Chompy
Active Member
After looking at all of the scans, there are some cards that could have some potential of actually changing the metagame alltogether.
Here are the list
:grass:
Leavanny- Not an attacker, but a card that sits on the bench to remove any weakness. Decks like Gothitelle and Reshiphlosion could use Leavanny as a tech, doesn't mean it's mandatory to put in the deck. One issue that it does have is the 2 retreat cost, and it's catcher bait.
Virizion- As a possible starter and a possible water counter against Pokemon like Seismitoad, Beartic, Vanilluxe, etc. Only problem is it's weak to Fire, meaning Reshiram can OHKO it with Outrage, or Typhlosion Prime can OHKO it as well.
:fire:
Vicitini (Fliptini)- It can work in many decks, such as Sharpedo , Magmortar, Exeggutor, and the list can go on and on. Again, a card that just sits there on the bench and not meant to be an attacker what so ever.
:water:
Seismitoad- Right now, the deck itself is rather slow and Virizion could give it some problems (Being that it's -20 resistance and it has a grass weakness). The one thing it does have is it can OHKO Gothitelle if you can get 4 Pokemon in play with the "Round" attack. The fact that it has 140 HP means that Reshiram and Zekrom need 2 PP to OHKO a bulky Pokemon like Seismitoad. Also, it can OHKO Donphan if you have 3 Pokemon with "Round" attack in play, where as Donphan takes 2-3 hits to KO Seismitoad.
Vanilluxe- Personally, I would call this deck the VvV (Vision Valor Victory). Victini has Victory, Vileplume has defense Valor (Defense), and Vanilluxe has Vision. What is the premise of the deck? Well, it's to use Vanilluxe as it's primary attacker, which you basically spam the "double freeze" attack to potentially paralyze them every turn if you get 1 heads until the player is knocked out! If you paralyze them, your opponent can no longer play cards like Switch or Full Heal with Vileplume in play. As for Victini, if you fail on the coin flips, you can always use Victini's Ability "Victory Star' to re-flip the coins to try to paralyze them. Watch out for Steel Type Pokemon as they could potentially OHKO Vanilluxe.
Crygonal- A Donphan tech basically. Meaning your dealing 140-20=120 damage to Donphan for 2 energies. Other than that, he's basically useless against other decks.
Kyurem- A Donphan/Reshiphlosion counter and can spread 30 damage to your opponents Pokemon. Remember how Yanmega can safely retreat without taking damage on the bench? Well, now that you can spread damage on the Yanmegas, they are no longer safe and retreating is basically useless. Also, you can OHKO the baby Pokemon that are sitting on the bench and score multiple prize cards that way.
:lightning:
Eletrik: A possible 1-1 tech you can throw in the Zekrom deck if you find that it's running out of steam, you can always grab an electric energy from your discard pile and attach it onto the bench. Keep in mind that adding in more techs could potentially ruin the consistency of the ZPST deck, so you might want to think about if for a few seconds before putting it in the deck.
sychic:
Chandelure: I have mixed feelings about this card. On one hand it can be an annoying card once it sets up, but on the other hand it's very slow it seems. If only it was a PCC, then it could've been a metagame threat. Although, the cursed shadow has a unique effect, being able to place 3 damage counters on your opponents bench in anyway you like, meaning you can OHKO the baby Pokemon, and help you score some important knock outs. Being that it requires 3 energies for 50 is very low, but it does have the burn + confuse combo. The only problem with that is your opponent can evolve it or play a switch card to remove the special conditions. If you put Vileplume in the deck along with Reuniclus, Chandelure can wreck some major havoc once it sets up that is. Imagine using the Eerie Glow attack against a trapped Magnezone
:fighting:
Archeops: What an amazing ability, to be able to prevent both players from ever evolving as long as Archeops is in play. The problem? Well, you need the Plume fossil to dig the bottom 7 from your deck and hope that you find Archen in the deck. Also, if Gothitelle or Vileplume get into play, you'll have no way of ever getting Archeops into play on time. Retreat cost of 2 is a lot, it's catcher bait. and it's attack for 3 energies is nothing to brag about.
Terrakion: One of the musketeer dog Pokemon and Bouffalant Jr. . This Pokemon could potentially be a trouble maker against Zekrom and Hydreigon. The fact that Terrakion can have the evolite tool on it means that it's going to be a very bulky Pokemon to take down. Also, Grass is not really popular, so having a grass weakness isn't so bad (Unless Virizion gets popular(. Only problem is Pokemon like Yanmega and Tornadus have a -20 resistance, so you'll have no way of OHKOing them. Not to mention the fact that he would be an awful starter to have.
