I'd at least like to see more valuable theme decks being made. I get kids coming into the league all the time with decks that are like half energy, with maybe 5 trainers. Theme decks teach them these bad deckbuilding habits, and it's really a shame.
Are they starting out, or have they been playing for a while? Either way, as a member of a league who is obviously concerned about other player's deckbuilding skills, you should be taking the time to go over proper deckbuilding habits and explaining how Theme Decks start you off on how to play certain cards, and are meant to be changed to work better. This is how they learn; giving them a 60 card deck that doesn't need any, or at least minimal, changes only teaches them how to play those cards and won't build on any deckbuilding skills either.
wow. these are terrible. for awhile there they were getting better with sealed decks/product
You obviously didn't read ExoByte's post. This product isn't for you. It's for new players who wish to begin playing the game and understand basic concepts.
Just saying, world championship decks are a FANTASTIC way for new players to learn how to play quickly - but more importantly, how to play WELL.
Deckbuilding is part of the game, and all other products that pokemon sell promote bad deck construction.
World Championships decks are made up of 60 cards that, when played by a certain individual, did well in a major tournament. These cards are highly advanced, complex, and have had many hours and experience behind them. By mimicing one player's set of 60 cards, you don't learn how to play well, you learn how to play THAT DECK well.
Playing one card to get the same ones over and over again, attacking specifically with one while holding back on others, and laying down key combos to win does not teach anyone anything about playing the game, it teaches them about playing and learning the deck. World Championship decks are HORRIBLE for brand new players who are learning
the game for the first time.
Deckbuilding is a skill developed through playtesting. The Theme decks promote deckbuilding, in that they tell you in some places what cards to look for to improve that deck. The trainer kits also promote deckbuilding in that they give you a 30-card headstart for new players and it's up to them to fill 30 more. Remember, anyone reading these posts is not new- if you can look at the Trainer kit and say anything about it's quality as far as contents, the product is not for you and you will learn nothing.
As far the whole Catcher and other cards thing- Why? It's a Trainer Kit meant for brand new players who are just for the first time learning the game so they can get a step-by-step guide on how turn order works and how to get through basic mechanics of the game.
Pokemon Catcher and Trainer-Supporter cards do nothing to help this cause. For one, "Trainers", which include all three types, can be covered entirely in the Trainer-Item cards given in these Trainer Kits. They cover Deck Manipulation, Damage Manipulation, Energy/Field Manipulation, Attack Manipulation, and Discard Pile Manipulation. As a new player, that's all you really need to know. When you look at a Trainer-Supporter or a Trainer-Stadium, you can, as an experienced player, tell that the effects are just slightly more advanced, gamebreaking, and generally do more than the average Trainer-Item card. Doing more doesn't teach anything, it just confuses. To be honest, the only real difference is that Stadiums have a rule where only one can be in play at a time, and Supporters can only be played once per turn. While this is most likely key to understanding the game, most people forget- THE REMINDER IS PRINTED ON THE CARD. So to boil it down to simplicity, the only way you'd not know the correct way to play a Trainer-Supporter or Trainer-Stadium correctly, as a new player, is that you don't read the cards. And reading the cards ALWAYS comes first.
Can they just print cards like Pokemon Catcher and Professor Juniper in Trainer Kits? Yes. Should they? Absolutely not. For one, as said, it doesn't teach new players anything new that they can't already gather just by reading the cards. In these trainer kits, Resistance and Weakness are stressed, as well as Evolving Lines. Only a few pokemon have Resistances, some have :colorless:-based attacks, while others need specific energy. There are no complex strategies, just generic gameplay to push a game in the proper and appropriate direction for new players. Secondly, the Trainer Kit is a product, subject to availability issues, as well as affordability. Keeping simple cards enable a low price($10-15 is not out of reach for learning a new game for two people) and maintain a stable availability. If you made advanced decks with decent cards that you can use in tournaments, chances are that any player may buy them for those cards, discard the tutorials that creators put time and effort in to, and make it extremely or moderately difficult, at least, for new players to find. The product, aimed at new players, should be made available at a decent production rate for those new players. Lastly, by including necessary "needed" cards in specific product, you reduce the need to purchase booster packs and other product, as well as limit Trading. When you set an availability of a card to a set value, there's no reason to get the card any other way- thus Booster Pack sets drop in value, and thus people are less inclined to buy Booster Packs of the set.