of 5 minutes and 30 seconds, your goal is to rescue all of them. Once you've gotten the last one, the timer will adjust itself so you can grab the card to complete the objective. Found Chao carry over between lives (which you have a set bank of for this objective) but not between continues (which you have infinite for this objective).
Special Notes: The time clock starts at "4:30" for this objective. 4:30 is taken off the clock upon grabbing the last Chao.
Objective 4:
Description: "Can you bank 1000 points on a single bumper?"
Stage: Spring Yard Zone, Act 3
Time Limit: Normal
Cameo: Trapinch and Manectric
Goal: This objective's a bit of a challenge, but it's rather easy if done right. Your goal is to find one of the bumpers that give 10 points each upon hitting it. Keep hitting it until you've gotten 1000 points from that bumper alone. That should be 100 hits. They don't need to be consecutive--for example, you can hit the bumper 10 times and then defeat the surrounding enemies, then hit the bumper 90 more times. Once you've gotten 1000 points off of just that one bumper, you've cleared the objective. You have infinite lives for this objective.
Special Notes: None.
Objective 5:
Description: "Waterfall blast! Can you make it down 10 times in 4 minutes?"
Stage: Labyrinth Zone, Act 1
Time Limit: 4 Minutes
Cameo: Rhydon
Goal: You know the waterfall that is never-ending unless you take the right path? Well, there's a red tape that lies at the end of the tenth trip down the falls. If you can hit that red tape in 4 minutes, you've cleared the objective.
Special Notes: The time clock starts at "6:00" for this objective.
Objective 6:
Description: "NOLAND: I've gotten lost under the stars! Find me quickly and get me to the card!"
Stage: Star Light Zone, Act 1
Time Limit: 3 Minutes (Search Task Only)
Cameo: Lairon
Goal: Noland is wandering around somewhere on this stage, the zone of which is believed to be a favorite of many a gamer who's played this classic. Anyway, your goal is to first find Noland and then escort him to the card. The clock will adjust itself once you've found Noland so you can grab the card in the normal time. Noland's status carries over between lives (set number) but not between continues (infinite). Once you've crossed the goal with Noland in tow, you've cleared the objective.
Special Notes: The time clock starts at "7:00" for this objective. 7:00 is taken off the clock upon finding Noland.
Objective 7:
Description: "Free Scott from the trap before the blocks have their way!"
Stage: Special Stage 5
Time Limit: 10 Minutes
Cameo: Camerupt
Goal: Scott's trapped where the Chaos Emerald is normally located. Your goal is to make your way through the Special Stage and rescue him. To rescue Scott, simply touch him. However, there's a catch: You're timed. 10 minutes and Scott's toast. If you can make it to Scott before time runs out, you've cleared the objective. You've got infinite chances at the stage should you hit a Goal block or run out of time.
Special Notes: The overlay displays do not normally appear during a Special Stage, but they appear for this objective.
Objective 8:
Description: "Fake Special Stage rings everywhere! Gotta grab 'em all!"
Stage: Scrap Brain Zone, Act 1
Time Limit: 15 Minutes 30 Seconds
Cameo: Pinsir
Goal: For this objective, you're looking for phony Special Stage rings. Real Special Stage rings appear upon reaching the goal of Act 1 or Act 2 of a zone with 50 Rings in tow in every zone with 3 acts with the exception of Scrap Brain, provided you don't already have all 6 Chaos Emeralds (the seventh Chaos Emerald wasn't introduced until Sonic 2). Anyway, 20 fake special rings have been placed all over the stage, and your goal is to find all of them. You've got the help of the clock, since you actually have MORE time (15 minutes 30 seconds) than you would on the stage during a normal task (10 minutes)! It's a tall order, but there's one saving grace that will help you should you miss one: the goal card. Normally, it would clear a stage. Here, however, it will send you back to the start of the stage. Found fake special rings carry over between lives (set number) but not between continues (infinite). Once you've nabbed all 20, you've cleared the objective.
Special Notes: The minutes place of the clock display will appear glitched until 5 minutes 30 seconds have passed. At the 5:30 mark of the mission, the clock will read "0:00", the normal stage starting time.
Objective 9:
Description: "Three Magikarp are lost in the fluid! Find them and get them out!"
Stage: Scrap Brain Zone, Act 3
Time Limit: 8 Minutes
Cameo: Golduck and Breloom
Goal: In this objective, three Magikarp have gotten lost in the odd fluid that makes up the majority of Act 3 of Scrap Brain Zone. Your goal is to find all of them and then get out of the fluid. You have just 8 minutes to complete the task. Found Magikarp carry over between lives (you've got a set amount) but not between continues (infinite). Once you've rescued all three Magikarp and gotten them out of the fluid, you've cleared the objective.
Special Notes: The time clock starts at "2:00" for this objective.
Objective 10:
Description: "Boss fight! Dr. Eggman and his piston mech!"
Stage: Final Zone
Time Limit: 2 Minutes 30 Seconds
Cameo: Sandslash
Goal: This is it. The boss fight for Noland's objectives. You're going up against Dr. Eggman in the Final Zone. You don't have the aid of Rings for this fight. What you do have the aid of is the infinite lives you've got for this fight. Anyway, your goal is to destroy Eggman's machine before time runs out. If you can do that, you've won the battle and have earned the right to take objectives from Greta.
Special Notes: The time clock starts at "7:30" for this objective.
GRETA
Game: Sonic the Hedgehog 2
Special Notes: Entry into Special Stages is not permitted during these objectives regardless of your ring count.
Objective 11:
Description: "Stop the car before it's too late!"
Stage: Emerald Hill Zone, Act 2
Character Option: Sonic Alone
Time Limit: 2 Minutes 15 Seconds
Goal: Your goal is to rush through the stage and wreck Eggman's car, then hit the Prison Egg, all in a span of 2 minutes 15 seconds. If you can do that, you've cleared this objective. You have infinite lives for this objective.
Special Notes: The time clock start at "7:45" for this objective. For the record, if you get a Time Up in a time-limit objective during the Greta objective set, you'll start at the beginning of the stage instead of at the last goalpost.
Objective 12:
Description: "Pre-evolution madness! Which ones got fourth-generation pre-evolutions?"
Stage: Chemical Plant Zone, Act 1
Character Option: Sonic and Tails
Time Limit: None
Goal: Many signs depicting Pokémon have been placed all over the stage. Your goal is to find the ones that depict those that got pre-evolutions for the fourth generation. Keep in mind that you're looking for the previous-generation Pokémon that they evolve into, not the fourth-generation Pokémon themselves. Walking up to any non-matching sign will give you a power-up of some sort (rings, shield, invincibility, Power Sneakers, etc.). The signs you are looking for are as follows: Roselia, Chimecho, Sudowoodo, Mr. Mime, Chansey, Snorlax, Mantine. Once you've walked up to all of those signs (not necessarily in order), you've cleared this objective. You have a set bank of lives for this objective, and found signs of those you're looking for will carry over between lives as long as that set bank holds out. If you're forced to use a continue (you've got infinite), found signs are lost. Non-matching signs do not carry over between lives, so you can get their power-up again if need be.
Special Notes: The time clock is disabled for this objective. It will never tick past "0:00".
Objective 13:
Description: "100,000 point bonus. Can you make it?"
Stage: Casino Night Zone, Act 1
Character Option: Tails Alone
Time Limit: Seemingly Normal (10 "Minutes")
Goal: For this objective, your goal is to hit the goal and amass a total bonus of at least 100,000 points. Your best bet is to max out your Rings and hit the goal before the clock hits the point where you don't get a time bonus. If you cross the goal but don't make it to the 100,000 point bonus, you'll be forced to try again. If you can hit the goal ring and get at least 100,000 bonus points in the process, you'll clear the objective. You have infinite lives for this objective.
Special Notes: You actually have 20 minutes for this task. The timer moves at one tick every two seconds for this objective. Also, for this objective, time does not carry over between lives.
