ShiningLion
New Member
I am going to attempt to build a Beartic/Vileplume deck. The following Pokemon are ones that I absolutely WILL use, but I'd like some help deciding on the rest.
WILL USE:
4 Cubchoo (28/98)
4 Beartic (30/98)
2 or 3 Oddish
1 or 2 Gloom
2 Vileplume
OPTIONAL POKEMON:
Bellossom
Zoroark
Manaphy
Mantine
Basculine (EP:24/98)
Dodrio
Others?
STRATEGY:
The basic idea is to get vileplume set up on the bench to lock trainer cards from being played, while Beartic uses his Sheer Cold attack to prevent the opponent's pokemon from attacking, forcing them to retreat or evolve in order to retaliate. With no option to play trainers like switch/catcher/energy retrieval, this should put them in a bind and make it easy for Beartic to knock out most pokemon within two or 3 hits.
CONSIDERATIONS:
As for setup pokemon, Manaphy is great for hand refreshing and can't get donked or catchered as easily as baby Cleffa. Mantine is good because it has 80 HP and can help you to search your deck for a Beartic to set up T2. I may use one or the other, or both.
As for backup, I was thinking of employing Zoroark to counter zekroms/reshirams/RDLs with special darkness energies to help him OHKO with Foul Play. With the trainer lock, I won't be able to use any PlusPowers, so darkness energies it is. Also, Zoroark can help alleviate the trainer lock for me by searching for cards using Nasty Plot.
The Basculine is a possible counter for Donphan prime. If it gets hit by Donhphan's Earthquake, it can retaliate pretty strongly for just 1 water energy, hitting Donphan for 120 (minus 20 for Donphan's poke-body for a total of 100)
As for Vileplume, should I even use any grass energies in the deck so it can attack? Dazzling pollen isn't bad (50+ a coin flip that adds 20 or confuse), and Gloom's Miracle powder could be a lifesaver in a bad situation (30+ flip a coin and if heads apply any one special condition to defending pokemon). I was thinking of running 4 Rainbow energies to ease the situation of having 3 different types in the deck (grass, water, dark). I'm considering throwing in a Bellossom to help heal the damage taken from the rainbow energies. Would that be a waste of deck space? It is a stage 2, and I would probably only want to use it if I've already got a Vileplume in play, as Vileplume is a higher priority.
Should I run a Dodrio to help Beartic retreat?
I haven't decided on which trainers/supporters to use, but will definitely run 3-4 rare candies and plenty of hand refreshing and draw power supporters.
Could you please give me some advice on the suggestions I've mentioned here? Are there any other Pokemon I should consider using in this deck instead of the ones I mentioned? I feel like I'm lacking a good counter for free retreat Pokemon like Yanmega. That could be the bane of this deck. Any ideas?
WILL USE:
4 Cubchoo (28/98)
4 Beartic (30/98)
2 or 3 Oddish
1 or 2 Gloom
2 Vileplume
OPTIONAL POKEMON:
Bellossom
Zoroark
Manaphy
Mantine
Basculine (EP:24/98)
Dodrio
Others?
STRATEGY:
The basic idea is to get vileplume set up on the bench to lock trainer cards from being played, while Beartic uses his Sheer Cold attack to prevent the opponent's pokemon from attacking, forcing them to retreat or evolve in order to retaliate. With no option to play trainers like switch/catcher/energy retrieval, this should put them in a bind and make it easy for Beartic to knock out most pokemon within two or 3 hits.
CONSIDERATIONS:
As for setup pokemon, Manaphy is great for hand refreshing and can't get donked or catchered as easily as baby Cleffa. Mantine is good because it has 80 HP and can help you to search your deck for a Beartic to set up T2. I may use one or the other, or both.
As for backup, I was thinking of employing Zoroark to counter zekroms/reshirams/RDLs with special darkness energies to help him OHKO with Foul Play. With the trainer lock, I won't be able to use any PlusPowers, so darkness energies it is. Also, Zoroark can help alleviate the trainer lock for me by searching for cards using Nasty Plot.
The Basculine is a possible counter for Donphan prime. If it gets hit by Donhphan's Earthquake, it can retaliate pretty strongly for just 1 water energy, hitting Donphan for 120 (minus 20 for Donphan's poke-body for a total of 100)
As for Vileplume, should I even use any grass energies in the deck so it can attack? Dazzling pollen isn't bad (50+ a coin flip that adds 20 or confuse), and Gloom's Miracle powder could be a lifesaver in a bad situation (30+ flip a coin and if heads apply any one special condition to defending pokemon). I was thinking of running 4 Rainbow energies to ease the situation of having 3 different types in the deck (grass, water, dark). I'm considering throwing in a Bellossom to help heal the damage taken from the rainbow energies. Would that be a waste of deck space? It is a stage 2, and I would probably only want to use it if I've already got a Vileplume in play, as Vileplume is a higher priority.
Should I run a Dodrio to help Beartic retreat?
I haven't decided on which trainers/supporters to use, but will definitely run 3-4 rare candies and plenty of hand refreshing and draw power supporters.
Could you please give me some advice on the suggestions I've mentioned here? Are there any other Pokemon I should consider using in this deck instead of the ones I mentioned? I feel like I'm lacking a good counter for free retreat Pokemon like Yanmega. That could be the bane of this deck. Any ideas?
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