:dark:
Hydreigon- From what I can see, the deck will definitly run 4 DCE, 4 Special Darks, maybe some rescues and basic darks. It can be a potential game breaker deck with Electrode Prime with the right list and techs. Right now, Hydreigon is a terrible card because of Donphan (If Crygonal gets popular, then Hydreigon could be a potential threat). One thing it has going is your able to OHKO Mew Primes and deal 40 damage two of their higher HP Pokemon that could potentially be in OHKO range. Only problem with Hydreigon is it's slow, it's a stage 2, and the retreat cost is too high. Although, having 150 HP is helpful since your able to avoid being OHKO from a Zekrom/Reshiram/Kyurem's Outrage (watch out for PP).
:metal:
Cobalion: Should Kyurem become popular, he OHKOs it for a (M)(C) if kyurem is charged up. Also with 3 NRG kills the ice cream and is a really annoying attack in metal break (does what sheer cold does). He is also good against Goth, with that resistance and metal break. If the Goth player isnt careful, cobalion can OHKO it if Goth has enough energy.
Durant: A mill deck that runs several trainers, such as Catchers, Hammer Arm, Lost Removers, Junk Arms, Revives, Collectors, and the list can go on and on. The weakness it has is being able to perform in top cut matches, since the decks main goal is deck your opponent out. Rather than just take prize after prize each turn. When time gets called and your ahead on prizes game 2, it's all over for the Durant player unfortunately. Also, you would need cards like Rotom to make the deck work effectively if you want to make sure that none of the Durants are prized. If they are, then your toast! Zekroms will certainly plow right through the deck in 6 turns.
:colorless:
Haxorus: Having no weakness means that Haxorus will be able to take hits from Cincinno and Boufallant fairly easily. Fliptini could also be thrown in the deck as well if you want to go for the Dual Chop attack for CC. I'm not really sure what else you could throw in to make Haxorus a competitive card, maybe Serperior ability?
Druddigon: While he may seem not good at all with that 100 HP, his ability rough skin (places 2 damage counters on the opponents active pokemon when he is damaged) allows a cheap counter to Goth for zekrom. With rocky helmet attached, he suddenly becomes very, very annoying.
Playable Trainers
N- Self explanatory
Evolite- Helps Zekrom, Reshiram Durant, Musketeer Dogs quite a bit!
Super Rod- Self explanatory
Rocky Helmet- Throw this in Cinccinno/Beartic. Also, it could be useful against Gothitelle if you can get the card out before Gothitelle enters in play.
Here are the list
:grass:
Leavanny- Not an attacker, but a card that sits on the bench to remove any weakness. Decks like Gothitelle and Reshiphlosion could use Leavanny as a tech, doesn't mean it's mandatory to put in the deck. One issue that it does have is the 2 retreat cost, and it's catcher bait.
Virizion- As a possible starter and a possible water counter against Pokemon like Seismitoad, Beartic, Vanilluxe, etc. Only problem is it's weak to Fire, meaning Reshiram can OHKO it with Outrage, or Typhlosion Prime can OHKO it as well.
:fire:
Vicitini (Fliptini)- It can work in many decks, such as Sharpedo , Magmortar, Exeggutor, and the list can go on and on. Again, a card that just sits there on the bench and not meant to be an attacker what so ever.
:water:
Seismitoad- Right now, the deck itself is rather slow and Virizion could give it some problems (Being that it's -20 resistance and it has a grass weakness). The one thing it does have is it can OHKO Gothitelle if you can get 4 Pokemon in play with the "Round" attack. The fact that it has 140 HP means that Reshiram and Zekrom need 2 PP to OHKO a bulky Pokemon like Seismitoad. Also, it can OHKO Donphan if you have 3 Pokemon with "Round" attack in play, where as Donphan takes 2-3 hits to KO Seismitoad.
Vanilluxe- Personally, I would call this deck the VvV (Vision Valor Victory). Victini has Victory, Vileplume has defense Valor (Defense), and Vanilluxe has Vision. What is the premise of the deck? Well, it's to use Vanilluxe as it's primary attacker, which you basically spam the "double freeze" attack to potentially paralyze them every turn if you get 1 heads until the player is knocked out! If you paralyze them, your opponent can no longer play cards like Switch or Full Heal with Vileplume in play. As for Victini, if you fail on the coin flips, you can always use Victini's Ability "Victory Star' to re-flip the coins to try to paralyze them. Watch out for Steel Type Pokemon as they could potentially OHKO Vanilluxe.
Crygonal- A Donphan tech basically. Meaning your dealing 140-20=120 damage to Donphan for 2 energies. Other than that, he's basically useless against other decks.