Objective 14:
Description: "Get through the hill! Quickly, before Silver shows up!"
Stage: Hill Top Zone, Act 1
Character Option: Sonic and Tails
Time Limit: 4 Minutes
Goal: Your goal is to make it to the goal before Silver the Hedgehog appears on the scene. Four minutes is what you have to make it to the goal. If you can make it, you've cleared the objective. If Silver shows up, you fail. You have a set bank of lives for this objective, but you've got infinite continues.
Special Notes: The time clock start at "6:00" for this objective.
Objective 15:
Description: "Evolution mania! The Pokémon here got fourth-generation evolutions, but the question is, who DIDN'T make the Sinooh Pokédex?"
Stage: Mystic Cave Zone, Act 1
Character Option: Sonic and Tails
Time Limit: None
Goal: Many signs depicting Pokémon have been placed all over the stage. Your goal is to find the ones that depict those that got evolutions for the fourth generation and still didn't make the Sinooh Pokédex. Keep in mind that you're looking for the previous-generation Pokémon that they evolve from, not the fourth-generation Pokémon themselves. Walking up to any non-matching sign will give you a power-up of some sort (rings, shield, invincibility, Power Sneakers, etc.). The signs you are looking for are as follows: Magneton, Lickitung, Rhydon, Tangela, Electabuzz, Magmar, Togetic, Yanma, Eevee (two), Gligar, Piloswine, Porygon2, Kirlia, Nosepass, Dusclops, Snorunt. The non-matching signs are as follows: Roselia, Aipom, Misdreavus, Murkrow, Sneasel. Once you've walked up to all of the matching signs (including both Eevee ones, and not necessarily in order), you've cleared this objective. You have a set bank of lives for this objective, and found signs of those you're looking for will carry over between lives as long as that set bank holds out. If you're forced to use a continue (you've got infinite), found signs are lost. Non-matching signs do not carry over between lives, so you can get their power-up again if need be.
Special Notes: The time clock is disabled for this objective. It will never tick past "0:00".
Objective 16:
Description: "Dirty water abounds! Crush that mech in 8 minutes!"
Stage: Oil Ocean Zone, Act 2
Character Option: Tails Alone
Time Limit: 8 Minutes
Goal: For this objective, you'll have to make your way through the stage and defeat the boss within a span of 8 minutes. If you can do that, you've cleared the objective. You have a set bank of lives but infinite continues for this objective.
Special Notes: The time clock start at "2:00" for this objective.
Objective 17:
Description: "GRETA: Bad news, Sonic. Looks like a bat's been seen in Eggman's capital!"
Stage: Metropolis Zone, Act 3
Character Option: Sonic Alone
Time Limit: 10 Minutes (The Normal Limit)
Goal: This objective takes place in the only Act 3 in Sonic the Hedgehog 2. Your goal is to find down a bat that's appeared on the scene. The bat is red face paint. You'll find her near the end of the stage, piloting the machine in Eggman's stead. All you have to do is break the machine and red face paint will fall out.
Special Notes: None.
Objective 18:
Description: "Four Flicky are loose! Take the Tornado and find them!"
Stage: Sky Chase Zone
Character Option: Sonic and Tails
Time Limit: Normal
Goal: For this objective, you're taking the Tornado through the Sky Chase Zone. Your goal is to find four Flicky birds flying astray across the stage. It's not easy, since the stage automatically scrolls. If you miss a Flicky, you'll end up crossing the end of the stage and failing the mission. You must grab all four Flickies in one go in order to clear the objective. You have infinite lives to do so.
Special Notes: None.
Objective 19:
Description: "Dr. Eggman's upgraded laser! It can only be destroyed by remote!"
Stage: Wing Fortress Zone
Character Option: Sonic Alone
Time Limit: Normal
Goal: In this objective, your goal is to destroy Eggman's upgraded laser by destroying the four capsules that make it invincible. These four capsules replace some of the hardest capsules to grab in the stage. You're going to have to grab all four of them. Once you do that, you'll see a cutscene of the laser self-destructing. You'll have cleared the objective. Found capsules carry over between lives, which you have a set bank of. You have infinite continues for this objective.
Special Notes: The special capsules look like the checkpoint capsules from Sonic the Hedgehog: Triple Trouble, a game that debuted on the Game Gear and also appeared in the "Mini-Game Collection" in Sonic Adventure DX: Director's Cut and in Sonic Gems Collection.
Objective 20:
Description: "Boss fight! Metal Sonic Prototype x2!"
Stage: Death Egg Zone
Character Option: Tails Alone
Time Limit: 3 Minutes
Goal: This is it. The boss fight for Greta's objectives. You're going up against not one, but TWO prototype Metal Sonics in the Death Egg Zone. You don't have the aid of Rings for this fight. What you do have the aid of is the infinite lives you've got for this fight. Anyway, your goal is to destroy both prototype Metal Sonics before time runs out. Unlike similar objectives from the 3D games, the wreckage of one will leave the field after it's wrecked. Once both prototypes have been wrecked, you've won the battle (you don't have to face Dr. Eggman) and have earned the right to take objectives from Tucker.
Special Notes: The time clock start at "7:00" for this objective.
TUCKER
Game: Sonic Spinball
Character for All Objectives: Sonic
Objective 21:
Description: "Arcanine's lost on the table! Find it before toxic fumes have their way!"
Stage: Toxic Caves
Time Limit: 2 Minutes 30 Seconds
Goal: In this objective, your goal is to find Arcanine wandering somewhere in the stage. All you have to do to clear the objective is run into Arcanine before time runs out. Once Arcanine's found, you've cleared the objective. Ignore your life and continue counts, since you've got infinite lives for this objective.
Special Notes: For all objectives in this mission, you are not permitted to use any cheat codes to assist you.
Objective 22:
Description: "Grab the Emeralds!"
Stage: Toxic Caves
Time Limit: None
Goal: If this objective looks familiar, it's because it's the Genesis version of an objective from the Toxic Pools stage of the Game Gear version used in the Hoenn Gym Leaders mission in Gems Collection. This objective requires gathering each of the Emeralds. There are three of them in the stage. If you can grab all three of them, you've cleared the objective. Ignore your life and continue counts, since you've got infinite lives for this objective.
Special Notes: None.
Objective 23:
Description: "Nab all of the blue flags!"
Stage: Toxic Caves
Time Limit: None
Goal: In this objective, 15 blue flags and 10 red ones have been placed all over the stage. Your goal is to grab all of the blue flags. If you can do that, you've cleared the objective. There's no harm in grabbing the red flags; nothing good will happen, but nothing bad will happen either. Found blue flags carry over between lives, but not between continues. Pay attention to the life count, because each of your infinite continues (whose count you should ignore) has a set bank.
Special Notes: The flags resemble those from Sonic Adventure DX: Director's Cut.
Objective 24:
Description: "Oh, great. First Arcanine in the fumes, now Swampert near the lava?"
Stage: Lava Powerhouse
Time Limit: 3 Minutes 30 Seconds
Goal: In this objective, your goal is to find Swampert wandering somewhere in the stage. All you have to do to clear the objective is run into Swampert before time runs out. Once Swampert's found, you've cleared the objective. Ignore your life and continue counts, since you've got infinite lives for this objective.
Special Notes: None.
Objective 25:
Description: "One gem in one minute. Can you do it?"
Stage: Lava Powerhouse
Time Limit: 1 Minute
Goal: If this objective looks familiar, it's because it's the Genesis version of an objective from the Lava Powerhouse stage of the Game Gear version used in the Hoenn Gym Leaders mission in Gems Collection. Your goal for this objective is to grab just one Chaos Emerald. You're on the clock for this one, as you have to grab it within one minute or else you fail the objective. If you can make a clean grab of an Emerald within a minute, you've cleared the objective. Ignore your life and continue counts, since you've got infinite lives for this objective.
Special Notes: None.
Objective 26:
Description: "Knock out all of Eggman's teeth before your dental practices are questioned!"
