Pokémon TCG: Sword and Shield—Brilliant Stars

Best Cards in the Game? Pachirisu is okay, but...

Beside Claydol, Pachirisu and Gardevoir (sorry not Gallade) Night Maintenance, Rare Candy and Celio are on my favorites list and not to forget Switch.
 
let's just start naming off all the good cards in the modified format, FUN:rolleyes:

At least post them in order guys, you see quite a few post now where the same cards are posted every time. Not trying to sound like everyone's parent here, but it doesn't lead to very good discussion.

It could even be considered a poll.

*<watches out for 'Mom*
 
Lay OFF Mom.

She has donated more time, and energy to this game, for no benefit of her own than anyone posting here will ever do.

Lay OFF Mom!

Now, for my best of list...

1. Pachirisu. Have you seen many cess decks recently? No? Wonder why?
1a. Celio's Network
2. Gardevoir - Shut their powers down, make them cry
3. Gallade. I take out ANYTHING
4. Holon WP. Interesting Tech. Stops a LOT.
5. Claydol
6. Buffer Piece. Saves your buffered but!
7. Steven's Advice. See #5, above
8. Roseanne's - what a VERSATILE card!
9. Castaway - yep
10. Magmortar

There you go!

Vince
 
gardevoir should be ahead of gallade in any list.

Agreed.

Actually, even though the deck is usually irl called Gallade, it should be called Gardevior as that is the main pokemon in the deck. Gallade is more of an important tech than anything else.
 
I feel like it makes no sense to put attack pokemon before support pokemon to me pokemon such as Gardevior, Magmortar, and Banette would be NOTHING without Pachirisu and Claydol. You might be able to make a deck but it would not be as good without those cards. Lugia Blastoise and Steelix where horrible cards alone but it was the cards such as holon transciever, jirachi HL, and most importantly pidgeot that made them good. There are so many cards in the format that are amazing like Garchomp for example but if they dont have the support then they automatically become a horrid card.
 
But gardevior would barely be able to get out and attack if it wasn't for support pokemon, gardevior also serves as a support pokemon/attacker to gallade which makes it better than gallade.

I was saying that Gardevoir is better than Gallade....
 
Best cards in order? Here:

1. Ceilio's Network
This card is GOD in this format. Every deck needs at LEAST 3, but should run 4, unless it runs a heavy line of Milotic d or Gardevoir SW. It searches your deck for ANY Pokemon card. Bebe's is the only alternative...

2. Claydol GE
This is probally the best Pokemon. It's Power is godly, Wager makes almost no difference now. It can KO Pachis or Absols, both popular Starters. It has a decent Basic. What could go wrong?

3. Rare Candy
This card is a staple in EVERY Stage 2 deck, no exceptions. It automaticly Evolves one of your Basics in play to the Stage 2 or Stage 1 version, if you have the Stage 2 in your hand. This can be pretty powerful, especially with Claydol.

4. Double Rainbow Energy/ Scramble Energy
These two cards are tied. I'll review Double Rainbow Energy first: Double Rainbow Energy (DRE) is an AMAZING card. It provides two Energy at a time, every type/colour, at the expense of only 10 less damage. Although, that 10 damage can be the difference between winning and losing, that nearly never happens, and the extra speed is great.
Now Scramble Energy: Scramble Energy is great too. If you're behind on Prize Cards, it provides 3 Energy of any colour, no drawback. It lets you make a HUGE comeback, especially in Magmortar. Very nice.

5. Team Galactic's Wager
Though this card's usefulness has been severly cut, it is still a very good card. Claydol lets you recover from a loss in the coin flip/dice roll/RPS game, and it gets better when your opponent has a godly hand and you have nothing. Also, if you've mulliganned a couple times, you can Wager your opponent's larger hand away. Pretty cool, huh?

6. Gardevoir SW
Finally, an attacker! Gardevoir speeds up one of the best decks in the format, G&G, greatly, and without it, G&G would never work. Gardevoir copies any Supporter from your opponent's discard pile with Telepass. Two Ceilio's a turn sets you up VERY well. But the fun dosen't stop there. Gardevoir has a useful attack called Psychic Lock. It does a moderate 60 damage, but it has a great effect - it stops your opponent from using Powers. That can bring their setup to a grinding halt. Of course, Gardevoir has only one disadvantage. It has a low HP of 110.

7. Gallade SW
Gallade and Gardevoir go hand in hand, and so they make up G&G. Gallade has two attacks. The first is called Sonic Blade. It puts the Defending Pokemon down to 50 HP, and switches it out. This is okay, as then the opponent gets to attack you. But it's second attack, Psychic Cut, does more. It is probally the best attack in the format right now. What it does is a whopping 60 damage... with an effect, of course. You flip over as many Prize Cards as you like. For each Prize Card flipped over, it deals 20 MORE damage. This means that Gallade maxes out at 180 damage. It takes out everything in the format, other then Wailord. This is why Gallade is #7.

8. Gardevoir Lv.X SW
If Gardevoir was good, imagine the Lv.X form of it! Well, here it is. Gardevoir Lv.X is a great addition to G&G. It has an attack called Bring Down, that automaticly KOs the Pokemon with the least amount of HP remaining. This can be EXTREMELY powerful, as obviously you're not going to do it with a 30 HP Gallade sitting on your Bench. You're going sacrifice the Gallades, so you can later sweep with Gardevoir Lv.X. It's Poke-Power, Teleportation, is also very useful. It lets Gardevoir Lv.X switch out, from the Bench or Active, with something on the Bench/Active. That pretty much means it has free Retreat, as well as everything else in G&G.

9. Magmortar SW
Without Magmortar, Fire TRUK (Magmortar/Typhlosion/Delcatty) would never happen. It is THE best spreader in the game. It has an attack, called Fire Blast, that does 20 damage times the number of Fire Energy attached to it. That is it's 'Big Damage' attack. It's other attack is called Fireball Bazouka. It does a low 40 damage for 3 Energy, but it has an effect, of course. It also does 20 damage to 2 Benched Pokemon. This is it's 'Spread Attack.' Magmorar also has a Poke-Body that heals it by 20 every time you attach an Energy to it. This, combined with Magmortar's 110 HP, makes Magmortar VERY good.

10. Magmortar Lv.X MT
Magmortar Lv.X is a must in any Magmortar deck. It not only adds HP, but it has a great attack and Poke-Power. It's attack does 100 damage to anything for 4 Energy, discard 2. This might not seem so great, but when you're getting back that Energy through Typhlosion, it's great. It's Poke-Power is also amazing. It automaticly Burns the opponent when Magmortar Lv.X hits the field... but your opponent takes 3 Damage Counters from Burmn instead of 2 every time they roll/flip tails. That's amazing.

So there you go. You can easily switch the Magmortars with the Gard/Lade. But because I have not tested with Magmortar, this is how it is for now.
 
You'd use DRE, Scramble, even Boost. With 4 of each. Oh, Holon Energy too... Cyclone and Warp... I think you could get about 15...
 
He's comparing it with the past. But, people would still use Special Energy.

Of course, then Dusclops (CG? The one that stops Specials from being played) would be a little tooooo broken.
 
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