Shiloh Phoenix
New Member
PokePop said:One could note that you have tried to win Worlds multiple times and fell short.
ooohhhh buurrnnnn! j/k moss.
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PokePop said:One could note that you have tried to win Worlds multiple times and fell short.
As I've already stated, I've qualified for ONE worlds and finished 20th. It took me 4 tries to win the STS (12th, DNF, T8, 1st).ooohhhh buurrnnnn! j/k moss.
Are they really that uncomparable? Take the 2002 World Championships, for example. They were under WotC control and therefore didn't have a 15+ or scholarships (and I'm pretty sure it wasn't invite only, either). They did a T8 as well. The only similarities was that the final cut had best 2/3 games. Could you compare the WotC world champion to the Nintendo World Champion? I'd say "yes" for sure. Conceding that, how could you say that a WotC Worlds is that different from an STS?Flaming_Spinach said:Alright, after thinking about it some more, I've come to my final conclusion.
Worlds and the STSs are incomparable. There are so many differences in the game and how it is played that have come up in the past 5 years that saying, "winning an STS is like winning Worlds" is completely wrong.
Again, Dallas commented on this: everyone was just as competitive now as they were before. We didn't know what it was like to win prizes, so we didn't really know what we were missing. There were no free trips for the 15+. There were no scholarships or massive product you could sell like cards that only were printed 6 times. If you went to the STS, it was money out of your own pocket and you went because you wanted to win. Plain and simple.There are more prizes for winning Worlds than an STS. This makes the whole environment more competitive. Although I still don't know what the winners of STSs got, the winner of Worlds gets about $20,000 in prizes. One point for Worlds.
I agree. A best 2/3 playoffs is by far the correct system. For the record though he deserved his loss in the finals for even PLAYING the Unown M. That card was a horrible misplay and it obviously came back to bite him (like misplays should) in the finals. No qualms from me about winning like that, but you're right: 2/3 is superior.A single-elimination playoffs is not the best way to run a tournament, it makes the tournament more luck-based and dificult. Even the best player can suffer from a terrible start. Heck, some guy named Matt Moss even won in THE FINALS of an STS because his opponent started with a lone Unown and couldn't draw another basic. I wonder what would have happened if the format was 2/3. One point for the STS.
This is where I seriously disagree. I think Nintendo has gone over-the-line with how liberal of cuts they allow. You think that allowing 1/5 players to make the cut is a GOOD thing? That's insanity. Why even DO the last few rounds of swiss? There were a ton of 5/3s that made it, and even more that missed on breakers. It was basically a lottery for how many of the 5/3s made it and the ones that did make it didn't deserve it based on their records. Magic pro tours work this way: 3 day events. Friday day is 8 swiss rounds, everyone who makes the cut gets to play Saturday. Saturday the players battle out another 8 rounds and its cut to a T8 that plays Sunday. I think it makes sense to add extra rounds to the swiss and keep the cut tight. Why? More rounds creates seperation in the ranks which means there will be people making and missing the cut far less often on tiebreakers. It gives more significance to the swiss, which rewards consistant performance against the field. It adds skill to the event in that you must have one of the best records in the swiss to make the cut, then win out. The winner will have truely dominated the tournament (so far this hasn't been a problem, but if a 5-3 ever wins worlds than its a problem IMHO).A top8 cut for ~400 people is rediculous. 1 in 50 people will make the cut. In worlds last year, about 1 in 5 players made the cut. I would have been ****** if I went 8-1 and got 9th place. Another point for the STS.
How does matchups increase player skill? It helps in giving you a bonus for metagaming right, but you can metagame perfectly and still get bad matchups. If TO plays grass decks in the first 3-4 rounds over and over they go home depressed. Having lots of landslide edge matchups is always a bad thing.The deck that won Worlds '05 was the deck that had the best match-ups against the most opponents. Although I have a few qualms with the Queendom list that won/got third at Worlds, You have to admit that the reason it did so good was because it had good matchups against Rock-Lock, Ludicargo, and Medicham, the three most popular decks at Worlds. Let's face it, THE BIGGEST factor in the game today is matchups. You wouldn't play Medicham in a metagame full of Queendom, would you? Figuring out matchups and metagaming is extremely difficult. The STS metagame was (apparently) such that nothing had an auto-loss to anything else. Another point for Worlds.
Famous Friends said:Sneasel was never legal for MF.
Oh, people complained loudly (and with justification) on the fan sites about the lack of prize support fro these big tourneys.Moss Factor said:Again, Dallas commented on this: everyone was just as competitive now as they were before. We didn't know what it was like to win prizes, so we didn't really know what we were missing.
Moss Factor said:This is where I seriously disagree. I think Nintendo has gone over-the-line with how liberal of cuts they allow. You think that allowing 1/5 players to make the cut is a GOOD thing? That's insanity. Why even DO the last few rounds of swiss? There were a ton of 5/3s that made it, and even more that missed on breakers. It was basically a lottery for how many of the 5/3s made it and the ones that did make it didn't deserve it based on their records. Magic pro tours work this way: 3 day events. Friday day is 8 swiss rounds, everyone who makes the cut gets to play Saturday. Saturday the players battle out another 8 rounds and its cut to a T8 that plays Sunday. I think it makes sense to add extra rounds to the swiss and keep the cut tight. Why? More rounds creates seperation in the ranks which means there will be people making and missing the cut far less often on tiebreakers. It gives more significance to the swiss, which rewards consistant performance against the field. It adds skill to the event in that you must have one of the best records in the swiss to make the cut, then win out. The winner will have truely dominated the tournament (so far this hasn't been a problem, but if a 5-3 ever wins worlds than its a problem IMHO).
Moss said:I'm not saying the STS was HARDER to win or that worlds was EASIER to win. All I'm saying is there is enough debate and its close enough in the two to call them fairly congruent in the size of the accomplishment.
PokePop said:Oh, people complained loudly (and with justification) on the fan sites about the lack of prize support fro these big tourneys.
moza said:Worlds wins hands down. You need to be even at least semi-good to get to worlds, And what if those were horrible starts.i.e. starting with a feebas while using queen, does that mean that the deck still can't win because of extremly bad luck? I still think worlds.
SlimeyGrimey said:I thought it was 5-6?