Stage: Lava Powerhouse Bonus Round
Time Limit: 1 Minute 15 Seconds
Goal: In this objective, all you have to do is complete the bonus round within 75 seconds. If you fail, you'll have to try again. If you win the bonus round, you've completed the objective.
Special Notes: None.
Objective 27:
Description: "Grab four Emeralds before time's up!"
Stage: The Machine
Time Limit: 12 Minutes 30 Seconds
Goal: If this objective looks familiar, it's because it's the Genesis version of an objective from the The Machine stage of the Game Gear version used in the Hoenn Gym Leaders mission in Gems Collection. For this objective, you're going to have to grab four of the stage's five Emeralds within a time limit of 12 minutes 30 seconds. If you can get four Emeralds before the time's up, you've cleared the objective. Found Emeralds do not carry over between lives. Ignore your life and continue counts, since you've got infinite lives for this objective.
Special Notes: None.
Objective 28:
Description: "Scott's lost in the machine! Get him off of the main table before Eggman detects you!"
Stage: The Machine
Time Limit: 4 Minutes 30 Seconds
Goal: In this objective, your goal is to find Scott and deliver him off of the main table. There's two ways you can go once you've found Scott. One, you're given all five Emeralds to start with, and you can clear the objective by taking Scott to the boss table. The other way is to lose a life by hitting the bottom of the main table. Once you've gotten Scott off the main table by either method, you've cleared the objective. Ignore your life and continue counts, since you've got infinite lives for this objective.
Special Notes: None.
Objective 29:
Description: "TUCKER: I can't believe it! Trapped inside an Emerald storage vault!"
Stage: Showdown
Time Limit: 6 Minutes
Goal: In this objective, your goal is to rescue Tucker from Showdown's main table. The Emeralds have been removed from this stage, and you're going to have to find out which Emerald location Tucker's in. Once you've found Tucker, you've cleared the objective. Ignore your life and continue counts, since you've got infinite lives for this objective.
Special Notes: None.
Objective 30:
Description: "Boss fight! Dr. Eggman's Ship!"
Stage: Showdown
Time Limit: 7 Minutes 30 Seconds
Goal: This is it. The boss fight for Tucker's objectives. You're going up against Dr. Eggman in the boss area of the Showdown stage. If this boss fight looks familiar, it's because it's the Genesis version of the boss fight from the Final Showdown stage of the Game Gear version used in the Hoenn Gym Leaders mission in Gems Collection. You have the aid of infinite lives for this fight. Anyway, your goal is to destroy Eggman's machine before time runs out. If you can do that, you've won the battle and have earned the right to take objectives from Lucy.
Special Notes: If you fall out of the battle arena, the objective will start over again. The same happens if time runs out.
LUCY
Game: Sonic 3D Blast
Character for All Objectives: Sonic
Special Note: Tails and Knuckles are nowhere to be found in the stages for these objectives unless otherwise noted, preventing entry into the Special Stages. Even if Tails and/or Knuckles does appear, you can't give them rings. Also, for all of these objectives except 33 and 37, you have a set bank of lives for each objective but infinite continues.
Objective 31:
Description: "The brush is about to burst! Get out of there!"
Stage: Green Grove Zone, Act 1
Time Limit: 8 Minutes
Goal: Your goal for this objective is to make it to the goal in Act 1 of Green Grove Zone within 8 minutes. If you can do that, you've cleared the objective. If time runs out, you'll have to start over.
Special Notes: For all timed objectives in Sonic 3D Blast, a clock will appear in the top right of the screen like in Sonic Adventure 2 Battle.
Objective 32:
Description: "The bank's gotten greedy! Can you still make it through the ruins?"
Stage: Rusty Ruin Zone, Act 2
Time Limit: None
Goal: In this objective, your goal is to complete Act 2 of Rusty Ruin Zone. However, the Dimension Rings have gotten greedy and won't break unless you put in 7 Flickies (as opposed to the normal 5). This means conserving your Flickies is important! Once you clear the stage, you've cleared the objective.
Special Notes: If you deposit six Flickies at once, the sixth Flicky is worth 3200 points. Seven Flickes at once has the seventh Flicky be worth 6400 points.
Objective 33:
Description: "Bank 200 Rings over the valley!"
Stage: Knuckles Special Stage 2
Time Limit: None
Goal: In this objective, you're taken to a Special Stage. Your goal is to bank 200 Rings. Once you grab the 200th Ring, you've cleared the objective. If you reach the end of the stage before collecting the 200th Ring, you'll have to start over. You don't lose lives in Special Stages, so you have infinite chances.
Special Notes: None.
Objective 34:
Description: "Rescue Team Rose from enemy waves!"
Stage: Spring Stadium Zone, Act 1
Time Limit: 1 Minute 30 Seconds (Amy), 4 Minutes (Cream), 7 Minutes 30 Seconds (Big)
Goal: In this objective, your goal is to rescue each member of Team Rose by beating the enemies that are attacking them. You start the stage with a 90-second time limit, but once you've rescued Amy, the time limit will increase to 4 minutes overall, and then to 7 minutes 30 seconds after rescuing Cream. Once you've rescued Big, you've completed the objective. Rescued members of Team Rose carry over between lives but not between continues.
Special Notes: Tails will appear in this objective, and he'll point the way to the next Team Rose member.
Objective 35:
Description: "Rescue 100 Flickies within the time limit!"
Stage: Diamond Dust Zone, Act 2
Time Limit: 20 Minutes
Goal: In this objective, your goal is to rescue 100 Flickies before time runs out. The goal will send you back to the start of the stage and reset the enemies to allow you to rescue more Flickies. The Dimension Rings don't appear in this objective. Found Flickies carry over between lives but not continues, as do enemies defeated on the current lap. Once you've rescued 100 Flickies, you've cleared this objective.
Special Notes: None.
Objective 36:
Description: "LUCY: Bad news. The Babylon Rogues are in the volcano causing trouble! Pay them the Flicky toll that they demand!"
Stage: Volcano Valley Zone, Act 2
Time Limit: None
Goal: As you make your way through the stage, you'll find Jet, Wave, and Storm around the stage. The toll to get past them is 2 Flickies each. If you have two Flickies when you bump into one of the Rogues, they'll take your Flickies and vanish. Once all three Bablyon Rogues have vanished, you've cleared the objective. Fled Rogues carry over between lives but not between continues.
Special Notes: Knuckles will appear once in this objective. He'll give you two Flickies and leave. You can use these Flickies to send one of the Babylon Rogues packing.
Objective 37:
Description: "Bank 225 Rings over the ocean!"
Stage: Tails Special Stage 5
Time Limit: None.
Goal: In this objective, you're taken to a Special Stage. Your goal is to bank 225 Rings. Once you grab the 225th Ring, you've cleared the objective. If you reach the end of the stage before collecting the 225th Ring, you'll have to start over. You don't lose lives in Special Stages, so you have infinite chances.
Special Notes: None.
Objective 38:
Description: "Find Tails and Knuckles before time runs out!"
Stage: Gene Gadget Zone, Act 1
Time Limit: 6 Minutes 15 Seconds
Goal: In this objective, your goal is to simply find Tails and Knuckles. Problem is, you're against the clock. Once you've found Tails and/or Knuckles, they'll walk away from the stage. Allies that have walked away from the stage carry over between lives but not between continues.
Special Notes: None.
Objective 39:
Description: "5 flags in a boss arena! Can you grab them quickly?"
Stage: Panic Puppet Zone, Act 3
Time Limit: 45 Seconds
Goal: You're put into a boss fight for this objective, but your objective isn't to defeat the boss. In fact, if you beat the boss, you fail this objective. Your objective is to find five flags placed all over the arena. This is sort of a rapid-fire task, since you have just 45 seconds to nab the flags. If you can nab all five flags before time runs out, you've cleared the objective.
Special Notes: The flags resemble those from Sonic Adventure DX: Director's Cut.
