Professor Elm
Active Member
Ah, this rare seems purty good actually.
120 for 1 G
Ok, now a lotta people don't think it's dat great.
It's too hard to swarm wit em etc.
I dunno though.
The ball engine would work well dats fo sho.
AND the deck can suffice with no more than 10 energy making plenty o room to max out on all the balls and add some good draw support like Birch etc.
I'm just curious about what starter to use.
4 basics makes it another Kricketune and infinite mullagains aren't good for the deck.
Anything that can't dish 110 or more a turn is in for trouble.
Here's what I am thanking
4-4-4 Beedrill
2-2 Claydol/Porygon 2
Dats 6 basics and 16 pokemon
10 Energy
10 Grass will do
Then 34 Trainers
4 Rare Candy
3 Pluspower (Can make the difference between an OHKO or a 2HKO on any 130 hp poke)
4 Quick Ball
4 Master Ball
4 Dusk Ball
4 Great Ball/Roseannes
4 Celios
3 Birch
2 Night Maintenance
2 Windstorm (3 seems a lil excessive in a deck that only uses 1 minor Poke-Power)
120 for 1 G
Ok, now a lotta people don't think it's dat great.
It's too hard to swarm wit em etc.
I dunno though.
The ball engine would work well dats fo sho.
AND the deck can suffice with no more than 10 energy making plenty o room to max out on all the balls and add some good draw support like Birch etc.
I'm just curious about what starter to use.
4 basics makes it another Kricketune and infinite mullagains aren't good for the deck.
Anything that can't dish 110 or more a turn is in for trouble.
Here's what I am thanking
4-4-4 Beedrill
2-2 Claydol/Porygon 2
Dats 6 basics and 16 pokemon
10 Energy
10 Grass will do
Then 34 Trainers
4 Rare Candy
3 Pluspower (Can make the difference between an OHKO or a 2HKO on any 130 hp poke)
4 Quick Ball
4 Master Ball
4 Dusk Ball
4 Great Ball/Roseannes
4 Celios
3 Birch
2 Night Maintenance
2 Windstorm (3 seems a lil excessive in a deck that only uses 1 minor Poke-Power)