Kyurem- A Donphan/Reshiphlosion counter and can spread 30 damage to your opponents Pokemon. Remember how Yanmega can safely retreat without taking damage on the bench? Well, now that you can spread damage on the Yanmegas, they are no longer safe and retreating is basically useless. Also, you can OHKO the baby Pokemon that are sitting on the bench and score multiple prize cards that way.
:lightning:
Eletrik: A possible 1-1 tech you can throw in the Zekrom deck if you find that it's running out of steam, you can always grab an electric energy from your discard pile and attach it onto the bench. Keep in mind that adding in more techs could potentially ruin the consistency of the ZPST deck, so you might want to think about if for a few seconds before putting it in the deck.
sychic:
Chandelure: I have mixed feelings about this card. On one hand it can be an annoying card once it sets up, but on the other hand it's very slow it seems. If only it was a PCC, then it could've been a metagame threat. Although, the cursed shadow has a unique effect, being able to place 3 damage counters on your opponents bench in anyway you like, meaning you can OHKO the baby Pokemon, and help you score some important knock outs. Being that it requires 3 energies for 50 is very low, but it does have the burn + confuse combo. The only problem with that is your opponent can evolve it or play a switch card to remove the special conditions. If you put Vileplume in the deck along with Reuniclus, Chandelure can wreck some major havoc once it sets up that is. Imagine using the Eerie Glow attack against a trapped Magnezone
:fighting:
Archeops: What an amazing ability, to be able to prevent both players from ever evolving as long as Archeops is in play. The problem? Well, you need the Plume fossil to dig the bottom 7 from your deck and hope that you find Archen in the deck. Also, if Gothitelle or Vileplume get into play, you'll have no way of ever getting Archeops into play on time. Retreat cost of 2 is a lot, it's catcher bait. and it's attack for 3 energies is nothing to brag about.
Terrakion: One of the musketeer dog Pokemon and Bouffalant Jr. . This Pokemon could potentially be a trouble maker against Zekrom and Hydreigon. The fact that Terrakion can have the evolite tool on it means that it's going to be a very bulky Pokemon to take down. Also, Grass is not really popular, so having a grass weakness isn't so bad (Unless Virizion gets popular(. Only problem is Pokemon like Yanmega and Tornadus have a -20 resistance, so you'll have no way of OHKOing them. Not to mention the fact that he would be an awful starter to have.
:dark:
Hydreigon- From what I can see, the deck will definitly run 4 DCE, 4 Special Darks, maybe some rescues and basic darks. It can be a potential game breaker deck with Electrode Prime with the right list and techs. Right now, Hydreigon is a terrible card because of Donphan (If Crygonal gets popular, then Hydreigon could be a potential threat). One thing it has going is your able to OHKO Mew Primes and deal 40 damage two of their higher HP Pokemon that could potentially be in OHKO range. Only problem with Hydreigon is it's slow, it's a stage 2, and the retreat cost is too high. Although, having 150 HP is helpful since your able to avoid being OHKO from a Zekrom/Reshiram/Kyurem's Outrage (watch out for PP).
:metal:
Cobalion: Should Kyurem become popular, he OHKOs it for a (M)(C) if kyurem is charged up. Also with 3 NRG kills the ice cream and is a really annoying attack in metal break (does what sheer cold does). He is also good against Goth, with that resistance and metal break. If the Goth player isnt careful, cobalion can OHKO it if Goth has enough energy.
Durant: A mill deck that runs several trainers, such as Catchers, Hammer Arm, Lost Removers, Junk Arms, Revives, Collectors, and the list can go on and on. The weakness it has is being able to perform in top cut matches, since the decks main goal is deck your opponent out. Rather than just take prize after prize each turn. When time gets called and your ahead on prizes game 2, it's all over for the Durant player unfortunately. Also, you would need cards like Rotom to make the deck work effectively if you want to make sure that none of the Durants are prized. If they are, then your toast! Zekroms will certainly plow right through the deck in 6 turns.
:colorless:
Haxorus: Having no weakness means that Haxorus will be able to take hits from Cincinno and Boufallant fairly easily. Fliptini could also be thrown in the deck as well if you want to go for the Dual Chop attack for CC. I'm not really sure what else you could throw in to make Haxorus a competitive card, maybe Serperior ability?
Druddigon: While he may seem not good at all with that 100 HP, his ability rough skin (places 2 damage counters on the opponents active pokemon when he is damaged) allows a cheap counter to Goth for zekrom. With rocky helmet attached, he suddenly becomes very, very annoying.
Playable Trainers
N- Self explanatory
Evolite- Helps Zekrom, Reshiram Durant, Musketeer Dogs quite a bit!
Super Rod- Self explanatory
Rocky Helmet- Throw this in Cinccinno/Beartic. Also, it could be useful against Gothitelle if you can get the card out before Gothitelle enters in play.
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