Objective 40:
Description: "Boss fight! Dr. Eggman's Final Weapon!"
Stage: The Special Boss Stage
Time Limit: 5 Minutes
Goal: This is it. The boss fight for Lucy's objectives. You're going up against Dr. Eggman in the special boss stage normally only accessible if you have all the Chaos Emeralds. The six rings at the start of the stage are all you'll get, so use them wisely. You have the aid of infinite lives for this fight. Anyway, your goal is to destroy Eggman's machine before time runs out. If you can do that, you've won the battle and have earned the right to take objectives from Spenser.
Special Notes: None.
SPENSER
Game: Dr. Robotnik's Mean Bean Machine
Character for All Objectives: There isn't really one...
Objective 41:
Description: "Beat Coconuts before time runs out!"
Stage: Scenario Mode, Stage 4
Time Limit: 3 Minutes
Goal: In this objective, your goal is to beat Coconuts within a 3-minute time limit. If you can do that, you clear the objective. If you fail, either by hitting the ceiling in the wrong place or by running out of time, you'll have to start over.
Special Notes: The clock replaces your score display in this objective, and Coconuts's score display is simiarly disabled.
Objective 42:
Description: "Team up with Scott and clear 500 beans!"
Stage: 1P VS. 2P Mode
Time Limit: None
Goal: In this objective, a CPU player in the role of Scott will be playing as player 2P. The starting difficulty setting is 1. Your objective is to clear enough beans that you and Scott clear a combined total of 500 beans. No refugee beans will drop on either side. Once you and Scott have combined for 500 beans cleared, you've completed the objective. You fail the objective if either side has their pile collapse before hitting 500. If one player gets the combined total to 500 at the same time the other's pile drops, a "panel of judges" will "judge" the results to determine whether you clear the objective or not.
Special Notes: The "panel of judges" element is rigged. The 500th bean will always take precedence should the need for the "judges" arise, which means you'll clear the objective should that rare situation arise.
Objective 43:
Description: "Clear the board before someone complains!"
Stage: Exercise Mode
Time Limit: 7 Minutes
Goal: A pre-set field of beans will be in play when you begin this objective, and your goal is to clear the entire playfield within a span of 7 minutes. You'll begin at level 3, and the playfield layout would all qualify as clearable comboes if this were Pokémon Puzzle League. Anyway, if you manage to clear the entire playfield before time runs out, you've cleared the objective. You fail the objective if you either can't get another bean to fall or if time runs out; you'll have to try again in either case.
Special Notes: The clock will replace the score display.
Objective 44:
Description: "Beat Grounder before time runs out!"
Stage: Scenario Mode, Stage 8
Time Limit: 5 Minutes 30 Seconds
Goal: In this objective, your goal is to beat Grounder within a 5-minute 30-second time limit. If you can do that, you clear the objective. If you fail, either by hitting the ceiling in the wrong place or by running out of time, you'll have to start over.
Special Notes: The clock replaces your score display in this objective, and Grounder's score display is simiarly disabled.
Objective 45:
Description: "Someone's dropping refugees! Survive the onslaught!"
Stage: Exercise Mode
Time Limit: 5 Minutes
Goal: In this objective, after each move you make, four refugee beans are dropped onto the playfield. You begin at level 5 in this objective, which makes it a little harder. Anyway, your goal is to make sure the clock runs out. Keep making your moves even as the refugee beans keep dropping--the CPU dropping them is about as dumb as a rock and is viable to leave at least one combo open! If time runs out and you still haven't had the playfield drop, you've cleared the objective.
Special Notes: The clock will replace the score display.
Objective 46:
Description: "SPENSER: I'm trapped underneath a bunch of refugees! Save me before they get the best of me--and DON'T clear me!"
Stage: Exercise Mode
Time Limit: None
Goal: You'll start the Exercise Mode on level 8, but with one big difference--there are six rows of refugee beans on the stage! In the third column from the right on the bottom row is a yellow bean with Spenser's face on it. Your goal is to clear all of the refugee beans surrounding Spenser without making it so the entire pile drops and Spenser along with it or, worse, clearing Spenser from the stage in a combo of yellow beans! If you manage to free Spenser from refugee beans without clearing him, you've cleared the objective. If the pile drops or Spenser clears, you'll have to start over.
Special Notes: The wording of the description may mislead some into believing that there's a time limit. There's no difference whether you take 100 seconds (1 minute 40 seconds) or 100 minutes (1 hour 40 minutes)--although it's rare for any sort of puzzle game to last 100 minutes on a single board.
Objective 47:
Description: "Beat Scratch before time runs out!"
Stage: Scenario Mode, Stage 12
Time Limit: 8 Minutes
Goal: In this objective, your goal is to beat Scratch within a 8-minute time limit. If you can do that, you clear the objective. If you fail, either by hitting the ceiling in the wrong place or by running out of time, you'll have to start over.
Special Notes: The clock replaces your score display in this objective, and Scratch's score display is simiarly disabled.
Objective 48:
Description: "Oh, great. Looks like Juan's experiment misfired!"
Stage: Exercise Mode
Time Limit: 2 Minutes
Goal: Something's gone haywire. Juan had been working on a way to get groups of beans to clear by getting just 3 beans into a group, but something went wrong. For this objective, groups of 4 beans is not a clearable combo. You must have at least 5 beans to clear them. This is a survival objective, where you clear the objective if you run out of time. The playfield initially consists of both regular and refugee beans in a set of eight rows. If that's not hard enough, you begin the Exercise Mode on level 10! Thankfully, the glitch will wear off in two minutes. If you're still able to drop beans after two minutes are up, you've cleared the objective.
Special Notes: The clock will replace the score display.
Objective 49:
Description: "Survive level 21!"
Stage: Exercise Mode
Time Limit: None
Goal: This objective should look familar to those who did the Johto Gym Leader objectives for Sonic Adventure DX: Director's Cut. In that set of objectives, there was an objective that went to the Game Gear version of Dr. Robotnik's Mean Bean Machine, put you into Exercise Mode with the level cranked up to 21, and had to survive to make it to level 22 to clear that objective. This objective is pretty much the same, except with the Genesis version of Mean Bean Machine this time around. The goal is the same--difficulty is cranked up to level 21, and you simply have to make it to level 22. If you can do that, you've cleared the objective. If you can't, you'll have to start over.
Special Notes: None.
Objective 50:
Description: "Boss fight! Dr. Eggman!"
Stage: Scenario Mode, Stage 13
Time Limit: None
Goal: In this objective, your goal is to simply beat Dr. Eggman. It's not easy, though, since Eggman is the hardest opponent in the game. If you manage to beat Dr. Eggman, you've won the battle and have earned the right to take objectives from Anabel.
Special Notes: None.
ANABEL
Game: Blue Sphere
Objective 51:
Description: "Get Blue Spheres!"
Stage: Level 1
Character: Sonic
Time Limit: None
Goal: To clear this objective, grab all of the Blue Spheres. If you can do that, you've cleared the objective.
Special Notes: A "Perfect" is not necessary in this objective.
Objective 52:
Description: "Get Blue Spheres!"
Stage: Level 25
Character: Knuckles
Time Limit: None
Goal: To clear this objective, grab all of the Blue Spheres. If you can do that, you've cleared the objective.
Special Notes: A "Perfect" is not necessary in this objective.
Objective 53:
Description: "Get Blue Spheres!"
Stage: Level 35
Character: Sonic
Time Limit: None
Goal: To clear this objective, grab all of the Blue Spheres. If you can do that, you've cleared the objective.
Special Notes: A "Perfect" is not necessary in this objective.
Objective 54:
Description: "Get Blue Spheres!"
Stage: Level 52
Character: Sonic
Time Limit: None
Goal: To clear this objective, grab all of the Blue Spheres. If you can do that, you've cleared the objective.
Special Notes: A "Perfect" is not necessary in this objective.
Objective 55:
Description: "Get Blue Spheres!"
