You said the community, not you yourself, but yes, you did use the word "right" to. There's a reason I've been using that word in all my posts relating to yours.
And shoud we not? Let's remember here, the competitive trading card game does not make a large chunk of money for Pokemon. Therefore, it is important to understand that the vast majority of policies implemented are going to a) cut costs for Pokemon, or b) benefit the game in a non-monetary fashion. Therefore, we need to examine whom this policy benefits, and whom it hurts. Let's look at two major sectors of Pokemon: the players and the event staff (BR specific-- including PTO's).
Many peope have expressed interest in this forum to replace the lost top cut matches with extra swiss rounds. This is more of a neutral solution, as Ness stated, it adds diversity to the tournament, and allows for the population of the tournament to stick around. That said, it also prevents players from gaining important experience in top cut matches, thus marginalizing newer players from success in future matches with top cut. Gaining experience with this (odd) time structure, as well as the other components of TC is imperative to new players. But, it's unlikely that extra swiss will ever be implemented. I'll get on to that more in a bit. Moving on from this however, is the indirect consequence of the dropping of players from these events. Just think-- if somebody loses one round, they're unlikely to stay,
especially with the lack of prize support at these events. This does not encourage players to come out to future BR's. Pokemon should want to increase attendance and help the game expand. It allows for more packs to be purchased, and for a larger community. This doesn't negatively affect the game at all-- it benefits it.
Second, it's important to acknowledge the affects of this policy on the staff, and I believe that we can gain knowledge about the true orgins with this procedure from doing this. I'd like to first, however, analyze a post that came from Lawman a few pages back:
Maybe they are trying to put the focus BACK on LOCAL events??? Really...BRs were meant to be local tourneys in the beginning. Look at the prize support for christ's sakes! 4 packs for winning and event that goes 5-7 hrs(depending on T4 or T2). Really??
First off, many BR's can go FAR longer than 7 hours. I've seen ones that go 12-15hr's occassionally. Past this, I think there is a single, main component to extract from this, though: prize support is a huge issue, and goes further than one would expect. By not giving adequate prize support to these tournaments, it harms PTO's want to run these tournaments, as the cost with setting up a venue and losing their weekend is just too great of one. If these tournaments are larger, however, this becomes less of an issue. Just think-- if this policy is enacted, and players start dropping like flies, what motivation does that give a PTO to continue these tournaments? But, if prize support was to increase, this problem becomes irrelevant almost entirely, as a) more players come out, and b) they don't drop due to the fact that they will likely walk away with something.
More specifically, the way this policy affects staff at BR's is beneficial to them exclusively-- and I don't blame them the
least bit! They shouldn't want to have to stay at a venue late into the night if there isn't sufficient rewards for the players. That's why I think there is a very small chance of extra swiss rounds occuring, except if P!P wants to fix this issue.
That's why I believe that players should have a right to assist in sculpting our game. This problem could have been avoided in so many ways, and it all gets back to P!P listening more. Communication is essential to any success. Look at the the online trading card game. It was getting absolutely
trashed by the Gym community when they stopped communicating with us. We didn't know what was going on-- all we knew was that the game wasn't improving. But now they are starting to open up, and it's getting better! Mystery Thing, do you not believe that we, as players, should have a right to assist in preventing this game from failing? If you love this game as much as I do, and I 'm betting you do, should we not have an obligation to get our voices out to tell them what is working and what is not? My words may sound extreme, but they are adamantly true. Right now, Pokemon needs help as a game. Not executively. Not internally. Externally. From the players.