Pokémon TCG: Sword and Shield—Brilliant Stars

Best basics combo for a 4, 5 and can't read 6 year olds.

I think a good 4-4 lucario
4-4 dodrio and
4-4 graveler with fighting energies and a basic trainer run
IT should be pretty simple
just make up a good easy trainer line
 
Honchkrow disruption? As long as she understands Honchkrows ability it should be really easy to use.
4-4 Krow
4 Night Maintenence
4 TGW
Then whatever she wants.
 
Simple Kricket deck?

What would you guys play with 4-4 Krick?
I want to make a 60-card deck to my 4.5yr old daughter, who's been watching me and the boys (9&7yr) play Pokemon for two years now, it should really be a simple one, with low shuffling.
I'm thinking 4 Heracross or something in the lines of Ariados etc.
Any pointers? The Basic-count should be high enough to avoid unnecessary Mulligans.

Thanks,
Antti
 
Something to go with a Kricketune deck for younger kids could be Quagsire d (DF) or Swalot (CG), but both of those might have difficult attacks to add up for a 4 yr. old. Try and stick with either something Grass or colorless with fairly simple attacks to understand (Wigglytuff or Dodrio come to mind). Usually the best way to get a younger kid to start playing is to let them pick 2-3 pokemon and build a deck for them based around those. Don't worry if the pokemon don't compliment each other yet, just let her learn how to play and have fun.

A few things I tried with my kids when they first started is building 40 card no trainer decks. This helped them learn the basic concepts of the game (drawing, attatching energy, evolving, attacking). Try and build 2-4 decks like this with easy to use pokemon that are on par with each other so she can play with you or her brothers. Once she gets the basics down add things like weakness and resistance (ignore these when you first start) and add in some simple trainers (switch and potion). Also, reduce the number of prizes down to 3 or 4 to help make the games go faster as little kids tend to lose interest if things drag on. Once she is famailiar with all of that, start adding in trainers in groups of 4 to help them learn what they do (personal favorites for little kids are Island Hermit, TV Reporter, and Prof. Cosmo's or Team Galactics Wager, along with Switch and Potion). Add those 20 Trainers to the 40 card decks you built before and she can then work on getting used to playing with 60 card decks.

The biggest problem you will face is keeping her confidence up when she first starts and when playing with her brothers, as she will more than likely lose much more than she wins.
 
The problem with Krick type decks is Trainers.

Even my older son forgets to play trainers sometimes. The younger one forgets all the time. The kids get SO focused on the attack that they frequently forget to do other things. The more trainer dependant the deck the harder it is for them to win with it. Krick is a classic case. You HAVE to use the trainers & use them well to get it to work properly. That's really hard for a youngster to manage.
 
16 Pokemon:

4 Bonsly DP
4 Sudowoodo MT
4 Riolu
4 Lucario

Trainers: 30

4 Great Ball
4 Pokedex
4 ER2
4 Celio's
4 TVR
2 Steven's
4 PlusPower

Energies: 14

14 Fighting

This shouldn't be too hard to play.
Bonsly's Babyevolution would teach him/her a little about Poke-Powers.
Due to Bonsly's power, I dunno if it would be smart to put in Ces. Crystal too, I don't know how good/smart your kids are.
Shoud DRE be in here? Would they understand the -10 dmg? I mean, if they lay a DRE on a Sudowoodo, it would be =/.

^
 
Ardoptres, you only have 26 Trainers, not 30. Maybe with 2 more Fighting Energy and 2 Warp Point/Switch or even potion as was mentioned.
 
My son is 5 and only a beginner reader. When we play at home we play with our hands exposed.
His Pokes are 4 Pachi, 4-4 Poke A, 4-4 Poke B (He chooses from the binders)
His trainer line is 4 Rosanne, 4 Bebe, 4 Wager, 4 Quick Ball four 4 Oak. 4 Switch
16 NRG.

Since he picks the Pokes, he feels that he built the deck

He averages 50-50 at league. I don't think that he is ready for BR or CC
 
I would vote for Donaphan or Magmortar. Very simple cards yet teach math. The problem is if they are not competitative decks they will get very frustrated very quickly. Lucario is also pretty good in that regard.

I would definetly go with a Stage 1 deck as well whatever you choose with basic balls (quick/dusk/poke). You could try a very simple combo like Banette/Solrock/Lunatone. Showing how you get extra cards and if you have a banette in your discard pile your other Banette can do lots of extra damage. Add in some Felictys to also discard and you have a nice theme.

Last option is to buy at least two of the same theme deck and make it to a better deck.
 
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