Pokémon TCG: Sword and Shield—Brilliant Stars

Blissey/Drapion

Excellent deck! It is great to see some original thought in this forum! I am so sick of Gyrados, Gengar, and ButtChomp. I ran a Lanturn/Electivire deck at City Championships in Lawrenceville, Georgia and got smoked like a Cuban cigar. At least I had deck that was the product of my own mind!

What was your record? what division are you in?
 
Excellent deck! It is great to see some original thought in this forum! I am so sick of Gyrados, Gengar, and ButtChomp. I ran a Lanturn/Electivire deck at City Championships in Lawrenceville, Georgia and got smoked like a Cuban cigar. At least I had deck that was the product of my own mind!

Just because you got the idea from a standard archetype does not mean that the final deck is not a product of your own mind.

The only time it's not your own deck is when you copy a list card for card from another person.
 
Phazon. Did you just make Monarchy playable?
?

I don't get it.
you might want to tech in a 111 vileplume for killing gyra if they dont play combee they lose plus if they do they have to wait for you to kill something or seeker

Thanks for the suggestion, but I can find two faults with the idea.

1. Against a Gyrados that runs Combee, Seeker becomes nearly useless, and Vileplume is entirely counter-productive. Yes, I could also run BTS so I could use Seeker on my own Plume when I need to use Trainers, but the payoff just isn't worth the bet.

2. Vileplume doesn't help against Vilegar (for obvious reasons). In my experience, B/D's core can already manipulate pretty much any other deck out there, so any available tech slots should be used to alleviate the stress Vilegar puts on it.

That being said, I can see potential in an entirely different structure of this deck that could utilize Vileplume. However, much of the deck (Night Teleporter, Junk Arm, etc.) would have to be taken out for a more Supporter-based engine, with the Warp Energies and Seekers being used primarily to ensure Pokemon invincibility as opposed to chaining coming-into-play powers.
 
Nidoqueen TM also has Return, so you could make it pull of hand disruption + power lock + draw + tank. It's nothing fantastic, but it's a lot better than just using Spiritomb. Or at least, it's a lot funner.


Theorymon can be VERY misleading, though.

Anyways, really good article. Pokegym could use a lot more like it.
 
I had a very similari idea with Kingdra Prime doing the extra damage over Drapion and therein covering Donphan better. But never did bother with it. Blissey PT is seriosuly an underrated card, espically as an attacker. Glad this got front page, like the deck and the article man. GJ.
 
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Mewtwo: amusingly enough, ive been kicking around some kind of flygon/nidoqueen/techs in my head for a while, but decided that it could potentially be too slow even for me. lol.

---------- Post added 01/17/2011 at 10:17 AM ----------

Allen: eh, thats just minor semantics. return has the same basic effect as set up. just for you ill put the word "almost" somewhere in that paragraph if i remember it when i get to my computer (at work and on crappy phone browser right now). uxie plus return is redundantly redundant.
 
I generally try to kill stuff via Poison to avoid the secondary effect of Poison Revenge, so Lucario generally isn't going to boost Toxicroak's damage. In fact, it would technically reduce it by 10 under ideal conditions. I could be baited into a damage KO by my opponent sending up a regular Garchomp C, but that act by my opponent would be followed by a Judge + Psychic Bind (if possible) from my end of the table.

In addition, unless my opponent can get a Poketurn (harder than you think midgame, -2 or -3 and Hand/Power pressure), Toxicroak will potentially be "trapped" active 87.5% of the time (Tri Poison Flip negating Leap Away, Scorpion Grapple Paralysis negating Leap Away, or just a tails on Leap Away: 1 - (.5)^3).

As stated in the article, I really haven't played against Machamp much with this deck. In the one game I played, the opponent got one Machamp out, but was unable to do much else due to my constant hand disruption, Power Lock, and damage-stacking Poison. A Heads on Tri Poison can often force a Level Up or SSU. Some/Most Champs run BTS, which gives B/D a helpful - but not necessary - boost to both speed and recovery. Against Umbreon, bad prizing would seem to finally become an issue, as the best counter to the fox (?) in this list is using Tri Poison followed by a Scorpion Grapple from a Drapion non-x.
 
Way to think outside the box! I love the Dialga G tech! Yes, it is a flippy deck, but is also something that would give pause to many opponents - mentally - also giving you a slight edge during the game.
 
Thanks for the compliments guys.
Beltiger: yeah, thats one of the strengths of the deck. its ... so wierd. in my experience, this deck is very difficult to play around. the core strategy can be interrupted or nullified, but the bells and whistles i included make that interruption difficult to manage. plus, this is still a very early build. if this thing catches on (doubtful because of he high risk), the high number of search cards allows for almost any counter-breaking tech to be tossed in. i just wish these was a flip-free pseudo-version of tri poison in a power.
 
It's an awesome idea, for sure. I'm not sure if it is superior to Drapion/Vileplume, however, but it seems like a ton of fun. Drapion is a fantastic attacker and an underrated card. I just wish he had 20-30 more HP.
 
Thanks, Alien!

Dragon: Yes, I tried that before but took them out in favor of enhancing the locking mechanisms. Level Max is a decent card in this deck, but other cards with slightly more important effects come first in my opinion.
 
I'll admit, when I first saw this one the front page, my first thought was "Blissey/Drapion...wtf?" But after reading through your article it does sound like a fun, sound build. Good job.
 
I just edited the strategy section a bit, as a PM from someone made me realize that I forgot to explain how many games play out early.
 
That card always gets the best reactions. Usually because, at that point, nobody knows how to play against the deck because it runs garbage cards like Night Teleporter. lol.

Somehow, testing against decks fueled by the raw search power of Night Teleporter hasn't really crossed a lot of people's minds. lol.
 
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