Stage: Level 95
Character: Knuckles
Time Limit: None
Goal: To clear this objective, grab all of the Blue Spheres. If you can do that, you've cleared the objective.
Special Notes: A "Perfect" is not necessary in this objective.
Objective 56:
Description: "Get Blue Spheres!"
Stage: Level 121
Character: Knuckles
Time Limit: None
Goal: To clear this objective, grab all of the Blue Spheres. If you can do that, you've cleared the objective.
Special Notes: A "Perfect" is not necessary in this objective.
Objective 57:
Description: "ANABEL: OK, this is where it gets harder. I need you to get a perfect score!"
Stage: Level 164
Character: Sonic
Time Limit: None
Goal: This is where it starts to get harder. To clear this objective, you're going to have to get a "Perfect"--that is, all of the Rings in addition to all of the Blue Spheres. If you can attain the "Perfect", you've cleared the objective.
Special Notes: None.
Objective 58:
Description: "Get Perfect!"
Stage: Level 184
Character: Knuckles
Time Limit: None
Goal: To clear this objective, you're going to have to get a "Perfect"--that is, all of the Rings in addition to all of the Blue Spheres. If you can attain the "Perfect", you've cleared the objective.
Special Notes: None.
Objective 59:
Description: "Get Perfect!"
Stage: Level 192
Character: Knuckles
Time Limit: None
Goal: To clear this objective, you're going to have to get a "Perfect"--that is, all of the Rings in addition to all of the Blue Spheres. If you can attain the "Perfect", you've cleared the objective.
Special Notes: None.
Objective 60:
Description: "Get Perfect!"
Stage: Level 123,456,801
Character: Sonic
Time Limit: None
Goal: To clear this objective, you're going to have to get a "Perfect"--that is, all of the Rings in addition to all of the Blue Spheres. This stage is really difficult--given that the level number is in nine figures, it should be! If you can attain the "Perfect", you've cleared the objective and have earned the right to take objectives from Brandon.
Special Notes: I know, you were expecting a boss, right? However, I didn't want to repeat one of the games used in these objectives, and using Knuckles in Sonic 2 technically does count as repeating Sonic 2 with a different character. Basically, it was either Blue Sphere or Flicky for this set of 10, neither of which is really boss-worthy.
BRANDON
Game: Ristar
Character for All Objectives: Ristar
Special Note: Entry into bonus rounds during this objective is prohibited.
Objective 61:
Description: "Surely this green planet can't be all that easy..."
Stage: Planet Flora, Area 1
Time Limit: 3 Minutes 45 Seconds
Goal: This task is a speed run. Your goal is to get from one end of the stage to the other within a span of 3 minutes 45 seconds. If you can do that, you've cleared the objective. You've got infinite lives for this objective.
Special Notes: None.
Objective 62:
Description: "The Battle Pyramid is sinking! Destroy the underwater enemies!"
Stage: Planet Undertow, Area 1
Time Limit: 8 Minutes
Goal: The Battle Pyramid's managed to come all the way to this planet, but Brandon didn't calculate the right landing site and splashed into the water! Enemies are now causing the facility to sink, and it's your goal to destroy every single underwater enemy in the stage within the time limit in order to get the Battle Pyramid flying again. Defeated enemies carry over between lives. Once you've beaten every single enemy, the Battle Pyramid will fly off and you'll have completed this objective. You have a set bank of lives for this objective but infinite continues.
Special Notes: The Battle Pyramid is a backdrop, giving you full access to the stage.
Objective 63:
Description: "A Team Draco Altaria orbiter's been wrecked! Save the human inside before it's too late!"
Stage: Planet Undertow, Area 2
Time Limit: 7 Minutes (Search Task), 2 Minutes (Rescue Task)
Goal: Looks like one Team Draco Grunt's about to be marooned on this planet...should she survive, that is! Her orbiter got wrecked upon trying to land, and is now taking on water. You have seven minutes to get the grunt out of the orbiter and then two more minutes to reach the rescue area and get her into it. Search and rescue progress carries over between lives but not between continues; you have a set bank of lives for this objective but infinite continues. Once you get the Team Draco Grunt to safety, you've completed the objective.
Special Notes: None.
Objective 64:
Description: "BRANDON: I told Scott he shouldn't have gone searching for aliens, but did he listen to me? No..."
Stage: Planet Scorch, Area 2
Time Limit: 5 Minutes
Goal: Scott's gone missing on this firey planet. Your goal is to find him. He's wandering around somewhere in this stage. Once you find him, you've cleared the objective. You have infinite lives for this objective.
Special Notes: None.
Objective 65:
Description: "Grab the Fire Sword quickly!"
Stage: Bonus Round 3-1
Time Limit: 21 Seconds
Goal: To complete this objective, you need to grab the treasure before time runs out. You have infinite chances at this. If you can grab the Fire Sword within 21 seconds, you've completed this objective.
Special Notes: None.
Objective 66:
Description: "Don't grab a flute that Brandon doesn't approve first!"
Stage: Planet Sonata, Area 1
Time Limit: None
Goal: For this objective, all you have to do is to clear Area 1 of Planet Sonata. Problem is, someone's rigged many of the flutes to become instant-death weapons capable of killing Ristar instantly upon being grabbed. Brandon is the only witness to the crime, and he knows which flutes AREN'T rigged. To find out which flutes are and aren't rigged, simply touch a Battle Pyramid mark near the flute. Brandon will tell you whether the flute nearby is safe or not. Once you've managed to clear the stage, you've cleared this objective. You have infinite lives for this objective.
Special Notes: None.
Objective 67:
Description: "Another Altaria orbiter crash! Get five grunts into warm zones!"
Stage: Planet Freon, Area 2
Time Limit: 10 Minutes 15 Seconds
Goal: Oh, great. Another of Team Draco's Altaria orbiters has crashed onto this icy planet! This time, there are five grunts (four female and one male) marooned on this planet, but if their body temperature drops too low, they'll die! Your goal is to find each of these grunts and place them into designated "warm zones" before time runs out. Once you've found and warmed up all five grunts, you've completed this objective. Rescued grunts carry over between lives but not between continues. You have a set number of lives for this objective, but infinite continues.
Special Notes: None.
Objective 68:
Description: "Alien flag rally! Find 20 flags!"
Stage: Planet Automaton, Area 2
Time Limit: 17 Minutes 15 Seconds
Goal: There are 20 flags placed all over this stage. Your goal is to find them all. It's not an easy task, but if you can grab all 20 flags, you've cleared this objective. Found flags carry over between lives but not between continues. You have a set bank of lives for this objective, but infinite continues.
Special Notes: The flags resemble those from Sonic Adventure DX: Director's Cut.
Objective 69:
Description: "Reach the Battle Pyramid mark quickly!"
Stage: Greedy's Spaceship
Time Limit: 7 Seconds
Goal: Somewhere in the early going of the stage is a Battle Pyramid mark. All you have to do to clear the objective is to reach it. However, this objective has the shortest time limit out of all transmittable objectives, with just seven seconds to do it in. (Even Big has a second and a half more to rescue Froggy in a transmittable Sonic Adventure DX: Director's Cut objective, with Sonic getting an additonal second and a half on top of that to survive GUN troops in a transmittable Sonic Adventure 2 Battle objective) If you can reach the mark before time runs out, you've completed the objective. You have infinite lives for this objective.
Special Notes: None.
Objective 70:
Description: "Boss fight! Greedy!"
Stage: Greedy's Spaceship
Time Limit: 5 Minutes
Goal: This is it. The boss fight for Brandon's objectives. You're going up against Greedy, packing infinite lives you've got for this fight. Your goal is to defeat Greedy before time runs out. Once you've beaten Greedy, you've won the battle.
Special Notes: None.
ALL BRAINS TOGETHER
Game: Sonic 3 and Knuckles
Special Notes: Entry into bonus games through the goalposts is not permitted during these objectives regardless of your ring count. The large rings give out 50 Rings during these objectives to keep you out of the Special Stages.
