Pokémon TCG: Sword and Shield—Brilliant Stars

Beedrill G CITIES UPDATE

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Porii Sames

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OK, can you guys help me with Beedrill G? This got 3rd place last BRs, and I have only changed out 1 card (excluding the rotation) since. Hoping you guys can help.

3 Beedrill Gs
3 Crobat Gs
2 Uxies
1 Dunsparce

9

4 Poke Drawer
4 Poke Blower
4 Pokedex
4 Plus Power
4 Poke Turn
4 Super Scoop Up
3 SP Radar
3 Junk Arm
2 Expert Belt
2 Quick Ball
2 Dual Ball
1 Luxury Ball
1 Power Spray (do NOT underestimate this; it really is amazing)
3 Pokemon Collectors
3 Cyrus's Conspiracy
2 Seeker
1 Palmer's

47

3 Grass Energies
1 Cyclone energy

4

The strat is to go 2nd and do about 120 the first turn; hopefully donking. After wearing out Raid, use Uxie's Psychic Restore to turn the deck into Uxie donk. Then use Beedrill for extra damage and KO after a Prestore. I accept the Vilegar autoloss; though my friend with a list very similar to mine took 6 prizes against and didn't let the Vilegar take one.

I know I'm missing something... any ideas?
 
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Yes, but like I said, my friend 6-0'd a Vilegar with ease.

Instead of teching Regice or Cyclone, I just accept the autoloss.
 
Looks pretty mean! XD and the only thing I think you can safely remove, is the Night Teleporter. (but it combos so nicely with Uxie. hmmm...) I know you would accept the auto-loss, but why not add 1 regice? ^^;
(also the sp energy sounds good since all of those pkmn can use it.)
 
I don't like Dual Ball and Dusk Ball.
Why no more Luxuxry ball? x2 here is pretty broken.

PS. Spiritomb is played not only in Gengar-Plume...
 
I have tested this list to death; it's been almost a year now. Regice doesn't really help me except getting past Tomb. I will try it again, I guess.

Night Teleporter has saved me so many times it's not even funny. Night Teleporter>Uxie means PONT, only with 1 more card. My friend runs Good Rod instead, so I might try that out too.

---------- Post added 09/29/2010 at 03:07 PM ----------

I don't like Dual Ball and Dusk Ball.
Why no more Luxuxry ball? x2 here is pretty broken.

PS. Spiritomb is played not only in Gengar-Plume...

Dual Ball usually gets me a basic, and Dusk Ball is used for getting Uxie after a Prestore. 2 Lux Ball I may consider; but any excess cards will be replaced with Hunter and Junk Arm when they come out. Thanks anyways!
 
That's a list of awesomeness dude.

I'd take out the Teleporters and add in more Quick balls.

But what I really need to know to help improve this deck is what the major problems are.
 
Yea, I hear you. That's my problem too...

You need some counter to sprays. Crobats and Uxies are vitally important in here. Maybe Spiritomb (with Warp Energy) as a starter.
 
Spriritomb?

None of my guys evolve...

Warps would be dead space too.

Spritomb to counter Sprays doesn't really matter since I have so much drawpower I can reuse the Powers by Turns or SSUs.
 
Ok, good point. Specifically, what top-tier decks are you having trouble with?

Maybe Victory Medals (if you have any) to increase draw/search power.
 
If I had Victory Medals I would add them.

Main Top Tier deck is Vilegar, and a bit of Dchomp but that isn't so popular in my area.

I can survive against the Blazeray/BLG/Luxchomp decks in my area though, and Beedrill can beat most stage 2 decks that don't run Spiritomb simply by sheer speed and overpowerment.

If you don't know how to help, that's fine though, it took me 8 months of testing to get here.
 
Vs. Vilegar you want something to easily draw up Vileplume + benched 'tombs. You could run a 1-1 Blazekin FB X tech with some more SP energies to take care of both that and D-chomp.

Maybe Azelf LA would help.
 
I had Azelf when I had a 1-1 Luxray, a Mesprit, a Regice, and a 1-1 PGX. It didn't even help THEN lol.

Might try to fit in a Uxie X in the place of Pokegear or an SP Energy.
 
Blaze I'm not really sold on...

I will playtest a proxy soon. In all reality, I don't even think I need the X. Froslass GL might work better, any energy, but I get sleep. Next turn I can retreat and then Prestore the Vileplume.
 
That's true...

Now I gotta test this stuff.

Should I remove the Pokegear? I'm not too sure about it (it has helped me though)

What else should I remove?
 
Sure, take out the PokeGear and the Night Teleporters for a 1-1 Blaze FB X and 1 more SP energy, and LMK how it works out!

Hope I helped!
 
Night Teleporters are essential; those 2 little things boost consistency through the roof. It's like a coin flip for 7 cards.

I never really had problems with energies. Might do:

-1 Pokegear
-?

+1-1 Blaziken
+1 Egain


lol, Barkjon stealing my "Hope I helped" thing :lol:.

But seriously, thanks for all the help; would never of considered Blaziken.
 
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