Pokémon TCG: Sword and Shield—Brilliant Stars

Blissey/ Sableye, "The Fishing Engine" and 70% Win record

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In game its a decent matchup ( both players will take a lot of prizes bringing it down to the last few ), but if you look at it record wise, Blissey can't beat Gallade unless you donk them in some way really.
 
In game its a decent matchup ( both players will take a lot of prizes bringing it down to the last few ), but if you look at it record wise, Blissey can't beat Gallade unless you donk them in some way really.

Not entirley true...

You cna the longhaul battle against them, but it is very exhausting. I had 4 Gardlade matches go to time or right before time. I won 3 of them. It is a matter of recognizing the players intent... will they use Gallade as the main hitter, ot will they try to abus Bring down Psylock.... The Key is to force them to flip as many prizes early as you can, this puts them at a disadvantage as now they are doing 60 regularly do to them making you switch occassionally. Disable become huge the longer matches take. If your setup was decent to good, you should ha ve stacked enough damage on things for Bring Down to become a non factor. So now they hit for 60 if they leave the Garde up. Ok you can match that or actually retreat the Blissey and force them to retreat or Bring down one of their own. If they retreat, they might KO the Sableye with Gallade, but if they can't get it set back up in time, Disable just eats them down to lower HP and makes it possible for blissey to Regain it power! Disable doing 10 is just nice as it can really change the mentality!

It is true that you want ot be able ot Donk a ralts early on to limit the totla number of Gardllade setup early game, but it isnt absolutley necessary!

Very Close Matchup and really is (IMHO) 55/45 Garde!!

Glad to see it being used elsewhere!! Hurricane is an issue, even wiht the BF in here!!

Have Funs and Enjoy!!

~Prof. Fish~
 
In game its a decent matchup ( both players will take a lot of prizes bringing it down to the last few ), but if you look at it record wise, Blissey can't beat Gallade unless you donk them in some way really.

Yea... No Blissey has many combos while Gardy team doesn't have many different teams with it. There is my BDG deck that drops enough energy and Gardy also doing damage that it's easy to get around the idea. (I might have to find some sabaleye and find some space for them)
 
The Key is to force them to flip as many prizes early as you can, this puts them at a disadvantage as now they are doing 60 regularly do to them making you switch occasionally
+1
And most Gardelade drinkers will flip over a lot of prizes right off the bat to destroy your setup. Of course you dramatically reduce their potential damage output. I can imagine this list would probably have a good edge over most Gardelade considering the only supporter the opponent can normally telepass is Birch, which is going to be useless with 10+ card hands. I felt like straight Blissey had a bit of an edge over Gardelade with all the T2/3 donks you get in. With disable (for Gallade's attacks and baleful wind) and no second supporter for them to use, the matchup seems pretty good, albeit long and tedious. Then again, it seems like even the better-matched concepts still have a long and careful game with Gardelade right now.
 
Very inventive indeed!! he-he I know it is not in the theory of the deck but to be a further nuisance to Gardelade how about using Buffer Pieces on Sabeleye so they are forced to flip 1 prize to do 60 damage? They always work nice on Blissey too ;-)
 
You only have 6 Pokemon, how do you think Master Ball and Dusk Ball will work?

According to my calculations, Dusk/Master Ball reveals at least one pokémon 79% of the time (with a starter pokémon, dusk/master ball in hand and everything else randomly distributed among the rest of your hand, deck and prizes. In this same situation, the average pokémon in the top 7 of the deck is 1.26, so there's a decent chance you'll get the choice.

:rolleyes:
 
Very inventive indeed!! he-he I know it is not in the theory of the deck but to be a further nuisance to Gardelade how about using Buffer Pieces on Sabeleye so they are forced to flip 1 prize to do 60 damage? They always work nice on Blissey too ;-)

Buffer on Sableye is mediocre, they flip a prize, but they would've drawn it anyway, so it's irrelevant.
 
Hah Gotta love this guy and his list... The "Fishing Engine" hasswept Okla... GandG cant keep up because of the engine swap...

IMO 3 Sabels are better then 4 here....
-1Sable
+1 PP
 
Thanks for all the input. I attempted to make space for Buffer, but alas, it just can't make the deck. It would be nice, but it is a difficult fit.

IN a since, you want them to take the first Blissey by flippping everyhting over... this eliminates the strength of Gallade IMHO. Once they commit to taking out the first Blissey by doing this, it is easy enough to setup the next one and commence the Blissey Swarm. I understand they can just Sonic Blade you, but with Sableye forcing the Sonic blade or the Retreat, you creat a situation where Garde/Lade become vulnerable to the Big Hit frrm a boost.

The Master Dusk odds have been mathematically calculated for your enjoyment!! Thanks MU!!

You do have that option of hitting nothing early on, but as the game progresses, your odds increase in your favor.

4 Sableye is a must just because of the low Basic count. PLus you really want ot start with Sableye if possible. Disable for 10, then retreat for the possible Donk!

Keep em coming everyone.. Great Discussion on this deck and I appreciate it!!

~Prof. Fish~
 
Have you tried just 2 plus powers instead of 1 strenght charm?

Strength charm is a really good idea even without castaway because people may think you've played your lone castaway tech and then take more risks so you can make it up with a pluspower. It cumulates with the ppower, so what advantage is to be gained from playing 2 ppowers?
 
Thislist is tight, so if you can modify it to make it work for you, bmg!!

For those trying to play this, Disable is a Beast and is a must in resetting Mid Game.

This deck can get a little radical and can catch ppl off guard, just remember to stay calm and DAMAGE CALCULATE before playing that nrg down!!

Prime Start is a Sableye Active with a Fire attached. Chansey Down, Retreat go to Blissey and then Boost or Holon FF asap esp against GAG decks!

GL to anyone that is willing to try it and post back here with your success tweaks!!

Prof Fish
 
I was wonderin if you have tested
4 Absol
and 1 tech Sabeleye
and then 4 Mars and 2 Wager

That could work I think.
While you charge up Blissey on your bench, reduce their hand to nothing w/ Absol.
It's prolly not as fast though, but could work also.
 
Well, the final count for this deck list was 3 Top 4 finishes and 1 City Championship. Thakns for all the input on this deck and it was great fun sharing it with everyone!!

~Prof. Fish~
 
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