Pokémon TCG: Sword and Shield—Brilliant Stars

Best broken unlimited decks?

G landers

New Member
What are some of the best unlimited decks just curious, please explain the strategy too if you don't mind thanks.
 
What are some of the best unlimited decks just curious, please explain the strategy too if you don't mind thanks.

Best Unlimited Deck- Crobat G

Strategy-
First Ticket (Hopefully)
TURN 1- START
Flash Bite
Flash Bite
Flash Bite
Flash Bite
Flash Bite
Flash Bite
Curse Breath
Flash Bite
Flash Bite
Flash Bite
Yellow Ray
Flash Bite
Flash Bite
Flash Bite
Seeker
Flash Bite
Flash Bite
Flash Bite
Flash Bite
Counting Song (If needed)
TURN 1 END


^Somewhere up there are cards like- Prof Oak, Erika, Bill's Teleporter, PokeTurn, Scoop Up, MR. FUJI!, Giant Stump/Windstorm, Item Finder, Junk Arm, Uxie for Set Up, A Town map to pick prizes, etc... By the end of Turn 1, the deck will have no cards left in it, so win on turn 1 or scoop.

It's a fun deck... at least for the person playing it! :biggrin:
 
Sabledonk for obvious reasons. Not sure if this is broken but the new dusknoir from boundaries crossed with the gliscor from undaunted using ninja fang would be tough to get around when its set up. Keep paralyzing and moving damage counters with dusknoir to keep the lock going. Pair it with vileplume from undaunted so they cant switch as well.
 
An old favorite of mine was frlg raticate with fossil muk. Rats attack let you take a Pokemon, trainer and energy from the discard an put them in your hand (iirc). With muk shutting down all Pokemon powers, you can use raticate to infinitely loop energy removal, gust of wind, etc. plus you could use like 1 copy of 20 different trainers just to be annoying. Kinda like the Sableye decks now, except with iron clad power lock and better trainer cards to abuse.
 
Well I don't play a whole lot of Unlimited anymore but I've heard of Porydonk which consists of Porygon2 GE and using its PokePower to continually reuse Seeker. With Broken Time Space you could just pick up Porygon2 for Seeker and lay him back down, while your opponent has to remove a benched Pokemon each time. You can use VS Seeker to get more Seekers back, too. For the last Pokemon on your opponent's field you can use Broken Time Space to lay down Drifloon and then Drifblim and attach a Boost and then Switch out to it to Take Away the last Pokemon. You would use the basic Unlimited staples to draw through your deck like Professor Oak, Erika, etc.

However, like many Unlimited decks, it's susceptible to T1 locks. A T1 Dark Vileplume via Broken Time Space can hurt but fortunately you can use Uxie rather efficiently in place of other trainers because you can Download Seekers with one of your other Porygons (which doesn't count as "playing" them) to reuse them. Most notably a T1 Muk lock hurts the most, either via Broken Time Space or Ascension Grimer. Goop Gas Attack can stop you too.

The problem with any of these broken Unlimited decks is yeah they win if they go first but they basically can't do anything if you take away their Trainers or Powers. More modern Unlimited decks seem to be better at coping with these locks because they have Abilities instead of Pokemon Powers/PokePowers/PokeBodies. For example neo BlastCune can use Blastoise BCR (before it had to use Emboar BLW) with Suicune EX and it completely gets past the Power lock, unlike older BlastCune builds, and it can even employ its own Muk Lock to stop Vileplume or Porydonk or Crobat donk. Still, none of that matters if it goes second and it can't usually win T1 anyways.

Also I'd like to point out if you play Unlimited most people use Sableye to go first instead of First Ticket because Overeager has priority over First Ticket's effect, meaning even if they play one Sableye makes you go first anyways. I guess you could play both, I mean I'm not really sure what's standard nowadays but I'm sure Spiritomb still sees play and First Ticket would let you go first AND still use Spiritomb but that seems like a lot to play imo. But anyways just be aware if you play First Ticket you can't go first over Sableye.
 
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[Not my exact current list, but it's only a difference of/with Junk Arms & Victory Medals.]

Pokémon:
4x Drifblim (UD)
4x Drifloon (MD)
3x Porygon2 (GE)
3x Porygon (GE)
3x Pichu (HS)
1x Elekid (NeoG)

Trainers:
4x Broken Time-Space
2x Windstorm
2x Switch
4x Professor Oak (Base)
4x Erika
4x Seeker
4x Itemfinder
4x VS Seeker
4x Computer Search

Energy:
3x Call Energy
3x Double Colorless
4x Boost Energy

One turn, prize-less win. (Not always turn one, though. And it has lost actually... But when it goes off...!)

Strategy:
Use Porygon2's 'Download' Poké-Power to Seeker away opponent's bench.
Broken Time-Space to use the "same" Porygon2's Poké-Power again (and again).
Attack with Drifblim's 'Take Away'. 'Opponent Whites Out!'
 
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Play 1-1 Drifblima and Azelf (Legends Awakened).You need more Porygons than Drifblims. And probably just the boost energy, and more trainers.
 
The official rules for Unlimited tend to lead to turn 1 games of solitaire if you're going to play the "best" decks.
If you want to play with old cards for fun whilst still testing your skills to build the best deck go with a fan made format.

There's 150 which is similar to the 100 card Commander format in Magic (I love it, see my sig.)
The current best deck in that format looks like Gallade and Gardevoir, but only just! It works like the G&G decks from Diamond and Pearl Modified but with lots more options, it plays a very solid lockdown/control game.
Good matchups are Fire.dec, they generally rely too much on Powers. Bees seems to be a bad matchup if they set up and it can lock G&G back with Fossil Muk.

There's also Cube drafting which is like a home made prerelease but you can choose to leave things like EXs out of course so the game doesn't end when you crack your packs ;)
 
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