Deck Knight
New Member
This set focuses on a coherent deck you could form with Burmy.
:colorless Burmy 50 HP
Poke-Power: Cloak Change. If Burmy has any G, F, or M Energy attached, once during your turn (before you attack), you may switch Burmy's type to that Energy's type. This effect lasts until the end of your opponent's next turn.
[.] Multiply
Search your deck for as many Burmy as you like and place them on your bench.
[C] Hidden Power 20
If Burmy is G type, the Defending pokemon is now Asleep. If Burmy is F type this attack does 20 damage plus 20 more damage. If Burmy is M type, damage done to Burmy by your opponent next turn is reduced by 20.
Weakness: R+10
Resistance: None
Retreat Cost: 1
:grass: Mothim 100 HP
Poke-Body: Air Support
Each of your Mothim and Wormadam pay :colorless less to retreat.
[G] Wind Tunnel 20
Switch the Defending Pokemon with one of the opponent's Benched Pokemon. Your Opponent chooses which one to switch. Then, do 20 damage to the new Active pokemon.
[GCC] Air Slash 70
Weakness: R+30
Resistance: F -20
Retreat Cost: 1
:grass: Mothim Lv. X 130 HP
Poke-Power X-Zone: Once during your turn (before your attack), when you put Mothim LV.X from your hand onto your Active Mothim, Search your deck for as many Wormadam Lv. X as you like and put them in your hand.
[GFMC] Colony 50X
Deals 50 damage times the number of Wormadam Lv. X you have in play.
Weakness: RX2
Resistance: F -20
Retreat Cost: 0
:grass:Wormadam Plant Cloak 90HP
Poke-Body: Garden Support
Each of your Mothim and Wormadam in play pay :colorless less to attack.
[GC] Giga Drain 40
Remove damage counters from Wormadam equal to half the damage dealt to the Defending pokemon.
[GGC] Leaf Veil 60
Remove 2 damage counters from each of your Mothim and Wormadam in play.
Weakness: R +20
Resistance: W -20
Retreat Cost: 2
:grass: Wormadam Plant Cloak Lv. X 110 HP
Poke-Body: Grass Null
Treat all :grass: Energy requirements as :colorless for all of your pokemon.
[GGG] Leaf Storm 100
Wormadam Plant Cloak Lv. X can't use Leaf Storm next turn.
Weakness: RX2
Resistance: W -20
Retreat Cost: 2
:fighting:Wormadam Sandy Cloak 90 HP
Poke-Body: Desert Support
Prevent all effects of attacks, excluding damage, done to each of your Mothim and Wormadam by your opponents attacks.
[FC] Sandstorm 40+
Deals 40 Damage plus 20 more damage for each F energy attached to Wormadam Sandy Cloak, but not used to pay for this attack's energy cost. You can't add more than 40 damage this way.
[FFC] Rock Slide 70
Flip 3 coins, for each heads, discard a card from the top of your opponent's deck.
Weakness: W +20
Resistance: L- 20
Retreat Cost: 2
:fighting: Wormadam Sandy Cloak Lv. X 110 HP
Poke-Body: Sand Null
Treat all :fighting: energy requirements as :colorless for all of your pokemon.
[FFF] Fissure 60
Flip 2 Coins. If both are heads, the Defending pokemon is knocked out.
Weakness: WX2
Resistance: L-20
Retreat Cost: 2
:metal:Wormadam Trashy Cloak 90 HP
Poke-Body: Ironworks Support
For each card other than Energy attached to each of your Mothim or Wormadam, reduce damage done to that Pokemon by 10.
[MC] Rummage 30
Search your deck for a Pokemon Tool or Technical Machine and attach it to one of your Mothim or Wormadam.
[MMC] Iron Head 60+
Flip a coin, if heads this does 60 damage plus 20 more damage.
Weakness: R +20
Resistance: P -20
Retreat Cost: 2
:metal: Wormadam Trashy Cloak Lv. X 110 HP
Poke-Body: Metal Null
Treat all :metal: energy requirements as :colorless for all of your pokemon.
[MMM] Mirror Shot 50
Deals 50 damage and place damage counters on the Defending Pokemon equal to the amount of damage Wormadam Trashy Cloak Lv. X took last turn.