Objective 71:
Description: "A weasel was seen in the area of Angel Island."
Stage: Angel Island Zone, Act 1
Character: Sonic
Time Limit: 2 Minutes 30 Seconds
Goal: Someone's spotted a weasel wandering around somewhere in the stage. Your goal for this objective is to find that weasel. Nack isn't always in the same place, so you may have to search high and low for him. Once you've found Nack, you've cleared the objective. You have infinite lives for this objective.
Special Notes: The time clock starts at "7:30" for this objective. For the record, if you get a Time Up in a time-limit objective during the All Brains Together objective set, you'll start at the beginning of the stage instead of at the last goalpost.
Objective 72:
Description: "It's the Angel Island Flag Rally! Grab the 10 flags within the time limit!"
Stage: Angel Island Zone, Act 2
Character: Tails
Time Limit: 10 Minutes (The Normal Limit)
Goal: For this objective, you're going to have to find 10 randomly-placed flags placed all over the entire explorable area of Act 2. Note that there's at least 1 flag but no more than 3 between the area where Angel Island was set afire and the start of the stage, which means you'll have to backtrack from the start of the stage into part of Act 1. Found flags carry over between lives but not between continues. You have a set number of lives, but infinite continues. Once you've found all of the flags, you've cleared the objective.
Special Notes: The flags resemble those from Sonic Adventure DX: Director's Cut.
Objective 73:
Description: "Four Frontier legends gather!"
Stage: Hydrocity Zone, Act 2
Character: Sonic and Tails
Time Limit: 6 Minutes 30 Seconds
Goal: This objective has you searching for all of the legendary Pokémon used by the Frontier Brains in the anime. Simply put, you're looking for Articuno and all three Regis. Once you've found one, that one will point you toward another. Once you've found all four, you've cleared the objective. Found legendaries carry over between lives but not between continues. You have a set bank of lives for this objective, but you have infinite continues.
Special Notes: The time clock starts at "3:30" for this objective.
Objective 74:
Description: "Bank 300 Rings!"
Stage: Slot Machine Bonus Stage
Character: Knuckles
Time Limit: None
Goal: To clear this objective, all you have to do is bank 300 Rings from the bonus stage's slot machine without hitting a Goal block. If you get 300 Rings, you've cleared the objective. If you hit a Goal block before getting 300 Rings, you'll return to the bonus stage right away but without any rings.
Special Notes: None.
Objective 75:
Description: "Can you make the lowest and highest points of the stage on the same life?
Stage: Marble Garden Zone, Act 1
Character: Knuckles
Time Limit: Normal
Goal: Your goal is to make it to two marked points as Knuckles with the same life. These marked points are the lowest safe point in the stage as well as the highest safe point in the stage. Note that passed marked points do not carry over between lives, which you have infinite of for this objective. You have to touch both marked points with the same life. If you can do that, then you've cleared this objective.
Special Notes: None.
Objective 76:
Description: "I know Tails is able to carry Sonic, but what about Knuckles?"
Stage: Marble Garden Zone, Act 2
Character: Knuckles
Time Limit: Normal
Goal: You'll start at the last goalpoint before the Sonic/Tails boss fight in the zone. You'll notice something's up when you find out you're playing as Knuckles here. Anyway, your goal is to beat the flying boss of the stage using Knuckles, something you can't do normally unless you use the Debug mode. You clear the objective once the boss is beaten.
Special Notes: None.
Objective 77:
Description: "Pop 50 balloons!"
Stage: Carnival Night Zone, Act 1
Character: Sonic
Time Limit: 6 Minutes
Goal: In this objective, all Sonic has to do is pop 50 balloons in 6 minutes. If you can do that, you've cleared the objective. Popped balloons carry over between lives, which you have a set bank of, but not between continues, which you have infinite.
Special Notes: The time clock starts at "4:00" for this objective.
Objective 78:
Description: "A special capsule awaits! Grab it!"
Stage: Carnival Night Zone, Act 2
Character: Tails
Time Limit: None
Goal: In this objective, it's up to Tails to grab a special capsule marked with Cream's face. If you can do that, you've cleared the objective. Getting there's the problem. You know that spinning drum that you need to get past in order to complete the stage? Getting past it's very difficult for Tails. The capsule is just beneath that drum. This is a difficult objective. Good luck. You have infinite lives for this objective, although I don't see how you'd lose lives trying to get through a drum...
Special Notes: The time clock is disabled for this objective. It will never tick past "0:00".
Objective 79:
Description: "Take to the slopes and grab 40 Rings in 45 seconds!"
Stage: Icecap Zone, Act 1
Character: Sonic
Time Limit: 45 Seconds
Goal: In this mission, all you have to do is grab 40 Rings off the slope in a span of 45 seconds. If you can do that, you've cleared the objective. You have infinite lives for this task.
Special Notes: The time clock starts at "9:15" for this objective.
Objective 80:
Description: "Boss fight! Super Metal Sonic!"
Stage: Sky Sanctuary Zone (Knuckles Version)
Character: Knuckles
Time Limit: 2 Minutes 30 Seconds
Goal: This is it. The first boss fight of the combined set. You're going up against Super Metal Sonic in the Sky Sanctuary Zone, the setting for Knuckles's final boss fight. The three rings you get emerging from the transporter are all you're going to get, so use them wisely. You have the aid of infinite lives for this fight. Anyway, your goal is to destroy Super Metal Sonic before time runs out. If you can do that, you've won the battle.
Special Notes: The time clock starts at "7:30" for this objective.
Objective 81:
Description: "A few Frontier Brains' Pokémon are lost in the freezing cavern! Find them!"
Stage: Icecap Zone, Act 2
Character: Sonic and Tails
Time Limit: 7 Minutes 30 Seconds
Goal: This objective has you searching for five Pokémon owned by the Frontier Brains in the anime. The ones you're looking for are Greta's Hariyama and Medicham as well as Anabel's Alakazam, Metagross, and Espeon. Once you've found one, that one will point you toward another. Once you've found all five, you've cleared the objective. Found Pokémon carry over between lives but not between continues. You have a set bank of lives for this objective, but you have infinite continues.
Special Notes: The time clock starts at "2:30" for this objective.
Objective 82:
Description: "Dr. Eggman's launch base! Hurry into it!"
Stage: Launch Base Zone, Act 1
Character: Sonic
Time Limit: 5 Minutes
Goal: For this objective, you're going to have to make it through Act 1 of Launch Base Zone within the time limit. You have five minutes to grab the goal. Once you've done so, you've cleared the objective.
Special Notes: The time clock starts at "5:00" for this objective.
Objective 83:
Description: "Dr. Eggman's launch base! Mushroom Hill awaits!"
Stage: Launch Base Zone, Act 2
Character: Knuckles
Time Limit: 6 Minutes
Goal: Sonic did the first act. Now it's time for Knuckles to do act 2. For this objective, you're going to have to make it through Act 2 of Launch Base Zone within the time limit. You have six minutes to complete the stage. Once you've done so, you've cleared the objective.
Special Notes: The time clock starts at "4:00" for this objective.
Objective 84:
Description: "Grab 20 gumballs!"
Stage: Gumball Machine Bonus Stage
Character: Tails
Time Limit: None
Goal: Now here's an interesting objective. Using the gumball machine, the bumpers, and the set of springs, your goal is to grab 20 gumballs in one trip into the stage. If you fall out of the stage without meeting quota, you're going to have to start again from scratch. There is no specific kind of gumball you must grab to meet the quota. Ring, 1-Up, Shield, Heavyweight, Clear, any gumball will do! Hitting 20 gumballs of any kind during one trip will clear the objective.
Special Notes: None.
Objective 85:
Description: "Espio's lost in the woods! Find him before the woodcutter does!"
