Discussion in 'Cards: Strategy and Rulings Discussion' started by kcgb, Aug 31, 2007.

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  1. kcgb

    kcgb New Member

    Any tips for a deck these guys in it? I mainly need a way to help against the major weakness to fighting. I'm also aware of the large retreat costs on them, so any suggestions on the number of switches/warp points would aslo be helpful.

    Pointing out the many problems with this deck would also help me a ton.
  2. PSYCO829

    PSYCO829 New Member

    dont play them in a deck together?
    sorry, but im thinking raichu would work better, though if you have youre heart set on blissey, use it with delcatty pk
  3. feraligatr222

    feraligatr222 New Member

    If your going to use blissey, play it with arcanine from SD.

    If your going to play electivire, play it with flygon d from HP.
  4. skarmory777

    skarmory777 New Member

    dont run anything with them. Run straight blissey/electivire.its good enough to not need anything else
  5. Pokekid

    Pokekid New Member

    i think straight works fine.
    But I would have to go with Elec/Flygon
  6. lolganium

    lolganium New Member

    straight? theres no energy excelleration, how can vire hit twice with 120 in 2 turns? not easilly is the question.
  7. vanderbilt_grad

    vanderbilt_grad New Member

    Well ... Blissey kind of accelerates the energy. Attach one from hand & get one from discard as you attack.
  8. PSYCO829

    PSYCO829 New Member

    *reads blissey and electavirw*
    *sees double 3 retreat cost*
    *walks out of thread*
  9. thechubbss12

    thechubbss12 New Member

    If you play 4 switches it might be SEMI possible....
  10. lolganium

    lolganium New Member

    okay, blissy has to attack to get the energy out, then discard 3 so that electivire can gain something...:nonono:...

    blissy and dellcatty, straight.
  11. Dom

    Dom New Member

    Yeah but you have to actually PLAY those 4 switches, and get them into your hand. Blissey is energy acceleration, but it can only really soak up 1 attack anyway. I can't see any way you can pull of a consistant 120 with this.

    The weakness to Fighting is pretty annoying, but its just something you have to accept really, you don't wanna go overcomplicating things trying to cover it w/ some Psychic tech or anything like that.

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