Weakness: RX2
Resistance: P -20
Retreat Cost: 2
:colorless Burmy 50 HP
Poke-Power: Cloak Change. If Burmy has any G, F, or M Energy attached, once during your turn (before you attack), you may switch Burmy's type to that Energy's type. This effect lasts until the end of your opponent's next turn.
[.] Multiply
Search your deck for as many Burmy as you like and place them on your bench.
[C] Hidden Power 20
If Burmy is G type, the Defending pokemon is now Asleep. If Burmy is F type this attack does 20 damage plus 20 more damage. If Burmy is M type, damage done to Burmy by your opponent next turn is reduced by 20.
Weakness: R+10
Resistance: None
Retreat Cost: 1
:grass: Mothim 100 HP
Poke-Body: Air Support
Each of your Mothim and Wormadam pay :colorless less to retreat.
[G] Wind Tunnel 20
Switch the Defending Pokemon with one of the opponent's Benched Pokemon. Your Opponent chooses which one to switch. Then, do 20 damage to the new Active pokemon.
[GCC] Air Slash 70
Weakness: R+30
Resistance: F -20
Retreat Cost: 1
:grass: Mothim Lv. X 130 HP
Poke-Power X-Zone: Once during your turn (before your attack), when you put Mothim LV.X from your hand onto your Active Mothim, Search your deck for as many Wormadam Lv. X as you like and put them in your hand.
[GFMC] Colony 50X
Deals 50 damage times the number of Wormadam Lv. X you have in play.
Weakness: RX2
Resistance: F -20
Retreat Cost: 0
:grass:Wormadam Plant Cloak 90HP
Poke-Body: Garden Support
Each of your Mothim and Wormadam in play pay :colorless less to attack.
[GC] Giga Drain 40
Remove damage counters from Wormadam equal to half the damage dealt to the Defending pokemon.
[GGC] Leaf Veil 60
Remove 2 damage counters from each of your Mothim and Wormadam in play.
Weakness: R +20
Resistance: W -20
Retreat Cost: 2
:grass: Wormadam Plant Cloak Lv. X 110 HP
Poke-Body: Grass Null
Treat all :grass: Energy requirements as :colorless for all of your pokemon.
[GGG] Leaf Storm 100
Wormadam Plant Cloak Lv. X can't use Leaf Storm next turn.
Weakness: RX2
Resistance: W -20
Retreat Cost: 2
:fighting:Wormadam Sandy Cloak 90 HP
Poke-Body: Desert Support
Prevent all effects of attacks, excluding damage, done to each of your Mothim and Wormadam by your opponents attacks.
[FC] Sandstorm 40+
Deals 40 Damage plus 20 more damage for each F energy attached to Wormadam Sandy Cloak, but not used to pay for this attack's energy cost. You can't add more than 40 damage this way.
[FFC] Rock Slide 70
Flip 3 coins, for each heads, discard a card from the top of your opponent's deck.
Weakness: W +20
Resistance: L- 20
Retreat Cost: 2
:fighting: Wormadam Sandy Cloak Lv. X 110 HP
Poke-Body: Sand Null
Treat all :fighting: energy requirements as :colorless for all of your pokemon.
[FFF] Fissure 60
Flip 2 Coins. If both are heads, the Defending pokemon is knocked out.
Weakness: WX2
Resistance: L-20
Retreat Cost: 2
:metal:Wormadam Trashy Cloak 90 HP
Poke-Body: Ironworks Support
For each card other than Energy attached to each of your Mothim or Wormadam, reduce damage done to that Pokemon by 10.
[MC] Rummage 30
Search your deck for a Pokemon Tool or Technical Machine and attach it to one of your Mothim or Wormadam.
[MMC] Iron Head 60+
Flip a coin, if heads this does 60 damage plus 20 more damage.
Weakness: R +20
Resistance: P -20
Retreat Cost: 2
:metal: Wormadam Trashy Cloak Lv. X 110 HP
Poke-Body: Metal Null
Treat all :metal: energy requirements as :colorless for all of your pokemon.
[MMM] Mirror Shot 50
Deals 50 damage and place damage counters on the Defending Pokemon equal to the amount of damage Wormadam Trashy Cloak Lv. X took last turn.
Weakness: RX2
Resistance: P -20
Retreat Cost: 2