Stage: Mushroom Hill Zone, Act 1
Character: Knuckles
Time Limit: 3 Minutes
Goal: The objective starts at the start of the battle against the mini-boss here. Espio is hiding somewhere in this area, and it's your goal to find him first. Once you meet up with Espio, you've cleared your objective. You have infinite lives for this objective.
Special Notes: The time clock starts at "7:00" for this objective.
Objective 86:
Description: "Charmy and Vector are lost, too!"
Stage: Mushroom Hill Zone, Act 2
Character: Sonic and Tails
Time Limit: 4 Minutes
Goal: Knuckles has rescued Espio, but you've found out that Charmy and Vector have also gotten lost in Mushroom Hill. Your goal is to find both of them with the same life (you have infinite for this objective). Progress on the search is not carried over between lives, so if you find one but lose a life in the process, you'll have to begin the search all over again. Once you've found both Charmy and Vector, you've cleared the objective.
Special Notes: The time clock starts at "6:00" for this objective.
Objective 87:
Description: "That's no Prison Egg..."
Stage: Flying Battery Zone, Act 1
Character: Sonic and Tails
Time Limit: 1 Minute 45 Seconds
Goal: You begin the objective at the last checkpoint before the mini-boss. Your goal is to "destroy" the fake Prison Egg. Actually, you're trying to make the fake Prison Egg destroy itself, as that's the only way to go. You have a short time in which to do this. If the fake Prison Egg is destroyed within the time limit, you've cleared the objective.
Special Notes: The time clock starts at "8:15" for this objective.
Objective 88:
Description: "15 flags in the sand!"
Stage: Sandopolis Zone, Act 1
Character: Tails
Time Limit: Normal
Goal: In this objective, your goal is to find 15 flags all over the stage before time runs out. Found flags carry over between lives but not between continues. You have a set number of lives, but infinite continues. Once you've found all of the flags, you've cleared the objective.
Special Notes: The flags resemble those from Sonic Adventure DX: Director's Cut.
Objective 89:
Description: "Frontier Brain Pokémon lost in the pyramid?"
Stage: Sandopolis Zone, Act 2
Character: Knuckles
Time Limit: 8 Minutes 30 Seconds
Goal: This objective has you searching for six Pokémon owned by the Frontier Brains in the anime. The ones you're looking for are Tucker's Swampert and Arcanine as well as Spenser's Venusaur, Shiftry, Claydol, and Chansey. Once you've found one, that one will point you toward another. Once you've found all six, you've cleared the objective. Found Pokémon carry over between lives but not between continues. You have a set bank of lives for this objective, but you have infinite continues.
Special Notes: The time clock starts at "1:30" for this objective.
Objective 90:
Description: "Boss fight! Dr. Eggman and his hand mech!"
Stage: Death Egg Zone, Act 2
Character: Tails
Time Limit: 4 Minutes
Goal: This is it. The second boss fight of the combined set. You're going up against Dr. Eggman in the Death Egg Zone, the setting for Tails's final boss fight. You start the objective chasing after Eggman right before the fight, thus you don't have the aid of Rings for this fight. What you do have the aid of is the infinite lives you've got for this fight. Anyway, your goal is to destroy Eggman's machine before time runs out. If you can do that, you've won the battle.
Special Notes: The time clock starts at "6:00" for this objective.
Objective 91:
Description: "Don't touch any harmful lava!"
Stage: Lava Reef Zone, Act 1
Character: Tails
Time Limit: Normal
Goal: For this objective, all you have to do is clear Act 1 of Lava Reef Zone. However, any lava that would normally scatter your rings will instead cost you a life regardless of how many rings you have. Once you clear the stage, you've completed your objective.
Special Notes: None.
Objective 92:
Description: "It's a sea of red! Can Knuckles contend with a lava machine?"
Stage: Lava Reef Zone, Act 2
Character: Knuckles
Time Limit: Normal
Goal: For this objective, you're going to have to defeat the boss of Lava Reef Zone, a boss that only Sonic and Tails can normally fight. Knuckles can only normally fight it by using the Debug Mode. Guess who you're fighting the boss as? Knuckles will start from the checkpoint in the boss area and must take the normal way down to the boss, then defeat it normally. Once the boss is defeated, hit the Prison Egg to complete the battle. Make your way into the Hidden Palace and you've cleared the objective.
Special Notes: None.
Objective 93:
Description: "The birth of the Sonic Heroes! Get Knuckles to gain your trust quickly!"
Stage: Hidden Palace Zone (Sonic and Tails Version)
Character: Sonic and Tails
Time Limit: 3 Minutes 30 Seconds
Goal: In this objective, you'll be entering as a twosome but be leaving as Team Sonic for the very first time. Your goal--get to the Sky Sanctuary before time runs out. This means fighting Knuckles, seeing the Master Emerald stolen, then following Knuckles into the sky, all within the time limit. If you can do that, you've cleared the objective. You have infinite lives for this objective.
Special Notes: The time clock starts at "6:30" for this objective.
Objective 94:
Description: "<OOPS!> Metal Sonic! Find six Frontier Brains before the Death Egg takes off!"
The censored word is 4 letters starting with D.
Stage: Sky Sanctuary Zone (Sonic and Tails Version)
Character: Tails
Time Limit: 8 Minutes
Goal: Great. Just great. Metal Sonic has kidnapped all seven Frontier Brains and have hid them in various areas of the Sky Sanctuary. Shortly after Knuckles leaves the scene, he'll report in having found Lucy. Your goal is to rescue Noland, Greta, Tucker, Spenser, Anabel, and Brandon, not necessarily in that order. Once you've found all six of them, you've completed the objective. Found Frontier Brains carry over between lives but not between continues. You have a set bank of lives for this objective, but you have infinite continues.
Special Notes: The time clock starts at "2:00" for this objective.
Objective 95:
Description: "Make a quick escape!"
Stage: Glowing Spheres Bonus Stage
Character: Sonic
Time Limit: 58 Seconds
Goal: In this objective, your goal is to reach the top of the stage in just 58 seconds. Quick thinking will allow you to make it in time. Once you make it to the top, you've cleared the objective. You'll have to start from the starting point again if you either get caught in the beam or if time runs out.
Special Notes: In this objective, the "Time" overlay display will appear and count down the time.
Objective 96:
Description: "Who said an echidna couldn't do this?"
Stage: Death Egg Zone, Act 1
Character: Knuckles
Time Limit: Normal
Goal: For this objective, all you have to do is get through the stage as Knuckles. Problem is, this is Act 1 of Death Egg Zone, something Knuckles can't normally get to without resorting to Debug Mode. This means the zone isn't exactly Knuckles-friendly--the mini-boss especially. A few still platforms have been added in the boss area to allow Knuckles to reach the mini-boss. Once you've managed to grab the goal, you've cleared the objective.
Special Notes: None.
Objective 97:
Description: "What are we to do? Eleven Frontier Brain Pokémon are lost in space!"
Stage: Death Egg Zone, Act 2
Character: Sonic and Tails
Time Limit: 13 Minutes 30 Seconds
Goal: This objective has you searching for 11 Pokémon owned by the Frontier Brains in the anime. The ones you're looking for are Brandon's Ninjask, Solrock, and Dusclops, as well as Lucy's long list (Seviper, Milotic, Snorlax, Makuhita, Abra, Swinub, Skitty, and Cyndaquil). Once you've found one, that one will point you toward another. Once you've found all 11, you've cleared the objective. Found Pokémon carry over between lives but not between continues. You have a set bank of lives for this objective, but you have infinite continues.
Special Notes: The minutes place of the clock display will appear glitched until 3 minutes 30 seconds have passed. At the 3:30 mark of the mission, the clock will read "0:00", the normal stage starting time.
Objective 98:
Description: "Nerves of steel! Seven Emeralds all in a row!"
