Black Hole Sun: The Darkest Days.....

Discussion in 'Deck Help and Strategy' started by Typhlosion_21, Dec 27, 2007.

8 league13 468 60
Thread Status:
Not open for further replies.
  1. Typhlosion_21

    Typhlosion_21 New Member

    List........


    Pokemon: 22

    4x Absol SW
    4x Murkrow MT
    2x Honchkrow MT
    2x Honchkrow Lvl. X SW
    4x Sneasel DP
    2x Weavile SW
    2x Weavile DP
    1x Poochyena PK
    1x Mightyena EX HP


    Trainers: 22

    4x Celio's Network CG
    2x Castaway CG
    2x Holon Mentor DF
    2x Night Maintanence MT
    2x Prof. Oak's Visit SW
    2x Steven's Advice PK
    2x Strength Charm DF
    4x Team Galactic's Mars SW
    1x Warp Point DP
    1x Windstorm CG

    Energy: 16

    8x Darkness (Basic) DP
    4x Darkness (Special) SW
    2x Double Rainbow Energy CG
    2x Scramble Energy DF

    Strategy:
    For This deck I try to start out with a Murkrow MT for his Swarm Attack, while your doing that you can be using Roseanne's, or maybe some drawing cards 'til you can get a Weavile SW rollin' , then You can start attaching Energies from your deck 'til you have little left, and hopefully by that time you may have gotten a Weavile DP out with some Spec. Dark on him too, and OHKO practically anyone. Once he gets KOed, bring up a Honchkrow or a Murkrow using Dark Genes to use Honch X/ Honch's Attack, and By then you can Just Sweep the Board....
     
    Last edited: Jan 7, 2008
  2. gallade

    gallade New Member

    take out two baisic darks and1-1 weavile sw and add 4 absol sw

    Back to back posts merged. The following information has been added:

    and murkrow can use honchcrows attacks without any energy
     
    Last edited: Dec 27, 2007
  3. Typhlosion_21

    Typhlosion_21 New Member

    1) I refuse to use Absol as a Starter, and if I took out the Weavile SW it would slow down Energy Acceleration by lots

    2) I knew that Murkrow Didn't have to use the energy, I misused the word loaded Wrong that's all...
     
  4. Darkwalker

    Darkwalker New Member

    Add in Charizard* to give you somewhere to place all that extra energy you won't have a use for.
     
  5. hectagonman

    hectagonman New Member

    Why do you refuse to use absol?!! It's like refusing to win!
     
  6. Blaziken 1111

    Blaziken 1111 Active Member

    You do realize that weavile just slows this deck down.
     
  7. pokemaniac93

    pokemaniac93 New Member

    I see. Absol's too good for him.
     
  8. Typhlosion_21

    Typhlosion_21 New Member

    I like The Charizard * Idea...

    No......

    1) I can't get any Absol if my Life Depended on it and....

    2) Weavile speeds up this deck because of his NRG acceleration Skillz and....

    3) Absol is a little overrated.
     
  9. toxictaipan

    toxictaipan New Member

    *GASPS* UUUmmmmm *GASPS AGAIN* OMG dude you really need to get a reality check. Not going to use a ABSOL! In a Dark Deck??!!! Man put some in there and I promise you will win loads more. Over rated HHhhhmmmmmm not really I mean mabye a little (smacks myself for saying that). Oh wait I take that back it's not over rated.
     
  10. gallade

    gallade New Member

    :lol: it is not over rated!
     
  11. stalkerex

    stalkerex New Member

    Absol is to Over rated, big time.

    The thing is, that i never let something thats over rated ruin what i wanna play. I use magmorter, even tho in my area it has gotten bigger and bigger, but i dont play the metagame version. Cant let opinions take from your deck.
     
  12. Typhlosion_21

    Typhlosion_21 New Member

    Happy!?!?!??!?!?!

    I added 3x Absol SW just so you guys can stop whining!!!

    Any way how does this deck look now.....
     
  13. forrest yo

    forrest yo New Member

    well I think absol is amazing, and not overratebut the deck looks good but you should change th
    bebe to celios and the weavile is opion based card for the deck
     
  14. Typhlosion_21

    Typhlosion_21 New Member

    I plan on keeping the bebe's if you don't mind......

    But its still a good thought.
     
  15. TODDakaESTEBAN

    TODDakaESTEBAN New Member

    i think that if you need energy acceleration, that it's typical to play dres in darkwing duck, you play it to your honchkrow and and let your murkrows attack for the full damage
     
  16. Typhlosion_21

    Typhlosion_21 New Member

    This any Better???
     
  17. toxictaipan

    toxictaipan New Member


    - 3 Murkrow MT

    + 3 Murkrow SW
     
  18. Typhlosion_21

    Typhlosion_21 New Member

    I'd like to keep 1 MT Murkrow In the if thats OK....
     
  19. Regis_Neo

    Regis_Neo Moderator

    I played something very similar to this, except I had a 4-2-2 Weavile line (though 3-2-1 seems good) and only 2 Absol. Murkrow MT > SW imo, since you can Swarm with the MT version and fill the bench in addition to having 10 more HP. I think you only need 1 Honchkrow Lv X as well. And why Charizard *? Celio's > Bebe and I'd drop the Stadiums since they're unecessary I think.
     
  20. Typhlosion_21

    Typhlosion_21 New Member

    I originally had it at a 4-2-2 Weavile but took some out for the absols...

    MT>SW Murkrow....Thats what I was Thinking, but I just needed some persuasion.

    Charizard * For somewhere else to put the Energies while i use Shadow Charge.

    I use Bebe's 2 Keep the deck Thicker Because I have quite a few Drawing Cards In here...

    What should I put in for the Stadiums and Scotts though....
     
Thread Status:
Not open for further replies.

Share This Page