Stage: All Seven Sonic the Hedgehog 3 Special Stages
Character: Sonic
Time Limit: None
Goal: In this objective, your goal is to go through all seven Special Stages in order and grab the Chaos Emerald from each. Sounds easy, right? Well...no. Not when one failure means you have to start over! The Emeralds do not carry over between lives here (even though you've got infinite lives for this objective). If you can clear all of the Special Stages in order, you've cleared the objective. Grabbing the Emeralds is all that matters, there is no ned to get a Perfect on any of the stages.
Special Notes: None.
Objective 99:
Description: "Prepare for doomsday! Get the Super Emeralds!"
Stage: Super Emerald Hub, All Seven Sonic & Knuckles Special Stages
Character: Sonic
Time Limit: 14 Minutes 30 Seconds
Goal: Now here's a challenge. Now that you have the Chaos Emeralds, can you grab all seven Super Emeralds in just 14 minutes 30 seconds? That's what you have to do to clear this objective. You have access to the Super Emerald hub, where you'll return to upon either nabbing an emerald or end up failing in a Special Stage. You can nab the emeralds in any order you choose. If time runs out, you lose a life, and found Emeralds do not carry over between lives (you have infinite for this objective). If you manage to get all seven Super Emeralds in this short timeframe, you've cleared the objective. Grabbing the Emeralds is all that matters, there is no need to get a Perfect on any of the stages.
Special Notes: In this objective, the "Time" overlay display will appear and count down the time. The minute display will be glitched until the timer reaches "9:59" remaining.
Objective 100:
Description: "Boss fight! Dr. Eggman's Doomsday Weapon!"
Stage: The Doomsday Zone
Character: Sonic
Time Limit: 3 Minutes
Goal: This is it. The final boss fight you'll take on in this piece of data. You're going up against Dr. Eggman in The Doomsday Zone, the setting for Sonic's final boss fight. You're under a three-minute goal, and if time runs out, you lose a life regardless of how many Rings Hyper Sonic has remaining. You have infinite lives to take on this task. Anyway, your goal is to destroy Eggman's machine before time runs out. If you can do that, you've won the battle.
Special Notes: The time clock starts at "7:00" for this objective. You can't access this objective unless you've beaten the other 99.
If you must take a break in the middle, hit the up arrow on the bottom screen. Harrison will tell you your quick password that will allow you to retransmit the mission with just one password. For the initial transmission to the Tajiri server, you can just go direct to Harrison without having to deal with Duplica. You can even re-access the objectives after clearing the mission in this fashion, in this case just touch an up arrow pointing to Harrison to return to Pokémon XD: Gale of Darkness.
Once you've completed all 100 objectives, Harrison will ask you to insert your Pokémon XD: Gale of Darkness game disc into your Gamecube. Do so. Harrison will return to the TV from the top screen of the DS. Harrison will congratulate you on finding the paperwork verifying the Frontier Brains' Marathon Battle teams and will set aside a book in the History Center that you can read to get the passwords you need to transmit in order to participate in those Marathon Battles in either Colosseum or XD: Gale of Darkness. To switch the Marathon Battle to the one you want, first enable Marathon Battle in the game you want, then transmit the password to the Tajiri server, followed by the confirmation password "C4F-4M0-Vxx", where xx denotes a two-letter version identifier; CO for Colosseum, or XD for XD: Gale of Darkness. You can use either a DS or a Wii for this task. For the record, the music program for each of these Frontier Brains during a Marathon Battle consists of the following elements: the music played at the Battle Frontier in Emerald, the music played in the Frontier Brain's facility in Emerald (i.e. Noland has Battle Factory music, Lucy has Battle Pike music, etc.), the music played in a Gold-symbol battle against that Frontier Brain in Emerald, and the TV cut of the theme to the Battle Frontier arc of the anime (the only portion of the program that has lyrics).
Factory Head Noland(M):
Teams: 4
First Team: L71 ???, L71 ???, L72 ???, L72 ???, L73 ???, L73 ???
Second Team: L72 ???, L72 ???, L73 ???, L73 ???, L74 ???, L74 ???
Third Team: L73 ???, L73 ???, L74 ???, L74 ???, L75 ???, L75 ???
Fourth Team: L74 ???, L74 ???, L75 ???, L75 ???, L76 ???, L76 Articuno
How Noland's team works is: Upon transmitting the passwords, he'll rent 23 Pokémon that can be found on any of the other Marathon Battle teams accessible normally. He can only rent from Evice in Colosseum. He can only rent from Greevil, Nived, or Dralene in XD: Gale of Darkness (and he can't rent the shadow Deoxys from Nived). Pokémon rented will be of the same level as they are in their owner's normal Marathon Battle except in two instances. If he nabs one from the Aeris (Kanto) team, that Pokémon will be 23 levels higher (i.e. if Noland rents Aeris-K's Porygon2, Porygon2 will be at level 72 instead of level 49). If he nabs one from the Nived team, that Pokémon will be 4 levels lower (i.e. if Noland rents Nived's Rayquaza, Rayquaza will be at level 76 instead of level 80). Note that only the level (or adjusted level in the case of a Pokémon from Aeris-K or Nived's teams) matters, not the position in the original owner's team or which one of the original owner's teams. For example, Noland could rent someone's third-team L73 in his first team or someone's third-team L75 in his fourth team. Articuno is the team's only constant.
Arena Tycoon Greta(F):
Teams: 3
First Team: L71 Hitmonlee, L71 Hitmonchan, L72 Machamp, L72 Heracross, L73 Umbreon, L73 Shedinja
Second Team: L72 Primeape, L72 Poliwrath, L73 Hitmontop, L73 Umbreon, L74 Gengar, L74 Breloom
Third Team: L73 Vigoroth, L73 Zangoose, L74 Shiftry, L74 Dodrio, L75 Hariyama, L75 Medicham
Dome Ace Tucker(M):
Teams: 3
First Team: L71 Ninetales, L71 Golduck, L72 Exploud, L72 Salamence, L73 Swampert, L73 Charizard
Second Team: L72 Flareon, L72 Octillery, L73 Arcanine, L73 Swampert, L74 Latias, L74 Metagross
Third Team: L73 Meganium, L73 Rhydon, L74 Houndoom, L74 Pelipper, L75 Arcanine, L75 Swampert
Pike Queen Lucy(F):
Teams: 3
First Team: L71 Nidoking, L71 Nidoqueen, L72 Crobat, L72 Shuckle, L73 Seviper, L73 Milotic
Second Team: L72 Victreebel, L72 Vileplume, L73 Dunsparce, L73 Seviper, L74 Gyarados, L74 Steelix
Third Team: L73 Arbok, L73 Tentacruel, L74 Dusclops, L74 Dragonite, L75 Seviper, L75 Milotic
Palace Maven Spenser(M):
Teams: 3
First Team: L71 Tangela, L71 Roselia, L72 Breloom, L72 Crobat, L73 Slaking, L73 Lapras
Second Team: L72 Sunflora, L72 Parasect, L73 Bellossom, L73 Slaking, L74 Arcanine, L74 Suicune
Third Team: L73 Lapras, L73 Tyranitar, L74 Cradily, L74 Claydol, L75 Venusaur, L75 Shiftry
Salon Maiden Anabel(F):
Teams: 3
First Team: L71 Lunatone, L71 Solrock, L72 Starmie, L72 Alakazam, L73 Entei, L73 Snorlax
Second Team: L72 Grumpig, L72 Medicham, L73 Gardevoir, L73 Snorlax, L74 Raikou, L74 Latios
Third Team: L73 Altaria, L73 Ninetales, L74 Golduck, L74 Alakazam, L75 Metagross, L75 Espeon
Pyramid King Brandon(M):
Teams: 3
First Team: L71 Rhydon, L71 Aggrom, L72 Ninjask, L72 Solrock, L73 Regirock, L73 Articuno
Second Team: L72 Golem, L72 Dusclops, L73 Regice, L73 Zapdos, L74 Kabutops, L74 Omastar
Third Team: L73 Registeel, L73 Moltres, L74 Aerodactyl, L74 Magcargo, L75 Cradily, L75 Armaldo